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Natural resistances: Difference between revisions

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To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the [[Muninn]]. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of (100 - 60) = 40 by 75% to 10, giving (100 - 10) = 90% armor EM resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 35) = 65 by 50% to 32.5, giving (100 - 32.5) = 67.5% armor thermal resistance. This gives the Muninn an armor resist profile of 90/67.5/25/10.
To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the [[Muninn]]. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of (100 - 60) = 40 by 75% to 10, giving (100 - 10) = 90% armor EM resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 35) = 65 by 50% to 32.5, giving (100 - 32.5) = 67.5% armor thermal resistance. This gives the Muninn an armor resist profile of 90/67.5/25/10.


=== [[Assault Frigates]], [[Heavy Assault Cruisers]], [[Heavy Interdiction Cruisers]], [[Command Ships]], [[Logistics Cruisers]], [[Transport Ships]]===
=== [[Frigates#Assault Frigates|Assault Frigates]], [[Heavy Assault Cruisers]], [[Heavy Interdiction Cruisers]], [[Command Ships]], [[Logistics Cruisers]], [[Transport Ships]]===
These are a mix of the most front-line combat ships, and the most dedicated cargo ships. Fittingly, these ships gain the largest bonuses, and have the strongest natural resists of all normal ships. Furthermore, the [[Harpy]], [[Vengeance]], [[Nergal]], [[Sacrilege]], [[Eagle]], all Command Ships (except for the [[Sleipnir]] and [[Astarte]]), and all of the [[Heavy Interdictors]] get an additional 20% bonus to their shield (Caldari, Minmatar) or armor (Amarr, Gallente, Triglavian) resists. (These further bonuses are not considered "base" resists though.)  
These are a mix of the most front-line combat ships, and the most dedicated cargo ships. Fittingly, these ships gain the largest bonuses, and have the strongest natural resists of all normal ships. Furthermore, the [[Harpy]], [[Vengeance]], [[Nergal]], [[Sacrilege]], [[Eagle]], all Command Ships (except for the [[Sleipnir]] and [[Astarte]]), and all of the [[Heavy Interdictors]] get an additional 20% bonus to their shield (Caldari, Minmatar) or armor (Amarr, Gallente, Triglavian) resists. (These further bonuses are not considered "base" resists though.)