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Added a few notes on the value of overheating cap warfare modules, based on recent PvP experience. |
Salartarium (talk | contribs) m Added capacitor link |
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[[image:Cuesnosnneut.JPG|650px|thumb|right|400px|Visual effects for Energy Neutralizers (left) and Energy Nosferatus (right)]] | [[image:Cuesnosnneut.JPG|650px|thumb|right|400px|Visual effects for Energy Neutralizers (left) and Energy Nosferatus (right)]] | ||
'''Capacitor warfare''' describes the use of various offensive modules or drones to disable hostile player ships by draining their capacitor, thereby rendering them unable to use modules which rely on capacitor to function. | '''Capacitor warfare''' describes the use of various offensive modules or drones to disable hostile player ships by draining their [[capacitor]], thereby rendering them unable to use modules which rely on capacitor to function. | ||
Many players have probably heard the phrase "cap is life" during their time in New Eden. There are many reasons why this is true, and each one is also a reason why capacitor warfare can be effective. Capacitor is necessary for maintaining active tanks, directly feeds energy and hybrid turrets, and fully powers offensive mid slot modules, including all electronic warfare modules and propulsion systems. Thus, an enemy without capacitor is an enemy with few options, which means ships with capacitor warfare capabilities often dictate the flow of the battle. | Many players have probably heard the phrase "cap is life" during their time in New Eden. There are many reasons why this is true, and each one is also a reason why capacitor warfare can be effective. Capacitor is necessary for maintaining active tanks, directly feeds energy and hybrid turrets, and fully powers offensive mid slot modules, including all electronic warfare modules and propulsion systems. Thus, an enemy without capacitor is an enemy with few options, which means ships with capacitor warfare capabilities often dictate the flow of the battle. | ||