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Guide to combat sites: Difference between revisions

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Arin Mara (talk | contribs)
m Change link because of page move to the Archive NS. Link maintenance. Bypassing redirects, fixing dead links etc. Add {{Update}}
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{{Update|[[#Tips 'n' Tricks]]: WHC Mapper is no longer in use}}
{{Exploration links}}
{{Exploration links}}
[[Exploration]] can be one of the most profitable and rewarding activities to perform space. While many players know [[relic and data sites]] to be very profitable in especially null security space, [[combat sites]] are a good source of income even in high security space and even more profitable in low and null security space.
[[Exploration]] can be one of the most profitable and rewarding activities to perform space. While many players know [[relic and data sites]] to be very profitable in especially null security space, [[combat sites]] are a good source of income even in high security space and even more profitable in low and null security space.


Combat sites are pockets in space filled with rats to shoot at. This guide focuses on [[Combat_sites#combat anomalies|Combat anomalies]], [[Combat_sites#Cosmic_signatures|cosmic signatures]] (unrated and DED rated) that are found in normal space. These sites normally contain faction named rats or structures that may contain faction or deadspace modules, faction blueprints and faction implants worth dozens or hundreds of millions of ISK.   
Combat sites are pockets in space filled with rats to shoot at. This guide focuses on [[Combat sites#Anomalies|Combat anomalies]], [[Combat sites#Cosmic Signatures|cosmic signatures]] (unrated and DED rated) that are found in normal space. These sites normally contain faction named rats or structures that may contain faction or deadspace modules, faction blueprints and faction implants worth dozens or hundreds of millions of ISK.   


With the [[Expansions|"Into the Abyss" expansion]], a new type of combat sites was released. This is the [[Abyssal Deadspace|abyssal deadspace]] combat sites, which are entered through the use of filaments. While these are also technically combat sites, they are outside the scope of this article.     
With the [[Expansions#2018|"Into the Abyss" expansion]], a new type of combat sites was released. This is the [[Abyssal Deadspace|abyssal deadspace]] combat sites, which are entered through the use of filaments. While these are also technically combat sites, they are outside the scope of this article.     


===Advantages:===
===Advantages:===
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For probe scanning you should look at training {{sk|Astrometrics}}, {{sk|Astrometric Rangefinding}} and {{sk|Astrometric Pinpointing}}. Higher skill level will make scanning easier and faster but even at low levels you can scan down combat sites to run.
For probe scanning you should look at training {{sk|Astrometrics}}, {{sk|Astrometric Rangefinding}} and {{sk|Astrometric Pinpointing}}. Higher skill level will make scanning easier and faster but even at low levels you can scan down combat sites to run.


{{note box|1= Be careful when operating near trade hubs in hi-sec space due to war targets. Clearing [[K-space]] anomalies and signatures should be treated in the same way as missioning. Read [[Tips_For_War|tips for surviving during war time]] for more information. }}
{{note box|1= Be careful when operating near trade hubs in hi-sec space due to war targets. Clearing [[K-space]] anomalies and signatures should be treated in the same way as missioning. Read [[Wartime Operations in EVE University#How to adapt to being at war|How to adapt to being at war]] for more information. }}


===Ship and fit===
===Ship and fit===


Competition for these combat sites can be very high so the faster you can find them and run them the less chance of another player finding your site and completing it before you do. The problem most new players to exploration encounter is that they require two ships: one for [[Probe scanning|probe scanning]] down the site with probes such as a [[Frigate#Exploration|T1 scanning frigate]] or a [[Frigate#Covert_Ops_Frigate|Covert Ops ship]] and a combat ship for running the sites, typically a [[cruiser]].
Competition for these combat sites can be very high so the faster you can find them and run them the less chance of another player finding your site and completing it before you do. The problem most new players to exploration encounter is that they require two ships: one for [[Probe scanning|probe scanning]] down the site with probes such as a [[Frigates#Exploration|T1 scanning frigate]] or a [[Frigates#Covert Ops|Covert Ops ship]] and a combat ship for running the sites, typically a [[Cruisers|cruiser]].


This means that the pilot has to change ship when they find the site which loses valuable time in which other players can find the site and run it.
This means that the pilot has to change ship when they find the site which loses valuable time in which other players can find the site and run it.
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Then you split the loot.
Then you split the loot.


If you assemble a larger fleet, you can even try using smaller ships, like [[Cruiser|Cruisers]] and [[Cruiser#Logistics|T1 Logistic cruisers]] in harder low security sites, lowering the ISK and skill requirements even more.
If you assemble a larger fleet, you can even try using smaller ships, like [[Cruisers]] and [[Cruisers#Logistics|T1 Logistic cruisers]] in harder low security sites, lowering the ISK and skill requirements even more.


With higher skills and ISK investment you can jump into ships that are made to fill both roles at the same time, in particular the [[Sisters of Eve]] ships [[Astero]] and [[Stratios]], [[Society of Conscious Thought]] ships [[Sunesis]] and [[Gnosis]]. But with decent scanning skills even a hull with no scanning bonuses will be able to scan down combat sites without issues.
With higher skills and ISK investment you can jump into ships that are made to fill both roles at the same time, in particular the [[Servant Sisters of EVE|Sisters of EVE]] ships [[Astero]] and [[Stratios]], [[Society of Conscious Thought]] ships [[Sunesis]] and [[Gnosis]]. But with decent scanning skills even a hull with no scanning bonuses will be able to scan down combat sites without issues.


When doing anything in EVE you will need to use the right ship for the right job. While selecting the hull and fit you should remember the following:
When doing anything in EVE you will need to use the right ship for the right job. While selecting the hull and fit you should remember the following:
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==Cosmic Anomalies==
==Cosmic Anomalies==
Cosmic anomalies are the first type of exploration site, they appear automatically in the ship scanner whenever you enter a system. Cosmic anomalies come in a few varieties; this article deals only general site structure, see [[Cosmic Anomalies]] for a fuller listing.
Cosmic anomalies are the first type of exploration site, they appear automatically in the ship scanner whenever you enter a system. Cosmic anomalies come in a few varieties; this article deals only general site structure, see [[Probe scanning#Cosmic anomalies|Cosmic anomalies]] for a fuller listing.


Cosmic anomalies are ungated pockets in space. They have several waves of rats that spawn when a trigger is triggered. Usually next wave appears once the previous wave has been destroyed but on some sites destroying a specific ship will trigger next wave. The last wave can contain a faction commander spawn. This commander has different [[NPC Naming Convention|name]] from normal rats and can drop valuable faction module, implant or pirate faction ship blueprint copy. Destruction of the last wave can also escalate the site. If an escalation occurs a text window will pop up with escalation message and the escalation is added to expeditions page on journal.
Cosmic anomalies are ungated pockets in space. They have several waves of rats that spawn when a trigger is triggered. Usually next wave appears once the previous wave has been destroyed but on some sites destroying a specific ship will trigger next wave. The last wave can contain a faction commander spawn. This commander has different [[NPC naming conventions|name]] from normal rats and can drop valuable faction module, implant or pirate faction ship blueprint copy. Destruction of the last wave can also escalate the site. If an escalation occurs a text window will pop up with escalation message and the escalation is added to expeditions page on journal.


Some sites are run for escalations (which lead to faction loot), particularly Refuges and in nullsec, normal Rally Points. Others are run for a high amount of battleship rats for bounties, such as Forlorn/Forsaken Rally Points, Hubs, and Havens.
Some sites are run for escalations (which lead to faction loot), particularly Refuges and in nullsec, normal Rally Points. Others are run for a high amount of battleship rats for bounties, such as Forlorn/Forsaken Rally Points, Hubs, and Havens.
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==Cosmic Signatures==
==Cosmic Signatures==
Combat sites that appear as [[Cosmic Signatures]] are more advanced exploration sites that need to be [[Probe scanning|scanned down with probes]]. They are gated [[deadspace]] complexes with limits on what ships can enter.
Combat sites that appear as [[Probe scanning#Cosmic signatures|Cosmic signatures]] are more advanced exploration sites that need to be [[Probe scanning|scanned down with probes]]. They are gated [[deadspace]] complexes with limits on what ships can enter.


The deadspace complex usually consist warp-in and one or more additional rooms. Any warp into the site will land on the warp-in. In each room there is an acceleration gate that will fling ships to next room. The acceleration gates are however most of the time locked. Most common requirements for unlocking the gate are destroying all hostile NPC ships in the room, unlocking it with a tag (consumes tag), destroying a specific ship or destroying a specific structure.  
The deadspace complex usually consist warp-in and one or more additional rooms. Any warp into the site will land on the warp-in. In each room there is an acceleration gate that will fling ships to next room. The acceleration gates are however most of the time locked. Most common requirements for unlocking the gate are destroying all hostile NPC ships in the room, unlocking it with a tag (consumes tag), destroying a specific ship or destroying a specific structure.  
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When running cosmic signatures it is often best to rush to the commander as fast as possible as they are the most profitable objects in the sites.
When running cosmic signatures it is often best to rush to the commander as fast as possible as they are the most profitable objects in the sites.


Each [[Combat_sites#Cosmic_signatures|site]] is unique, with spawn triggers, defender waves, and escalation possibilities.
Each [[Combat sites#Cosmic signatures|site]] is unique, with spawn triggers, defender waves, and escalation possibilities.


One often forgotten combat site group are [[Combat_sites#Chemical_labs|Chemical Labs]]. They only spawn in certain low security regions and show up as gas sites. They are defended by two defender waves and to get the valuables you need hack containers with data analyzer. They can drop drug related commodities, drug blueprint copies, drug related skillbooks and drug related implants.
One often forgotten combat site group are [[Combat sites#Chemical Labs|Chemical Labs]]. They only spawn in certain low security regions and show up as gas sites. They are defended by two defender waves and to get the valuables you need hack containers with data analyzer. They can drop drug related commodities, drug blueprint copies, drug related skillbooks and drug related implants.


==Expeditions==
==Expeditions==
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Consider forming a fleet with some friends to limit your time on site, provide a +1 scout for travel (preferably in a covops) and to provide some strength in numbers to deter opportunistic pirates.
Consider forming a fleet with some friends to limit your time on site, provide a +1 scout for travel (preferably in a covops) and to provide some strength in numbers to deter opportunistic pirates.


More info on escalation is found in the [[Combat_sites#Expeditions|expeditions]] section.
More info on escalation is found in the [[Combat sites#Expeditions|expeditions]] section.


==Competition and site stealing==
==Competition and site stealing==
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In this case you can decide whether to try to ''"steal the site"'' or leave him to it.
In this case you can decide whether to try to ''"steal the site"'' or leave him to it.
   
   
'''To steal the site you have to land the final blow on the named rat or structure''' so that the wreck and loot is yours to take freely. This is '''not to be confused''' with stealing from other players' wrecks that appear '''yellow''' on your overview, which is expressly forbidden by Eve University rules and makes you a suspect, exposing you to EVE's [[Timers#Suspect_Timer|aggression mechanics]] and the very possible loss of your ship.
'''To steal the site you have to land the final blow on the named rat or structure''' so that the wreck and loot is yours to take freely. This is '''not to be confused''' with stealing from other players' wrecks that appear '''yellow''' on your overview, which is expressly forbidden by Eve University rules and makes you a suspect, exposing you to EVE's [[Timers#Suspect Timer|aggression mechanics]] and the very possible loss of your ship.


There are a number of ploys that can be used to ensure you land the final blow:  
There are a number of ploys that can be used to ensure you land the final blow:  
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* Occasionally you may find sites that require a tag to enter through the acceleration gate. Some players collect these tags and will sell them on at exceptionally high prices on the market or via public contract. Be very wary of acquiring a tag in this way.
* Occasionally you may find sites that require a tag to enter through the acceleration gate. Some players collect these tags and will sell them on at exceptionally high prices on the market or via public contract. Be very wary of acquiring a tag in this way.


* Some explorers keep a spreadsheet or record of signature ID's of non combat sites that fall within the desired deep space probe signal strength so that they avoid probing them down more than once. This is useful if you are scanning a small or busy area frequently, then you only have to scan down any new signature ID that falls within your desired range. Eve university members are recommended to use [[WHC Mapper]] for this when scanning near any of the campuses.
* Some explorers keep a spreadsheet or record of signature ID's of non combat sites that fall within the desired deep space probe signal strength so that they avoid probing them down more than once. This is useful if you are scanning a small or busy area frequently, then you only have to scan down any new signature ID that falls within your desired range. Eve university members are recommended to use [[Archive:WHC Mapper|WHC Mapper]] for this when scanning near any of the campuses.


* Carry spare drones as the rats occasionally target your drones and kill them. The drones are also easily forgotten in space when warping out. Also bring loads of ammo and nanite repair paste if you have the thermodynamics skill trained as docking up for repairs may be inconvenient and time consuming.
* Carry spare drones as the rats occasionally target your drones and kill them. The drones are also easily forgotten in space when warping out. Also bring loads of ammo and nanite repair paste if you have the thermodynamics skill trained as docking up for repairs may be inconvenient and time consuming.