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==Ships and Fitting== | ==Ships and Fitting== | ||
In general, ships in kiting fleets should be capable of traveling at 1.7km/s or above, and be able to apply good dps out to overheated point range, (~28 km). Some tank is useful, but ship should not sacrifice too much speed or range for it. Oftentimes, tank only becomes relevant once a ship has been tackled, and at that point it will most likely be destroyed regardless. | In general, ships in kiting fleets should be capable of traveling at 1.7km/s or above, and be able to apply good dps out to overheated point range, (~28 km). Some tank is useful, but ship should not sacrifice too much speed or range for it. Oftentimes, tank only becomes relevant once a ship has been tackled, and at that point it will most likely be destroyed regardless. | ||