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Dr Jekyl l (talk | contribs) m Updated terminology 'Planetary Goods Bay" -> 'Planetary Commodities Hold' |
Salartarium (talk | contribs) m added guide category, proofreading; amount is for uncountable quantity of nouns while number is for countable |
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{{NullSec Campus links}} | {{NullSec Campus links}} | ||
[[Category:Planetary Industry]] | [[Category:Planetary Industry]] | ||
[[Category:Guides]] | |||
{{PlanetaryIndustryNav}} | {{PlanetaryIndustryNav}} | ||
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*The Security Status of a System will affect how abundant resources are on a planet. The lower the Security Status, the more resources there are. | *The Security Status of a System will affect how abundant resources are on a planet. The lower the Security Status, the more resources there are. | ||
*The | *The number of factories operating on a planet will reduce the number of resources you have access to as the resources will be spread between everyone. The more people using that planet, the less it will make for you. | ||
These two factors lead to the myth that PI just isn't worth the hassle. That myth comes from people who try to do PI in HiSec. In HiSec, you begin with planets that already have poor resources due to the high Security Status even before you have the unwashed masses sucking each planet dry for anything and everything, so the profit that you make is often really low. NullSec is different because the planets are rich in resources and the local traffic is very low, meaning we can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, that is roughly 15-25M ISK or a fully fit T1 Cruiser, per day, for free. | These two factors lead to the myth that PI just isn't worth the hassle. That myth comes from people who try to do PI in HiSec. In HiSec, you begin with planets that already have poor resources due to the high Security Status even before you have the unwashed masses sucking each planet dry for anything and everything, so the profit that you make is often really low. NullSec is different because the planets are rich in resources and the local traffic is very low, meaning we can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, that is roughly 15-25M ISK or a fully fit T1 Cruiser, per day, for free. | ||
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==Recommended Skills== | ==Recommended Skills== | ||
{{main|Creating a Planetary Industry Alt}} | {{main|Creating a Planetary Industry Alt}} | ||
These are the recommended skills for successfully conducting PI at the NSC. You will only ''need'' the recommended skills, however the advanced skills are definitely worth the train in the long run. The recommended PI skills will allow you to build 5 P0>P2 planets in the NSC backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be used for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/NullSec Epithal fit. The Epithal is the preferred PI industrial due | These are the recommended skills for successfully conducting PI at the NSC. You will only ''need'' the recommended skills, however the advanced skills are definitely worth the train in the long run. The recommended PI skills will allow you to build 5 P0>P2 planets in the NSC backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be used for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/NullSec Epithal fit. The Epithal is the preferred PI industrial due to its unique planetary commodities cargo hold. The advanced ship skills will increase the survivability of the Epithal and the numer of PI materials that it can carry. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:3px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:3px;" | ||
! [[file:Icon_container_large.png|32px|link=]] Recommended PI Skills | ! [[file:Icon_container_large.png|32px|link=]] Recommended PI Skills | ||
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{{icon|money|28}} Ship and Fittings cost approximately 17M ISK, you can make that back in two days with NullSec PI. | {{icon|money|28}} Ship and Fittings cost approximately 17M ISK, you can make that back in two days with NullSec PI. | ||
|} | |} | ||
Fitted cheaply and with only basic skills needed to fly it, it makes for the perfect PI hauler in NullSec. The one issue with the Epithal is that | Fitted cheaply and with only basic skills needed to fly it, it makes for the perfect PI hauler in NullSec. The one issue with the Epithal is that its regular cargo hold is not big enough to carry a Planetary Command Center, therefore you will need another Industrial ship for this. Use an unfit Industrial from the Corp Hangers for this, and return it once you have deployed the Command Centers. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Epithal | | ship=Epithal | ||
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==What to Manufacture?== | ==What to Manufacture?== | ||
{{main|Planetary Commodities}} | {{main|Planetary Commodities}} | ||
Now that we have the required skills and an Epithal for moving our goods around, we need to choose what to produce with our PI planets. When it comes to what to produce, there is no single right or wrong answer. The markets and the demand for certain goods do change, however | Now that we have the required skills and an Epithal for moving our goods around, we need to choose what to produce with our PI planets. When it comes to what to produce, there is no single right or wrong answer. The markets and the demand for certain goods do change, however three broadbrush groups of PI commodities do turn a solid profit. | ||
{| | {| | ||
| valign="top" | [[image:Gallente fuel block.png|56px]] | | valign="top" | [[image:Gallente fuel block.png|56px]] | ||
| valign="middle" | Coolant, Enriched Uranium, Mechanical Parts, Oxygen and Robotics are all used to produce Fuel Blocks and are therefore always in constant demand. This means they also sell well locally and there is | | valign="middle" | Coolant, Enriched Uranium, Mechanical Parts, Oxygen and Robotics are all used to produce Fuel Blocks and are therefore always in constant demand. This means they also sell well locally and there is no requirement to ship them to Jita. For those who want to go the extra mile, there is also an Ice Belt in AK-QBU which gives the remaining materials needed to produce Oxygen Fuel Blocks. | ||
|} | |} | ||
{| | {| | ||
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| valign="middle" | All the P4 commodities are required for the production of Citadels and Engineering Complexes and therefore are always in demand and bring a solid return. They do require the use of a P2>P4 or a P1+P2>P4 factory planet to manufacture, which again requires more effort than the average capsuleer is willing to put into PI. | | valign="middle" | All the P4 commodities are required for the production of Citadels and Engineering Complexes and therefore are always in demand and bring a solid return. They do require the use of a P2>P4 or a P1+P2>P4 factory planet to manufacture, which again requires more effort than the average capsuleer is willing to put into PI. | ||
|} | |} | ||
To make the most money from PI, you should look at both | To make the most money from PI, you should look at both the local market and the Jita market, then compare what items are selling fast with the items that are selling for more ISK. If you find something that is both quick selling and for a higher than the normal amount, that is the product to manufacture. | ||
==Where to Manufacture?== | ==Where to Manufacture?== | ||
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====T22-QI==== | ====T22-QI==== | ||
Note, as of 2021-05-31, this | Note, as of 2021-05-31, this system's POCOs have between 1.5% and 3.5% tax rate. | ||
*T22-QI IV - Moon 8 - Trust Partners Warehouse | *T22-QI IV - Moon 8 - Trust Partners Warehouse | ||
*T22-QI V - Moon 14 - Intaki Syndicate Academy | *T22-QI V - Moon 14 - Intaki Syndicate Academy | ||
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====X-PYH5==== | ====X-PYH5==== | ||
Note, as of 2021-05-18, this | Note, as of 2021-05-18, this system's POCOs have a 1.5% tax rate. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
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====ZN0-SR==== | ====ZN0-SR==== | ||
Note, as of 2019-05-31, this | Note, as of 2019-05-31, this system's POCOs have a 5% tax rate. | ||
*ZN0-SR III - Intaki Bank Depository | *ZN0-SR III - Intaki Bank Depository | ||
*ZN0-SR V - Moon 7 - Intanki Bank Depository | *ZN0-SR V - Moon 7 - Intanki Bank Depository | ||
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====5-DSFH==== | ====5-DSFH==== | ||
Note, as of 2019-03-19, this | Note, as of 2019-03-19, this system's POCOs have a 0% tax rate. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
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====AK-QBU==== | ====AK-QBU==== | ||
Note, as of 2019-05-31, this | Note, as of 2019-05-31, this system's POCOs have a 5% tax rate. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
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*Use the scanner to highlight the two highest density areas of resources on the planet. Use the scan slider until you only have one white spot left. This will be the highest density resource spot. | *Use the scanner to highlight the two highest density areas of resources on the planet. Use the scan slider until you only have one white spot left. This will be the highest density resource spot. | ||
[[image:Nsc pi 1.png|300px]][[image:Nsc pi 2.png|300px]] | [[image:Nsc pi 1.png|300px]][[image:Nsc pi 2.png|300px]] | ||
*Drop the Command Center somewhere roughly between the two. It doesn't need to be exact, the only use the Command Center has in this setup is to center the camera when we open Planet Mode. When you are happy with | *Drop the Command Center somewhere roughly between the two. It doesn't need to be exact, the only use the Command Center has in this setup is to center the camera when we open Planet Mode. When you are happy with its position, hit submit. | ||
[[image:Nsc pi 3.png]] | [[image:Nsc pi 3.png]] | ||
*Open up the Command Center, upgrade it to level IV and hit submit again. | *Open up the Command Center, upgrade it to level IV and hit submit again. | ||
[[image:Nsc pi 4.png]] | [[image:Nsc pi 4.png]] | ||
*Place | *Place an Extractor Control Unit on the boundary of the first resource hotspot. | ||
[[image:Nsc pi 5.png]] | [[image:Nsc pi 5.png]] | ||
*Do the same on the second resource hotspot. | *Do the same on the second resource hotspot. | ||
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*Open up the Extractor Control Unit. What we need to achieve here is a {{co|coral|program output higher than 12,000 Units per hour to achieve maximum efficiency}}. You longer that you set the Extraction Area Size (This is the amount of time that the planet will run for) the less the per hour output will be. The more Extractor Head Units that you use, the higher the per hour output will be. Do this for both Extractor Control Units, making sure you are extracting the required P0 resource. Play around here, see what works, but generally 4 Extractor Heads and a 1 day Extraction Area Size should be more than enough to achieve maximum efficiency in NullSec. Always try to aim for as much as you can per hour though, as this will leave a surplus supply of P0 resources in your Storage Facilities that will allow the planet to continue to produce P2 if you are a couple of hours late to reset it, or just forget entirely. | *Open up the Extractor Control Unit. What we need to achieve here is a {{co|coral|program output higher than 12,000 Units per hour to achieve maximum efficiency}}. You longer that you set the Extraction Area Size (This is the amount of time that the planet will run for) the less the per hour output will be. The more Extractor Head Units that you use, the higher the per hour output will be. Do this for both Extractor Control Units, making sure you are extracting the required P0 resource. Play around here, see what works, but generally 4 Extractor Heads and a 1 day Extraction Area Size should be more than enough to achieve maximum efficiency in NullSec. Always try to aim for as much as you can per hour though, as this will leave a surplus supply of P0 resources in your Storage Facilities that will allow the planet to continue to produce P2 if you are a couple of hours late to reset it, or just forget entirely. | ||
[[image:Nsc pi 12.png]] | [[image:Nsc pi 12.png]] | ||
*Now is the tricky bit. We need to create routes to ensure that our products flow correctly between the various Industry Facilities | *Now is the tricky bit. We need to create routes to ensure that our products flow correctly between the various Industry Facilities and up as P2 commodities in our Launchpad. Unfortunately, this cannot be shown with images. | ||
**Route each P0 resource from the Extractor Control Unit to the closest Storage Facility | **Route each P0 resource from the Extractor Control Unit to the closest Storage Facility | ||
**Route each P0 from the Storage Facilities to the two Basic Industrial Facility that | **Route each P0 from the Storage Facilities to the two Basic Industrial Facility that requires that product (You should have already installed the correct Schematics for the Basic Industrial Facilities earlier) | ||
**Route the output P1 material from all Basic Industrial Facilities to the Launchpad | **Route the output P1 material from all Basic Industrial Facilities to the Launchpad | ||
**Route one of each type of P1 material in the Launchpad (You will see four listed if done right, two of each P1) to both Advanced Industrial Facilities | **Route one of each type of P1 material in the Launchpad (You will see four listed if done right, two of each P1) to both Advanced Industrial Facilities | ||
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====One Planet P0>P2 - Commander Center Upgrades V==== | ====One Planet P0>P2 - Commander Center Upgrades V==== | ||
We will assume that, after setting up the above 5 times, that by the time someone has trained Commander Center Upgrades V that they have a solid understanding of how the process works. | We will assume that, after setting up the above 5 times, that by the time someone has trained Commander Center Upgrades V that they have a solid understanding of how the process works. | ||
Command Center Upgrades V allows us to add 2 additional Basic Industry Facilities and | Command Center Upgrades V allows us to add 2 additional Basic Industry Facilities and one additional Advanced Industrial Facility. This will increase the productivity of the Planet by 33%. To achieve maximum efficiency, the {{co|coral|Extractor Control Units will need to be running at 18,000 Units per Hour}} to keep up with the increased demand. You will likely need to drop to 3 Extractor Heads on one resource to have enough space to fit the Advanced Industrial Facility. With some repositioning of the Extractor Control Units closer to the main site, you can free up some fitting space by reducing the lengths of the links between the Extractor Control Units and the Storage Facility, which should allow you to place that fourths Extractor Head back out. It takes a little effort to get the positing right and can be fiddly, but at an increase of 33% it is worth it to get right. | ||
*Place the two | *Place the two additional Basic Industrial Facility first, then the Advanced Industrial Facility so that the P0 resources do not run into the transit limit between structures. | ||
[[image:Nsc pi 15.png]] | [[image:Nsc pi 15.png]] | ||