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Skill Farming: Difference between revisions

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Arin Mara (talk | contribs)
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Arin Mara (talk | contribs)
m Replaced Skill queue with Skill Plans
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=== Investment ===
=== Investment ===
Initial costs will range from 371.9[[#Notes|M]] to 1,801.7[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which can be returned in 3.7 to 17.8 days. The only ongoing costs are for replacement extractors. The helpful skills require about 2.6M skill points, which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|skill queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other characters.
Initial costs will range from 371.9[[#Notes|M]] to 1,801.7[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which can be returned in 3.7 to 17.8 days. The only ongoing costs are for replacement extractors. The helpful skills require about 2.6M skill points, which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill Plans|skill queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other characters.


=== Return ===
=== Return ===