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→Bonused Ships: it's not 50% reduction, each of the skills applies -25% multiplicative |
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=== Bonused Ships === | === Bonused Ships === | ||
[[Tactical Destroyers]] and [[Strategic Cruisers]] have bonuses improving their ability to overheat. These bonuses are tied to the skills required to fly them: | [[Tactical Destroyers]] and [[Strategic Cruisers]] have bonuses improving their ability to overheat, allowing them to sustain overheats for longer. These bonuses are tied to the skills required to fly them: | ||
* (Racial) Tactical Destroyer - Provides 5% reduction to heat damage from overheating per level. | * (Racial) Tactical Destroyer - Provides 5% reduction to heat damage from overheating per level. | ||
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* (Racial) Core Systems - Provides 5% reduction to heat damage from overheating per level when the associated electronic warfare subsystem is fitted. | * (Racial) Core Systems - Provides 5% reduction to heat damage from overheating per level when the associated electronic warfare subsystem is fitted. | ||
A Tactical Destroyer or Strategic Cruiser flown by a pilot with Thermodynamics V and the appropriate Tactical Destroyer or Strategic Cruiser skill at V, will sustain 44.75% reduced damage from overheating. A Strategic Cruiser fitted with the electronic warfare Core subsystem and flown by a pilot with Thermodynamics V, and the appropriate Strategic Cruiser and Core Systems skills at V, will sustain 57.8% reduced damage from overheating. | |||
[[Combat Interceptors]] and [[Industrials#Deep_Space_Transports|Deep Space Transports]] have flat role bonuses that double the benefit of overheating certain modules: | [[Combat Interceptors]] and [[Industrials#Deep_Space_Transports|Deep Space Transports]] have flat role bonuses that double the benefit of overheating certain modules: | ||