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Muninn: Difference between revisions

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==Summary==
==Summary==
The Muninn is a very fast, durable, and powerful ship, and has become one of the mainline subcapital ships used in nullsec fleets. While more expensive than the also popular [[Ferox]], the Muninn's shields naturally resist all forms of damage, and with an Assault Damage Control it can be nearly immortal in tight moments. Furthermore, as most Muninn fits use artillery, a fleet of Muninns can select damage to match weaknesses and collectively one-shot enemy cruisers and battlecruisers with ease, making them difficult to combat without quickly taking losses. However, the Muninn does have several flaws:
The Muninn is a very fast, durable, and powerful ship, and has become one of the mainline subcapital ships used in nullsec fleets.


* With only four Mid slots, it cannot effectively fit tackle or utility modules alongside its shields
While the Muninn is more expensive and skill-intensive than the also-popular [[Ferox]], the Muninn's shields naturally resist all forms of damage, and it can fit an Assault Damage Control to make it nearly indestructible in tight moments. Furthermore, as most Muninn fits use artillery, a fleet of Muninns can swap between different types of projectile ammunition to match their targets' weaknesses, and can use artillery's high alpha damage to collectively one-shot enemy cruisers and battlecruisers, making them difficult to combat without quickly taking losses.
* While very durable for a shielded ship, its durability is not unlimited (as some of its defense is also its speed)
* While hard-hitting, its artillery are slow-firing
* Artillery do have a limit on their range


These last three points mean that the Muninn loses efficiency in very large fleets (where artillery volleys would result in significant overkill, the Muninn itself can be one-shotted, and fights can expand beyond artillery range); and in those situations, railgun-based ships like the [[Eagle]] and [[Ferox]] become more popular.
However, the Muninn does have several disadvantages:


* With only four mid slots, it cannot effectively fit tackle/utility modules and a strong shield tank at once
* While very durable for a shield-tanking ship, its durability is not unlimited (as some of its defense is also its speed)
* While hard-hitting, its artillery are slow-firing
* Artillery do have a limit on their range, and cannot match the longest railgun ranges


These last three points mean that the Muninn loses efficiency in very large fleets, where artillery volleys would result in significant overkill, the Muninn itself can be one-shotted, and fights can expand beyond artillery range; in those situations, railgun-toting ships such as the [[Eagle]] and [[Ferox]] become more popular.


Because of its Minmatar design, it is also possible to Armor tank a Muninn. However, this is not a common practice, as while this opens the Mid slots for utilities, and the required Low slots are available, the 90-67-25-10 resistance profile is a bit overly specialized and difficult to correct for.
Because of its Minmatar design and substantial low slots, it is also possible to armor-tank a Muninn, freeing mid slots for utility and tackle. This is not, however, a common practice, because the 90-67-25-10 armor resistance profile is highly specialized and leaves a resistance hole which it is difficult to plug.


==Skills==
==Skills==