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You can check for agents that match your preferences via the in-game Agent Finder. There are systems that have e.g. multiple level 4 security agents in one system or even two agents in one station. | You can check for agents that match your preferences via the in-game Agent Finder. There are systems that have e.g. multiple level 4 security agents in one system or even two agents in one station. | ||
Look at the system your chosen agent is in, e.g. via [ | Look at the system your chosen agent is in, e.g. via [https://evemaps.dotlan.net dotlan]. Neighbouring lowsec systems are usually a problem, as you will have to turn down missions which send you there to avoid being hunted down easily in your mission ship. You can also check for number of NPCs killed and player ships killed which will give you an indication of mission running and possibly ganking activity. | ||
The chances are that any particularly good agent or group of agents will already be frequented by other players, creating a mission hub. To tell if your system is a mission hub, you can also visit and look for missioning battleships on the directional scanner as you move around or sit on the undock of your agent's station to see if there's a regular procession of battleships and marauders entering and leaving. | The chances are that any particularly good agent or group of agents will already be frequented by other players, creating a mission hub. To tell if your system is a mission hub, you can also visit and look for missioning battleships on the directional scanner as you move around or sit on the undock of your agent's station to see if there's a regular procession of battleships and marauders entering and leaving. | ||
There are advantages and disadvantages to being in a mission hub: it may be easier to find supplies without travelling, but any clustering of mission-runners will bring [[ | There are advantages and disadvantages to being in a mission hub: it may be easier to find supplies without travelling, but any clustering of mission-runners will bring [[Ninja Salvaging and Stealing|ninjas]] and possibly lag with them. The worst systems for ninjas are systems which are trade ''and'' mission hubs, like Dodixie and Rens. Conversely, these systems are also very convenient for shopping! You'll need to make a trade-off between convenient shopping and high-quality agents on one side, and levels of harassment from ninjas on the other. | ||
Consider the trade hub local to the system you're looking at: ask around to find out which trade hub is the closest, and look at this wiki's [[ | Consider the trade hub local to the system you're looking at: ask around to find out which trade hub is the closest, and look at this wiki's [[Trade hubs|list of trade hubs]]. The distance you have to travel between your mission base and your local hub is important because you'll likely be buying ammo and selling loot and salvage there. Remember that besides the big hubs (Jita, Amarr, Rens, Dodixie, Hek) most regions have some secondary hub systems; if your chosen system is a popular mission-running system then it's likely that there will be some trade in missioning supplies there (possibly with a premium for convenience -- check prices). | ||
If you have chosen a station, you can bookmark it to ease navigation. Create a folder inside your "Places" tab and name it "Bases". Move the bookmark there. You can use the bookmark to quickly right-click and 'set destination' without having to search for the system. Once you have assets there you can also use the Assets window for quick destination-setting. | If you have chosen a station, you can bookmark it to ease navigation. Create a folder inside your "Places" tab and name it "Bases". Move the bookmark there. You can use the bookmark to quickly right-click and 'set destination' without having to search for the system. Once you have assets there you can also use the Assets window for quick destination-setting. | ||
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You could investigate | You could investigate | ||
* [[Trading]] -- this can grow organically from selling loot through sell orders. See | * [[Trading]] -- this can grow organically from selling loot through sell orders. See [[Identifying items for trade]] for some additional tips, and remember: as a mission-runner, you already understand the needs of one part of the market! If your trading goes well you may find it eventually scales up to exceed your mission-running income. | ||
* [[Mining]] -- as mentioned above, if you have a mining ship handy you can mine out mission sites, or just mine to pass the time if you have to decline two missions in a row and you don't have any alternative agents. | * [[Mining]] -- as mentioned above, if you have a mining ship handy you can mine out mission sites, or just mine to pass the time if you have to decline two missions in a row and you don't have any alternative agents. | ||
* [[Planetary Industry]] -- PI in highsec doesn't yield high profits, but it's a fairly steady income. You could see if there are any good planets on the route between your base and your local tradehub, which would let you set up profitable operations which you can run as part of your normal travelling. | * [[Planetary Industry]] -- PI in highsec doesn't yield high profits, but it's a fairly steady income. You could see if there are any good planets on the route between your base and your local tradehub, which would let you set up profitable operations which you can run as part of your normal travelling. | ||