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Timers: Difference between revisions

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Consequences of being a criminal: Changing these to links to System Security
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===== Consequences of being a criminal =====
===== Consequences of being a criminal =====
Being a criminal means that CONCORD will engage and kill you in {{co|green|high security space}}. The response-time of CONCORD depends on the security of space, anything between a few seconds up to half a minute. During that time, while piloting a ship with a criminal flag you'll be unable to enter warp, jump through gates, dock up in stations, eject from, store or switch ships. Those restrictions are lifted once your ship is destroyed and you're in your capsule. That doesn't necessarily mean you can do these things, as all those actions (with the exception of warping away) would also be prohibited by an active '''weapon timer'''.
Being a criminal means that CONCORD will engage and kill you in [[System security#High security|high security space]]. The response-time of CONCORD depends on the security of space, anything between a few seconds up to half a minute. During that time, while piloting a ship with a criminal flag you'll be unable to enter warp, jump through gates, dock up in stations, eject from, store or switch ships. Those restrictions are lifted once your ship is destroyed and you're in your capsule. That doesn't necessarily mean you can do these things, as all those actions (with the exception of warping away) would also be prohibited by an active '''weapon timer'''.


Being a criminal in {{co|orangered|low security space}} is practically the same as being a suspect, as long as you or anyone who assists you have no plans of jumping into high security space for the next fifteen minutes.
Being a criminal in [[System security#Low security|low security space]] is practically the same as being a suspect, as long as you or anyone who assists you have no plans of jumping into high security space for the next fifteen minutes.


Jumping into or undocking a ship in high security space as a criminal will allow you to benefit from the [[Timers#Session_Change_Timer_.28SCT.29|session change timer]] invulnerability, but it only delays the inevitable demise of your ship. Even if your criminal timer runs out during the invulnerability, CONCORD will still follow through and destroy your ship, even though you're no longer a criminal when the invulnerability wears off.
Jumping into or undocking a ship in high security space as a criminal will allow you to benefit from the [[Timers#Session_Change_Timer_.28SCT.29|session change timer]] invulnerability, but it only delays the inevitable demise of your ship. Even if your criminal timer runs out during the invulnerability, CONCORD will still follow through and destroy your ship, even though you're no longer a criminal when the invulnerability wears off.