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Abyssal Deadspace: Difference between revisions

From EVE University Wiki
Frofr (talk | contribs)
CONCORD: Skybreaker doesn't do Thermal damage. Rewrote intro paragraphs. Put some actual damage values in.
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===CONCORD===
===CONCORD===


All CONCORD rats are part of the '''Disparu Troop'''. CONCORD hulls use missiles, while EDENCOM ships use Vorton Projectors.  The EDENCOM ships' AI can be exploited to bounce Vorton Projector damage to other CONCORD/EDENCOM ships; the chain will affect ANYTHING NEARBY, including caches, extraction nodes, drones and other enemy ships.
All CONCORD rats are part of the '''Disparu Troop'''. CONCORD hulls use missiles, while EDENCOM ships use Vorton Projectors.  CONCORD ships fire either Thermal or Explosive missiles; EDENCOM Vorton Projectors deal EM and Kinetic damage.


CONCORD rats are generally feared by many Abyssal runners due to their high missile damage and heavy EWAR.  The sheer incoming DPS makes passive tanking these rooms extremely difficult.  Because of this, Marshal rats (especially Drainers which neut your cap very hard) are often targeted first to reduce incoming DPS.   
CONCORD rats are generally feared by many Abyssal runners due to their high missile damage and heavy EWAR.  The sheer incoming DPS, combined with the multiple Webs and Target Painters, makes passive or active tanking these rooms extremely difficult.  Because of this, Marshal rats (especially Drainers which neut your cap very hard) are often targeted first to reduce incoming DPS.  And while the EDENCOM ships offer no EWAR, they bring very high alpha damage on very slow fire rates, meaning that the combination of Marshal DPS and EDENCOM alpha can easily and unexpectedly break an Abyssal runner's buffer.
 
The three saving graces when fighting CONCORD/EDENCOM ships are (1) they cannot land Wrecking Shots, (2) Vorton Projectors will chain their damage to ''any'' objects within 10km of your ship, and can thus be exploited into dealing friendly fire damage to other enemy CONCORD/EDENCOM ships, and (3) CONCORD ships are not especially durable, which turns the CONCORD room into a pure DPS race of whether you die first or the Marshals die first.


{|class="wikitable"
{|class="wikitable"
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!Weapon
!Weapon
|-
|-
 
|(prefix) Pacifier || [[File:Icon damage therm.png]] or [[File:Icon damage exp.png]] 39 DPS Rockets
|Attacker/Assault Pacifier ||Generic damage dealer
|-
|(prefix) Enforcer|| [[File:Icon damage therm.png]] or [[File:Icon damage exp.png]] 130 DPS Heavy Assault Missiles
|-
|(prefix) Marshal || [[File:Icon damage therm.png]] or [[File:Icon damage exp.png]] 427 DPS Rapid Heavy Missiles
|-
!colspan="2" | Prefixes
|-
|-
|Skybreaker || High EM + Therm DMG, Heavy Tank, Recommended DPS 200 per shot
|Attacker/Assault ||Generic damage dealer
|-
|-
|Arrester ||[[File:Icon_stasis_webifier_i.png|32px]] Webbing
|Arrester ||[[File:Icon_stasis_webifier_i.png|32px]] Webbing
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!colspan="2" | EDENCOM ships
!colspan="2" | EDENCOM ships
|-
|-
| ''(no prefix)'' ||Arcing damage dealer
| (no prefix) Skybreaker || 87% [[File:Icon damage em.png]] 14% [[File:Icon damage kin.png]], 444 damage / 6 seconds
|-
| (no prefix) Stormbringer || 87% [[File:Icon damage kin.png]] 14% [[File:Icon damage em.png]], 666 damage / 9 seconds
|-
| (no prefix) Thunderchild || 77% [[File:Icon damage kin.png]] 23% [[File:Icon damage em.png]], 2470 damage / 15 seconds
|-
|-
|}
|}