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[BOT] Updated as part of the Fitting-cide removal of fittings from the wiki. |
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==Summary== | ==Summary== | ||
The '''Scythe Fleet Issue''' is | |||
The '''Scythe Fleet Issue''' is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else. | |||
The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics, and make it in some ways quite like the [[Stabber]]. | |||
==Skills== | ==Skills== | ||
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==Tactics== | ==Tactics== | ||
Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best. | |||
In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion. | |||
==Patch History== | ==Patch History== | ||