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Added Dropper role. Added Venture fit. Removed Webifier from Nightmare fit. |
Drebin 679 (talk | contribs) Scimi AB -> Faction RTC. Swapped pirate fits to align with Warp to Me rigs and emphasize sniper roles for Mach & NM. Tweaked Venture fit. Added Claymore & Sleipnir logibooster fits. Marauder fits Pith-A + DCII -> Pith-B + Faction DC. |
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| mid1name=Multispectrum Shield Hardener II | | mid1name=Multispectrum Shield Hardener II | ||
| mid1typeID=2281 | | mid1typeID=2281 | ||
| mid2name= | | mid2name=Shadow Serpentis Remote Tracking Computer | ||
| mid2typeID= | | mid2typeID=14240 | ||
| mid3name= | | mid3name=Medium Azeotropic Restrained Shield Extender | ||
| mid3typeID= | | mid3typeID=8433 | ||
| mid4name=Cap Recharger II | | mid4name=Cap Recharger II | ||
| mid4typeID=2032 | | mid4typeID=2032 | ||
| Line 82: | Line 82: | ||
| drone2name=Medium Shield Maintenance Bot I x4 | | drone2name=Medium Shield Maintenance Bot I x4 | ||
| drone2typeID=23717 | | drone2typeID=23717 | ||
| charge1name= | | charge1name=Optimal Range Script x3 | ||
| charge2name= | | charge1typeID=28999 | ||
| charge3name= | | charge2name=Tracking Speed Script x3 | ||
| charge2typeID=29001 | |||
| charge3name=10MN Monopropellant Enduring Afterburner | |||
| charge3typeID=6005 | |||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
| Line 92: | Line 95: | ||
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics | | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li> | | notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.</li><li>You can upgrade to four tech two reppers by switching a Capacitor Power Relay II with a Power Diagnostic System II and training the following skills:<br>{{sk|Power Grid Management|V|icon=yes}} (4 days, 6 hours)<br>{{sk|Capacitor Systems Operation|V|icon=yes}} (4 days, 6 hours)<br>{{sk|Shield Emission Systems|V|icon=yes}} (8 days, 12 hours)</li><li>After you've gotten all tech two reppers, train into the {{co|yellow|advanced fit}} below as soon as possible. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=1 | | difficulty=1 | ||
| version= | | version=February 2022 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=N | | alphacanuse=N | ||
| Line 113: | Line 116: | ||
| mid1name=Multispectrum Shield Hardener II | | mid1name=Multispectrum Shield Hardener II | ||
| mid1typeID=2281 | | mid1typeID=2281 | ||
| mid2name= | | mid2name=Shadow Serpentis Remote Tracking Computer | ||
| mid2typeID= | | mid2typeID=14240 | ||
| mid3name= | | mid3name=Shadow Serpentis Remote Tracking Computer | ||
| mid3typeID= | | mid3typeID=14240 | ||
| mid4name=Shadow Serpentis Remote Tracking Computer | | mid4name=Shadow Serpentis Remote Tracking Computer | ||
| mid4typeID=14240 | | mid4typeID=14240 | ||
| mid5name= | | mid5name=Medium Azeotropic Restrained Shield Extender | ||
| mid5typeID= | | mid5typeID=8433 | ||
| high1name=Large Remote Shield Booster II | | high1name=Large Remote Shield Booster II | ||
| high1typeID=3608 | | high1typeID=3608 | ||
| Line 141: | Line 144: | ||
| charge2name=Tracking Speed Script x3 | | charge2name=Tracking Speed Script x3 | ||
| charge2typeID=29001 | | charge2typeID=29001 | ||
| charge3name= | | charge3name=10MN Monopropellant Enduring Afterburner | ||
| charge3typeID=6005 | |||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
| Line 149: | Line 153: | ||
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Fuel Conservation|III|icon=yes}}</li><li>{{sk|Shield Management|IV|icon=yes}}</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)'' | | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Fuel Conservation|III|icon=yes}}</li><li>{{sk|Shield Management|IV|icon=yes}}</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)'' | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes={{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li> | | notes={{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=1 | ||
| version= | | version=February 2022 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
=== Tengu === | === Tengu === | ||
While inferior to the {{sh|Loki}} as a T3C logi, the Tengu fulfills the role of a cap stable Caldari logistics cruiser | While inferior to the {{sh|Loki}} as a T3C logi, the Tengu fulfills the role of a cap stable Caldari logistics cruiser. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Tengu | | ship=Tengu | ||
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{{note box|Out of all the '''pirate faction battleships''' the {{sh|Machariel}}, {{sh|Nightmare}} and {{sh|Vindicator}} stand out with their suitable slot layout and multiple offensive damage bonuses as well as good role bonuses especially suitable to both damage projection and application. The fits recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}} | {{note box|Out of all the '''pirate faction battleships''' the {{sh|Machariel}}, {{sh|Nightmare}} and {{sh|Vindicator}} stand out with their suitable slot layout and multiple offensive damage bonuses as well as good role bonuses especially suitable to both damage projection and application. The fits recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}} | ||
=== Machariel === | === Machariel === | ||
{{Color box|color=sienna|border=sandybrown|As of October 2021, the Machariel is only considered an optimal hull by shield headquarters groups, unlike the {{sh|Vindicator}} and {{sh|Nightmare}} which are accepted by both shield and armor groups. Further, Warp to Me mandates tech two autocannons on their fits. Please take this into consideration if you are looking into the Mach.}} | |||
{{ShipFitting | {{ShipFitting | ||
| Line 697: | Line 702: | ||
| mid1name=Alumel-Wired Enduring Sensor Booster | | mid1name=Alumel-Wired Enduring Sensor Booster | ||
| mid1typeID=6159 | | mid1typeID=6159 | ||
| mid2name= | | mid2name=Republic Fleet Target Painter | ||
| mid2typeID= | | mid2typeID=31944 | ||
| mid3name= | | mid3name=Tracking Computer II | ||
| mid3typeID= | | mid3typeID=1978 | ||
| mid4name= | | mid4name=Tracking Computer II | ||
| mid4typeID= | | mid4typeID=1978 | ||
| mid5name= | | mid5name=Multispectrum Shield Hardener II | ||
| mid5typeID= | | mid5typeID=2281 | ||
| mid6name= | | mid6name=Multispectrum Shield Hardener II | ||
| mid6typeID= | | mid6typeID=2281 | ||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| Line 719: | Line 724: | ||
| low6name=Gyrostabilizer II | | low6name=Gyrostabilizer II | ||
| low6typeID=519 | | low6typeID=519 | ||
| rig1name=Large | | rig1name=Large EM Shield Reinforcer II | ||
| rig1typeID= | | rig1typeID=26436 | ||
| rig2name=Large | | rig2name=Large EM Shield Reinforcer II | ||
| rig2typeID= | | rig2typeID=26436 | ||
| rig3name=Large Thermal Shield Reinforcer II | |||
| rig3typeID=26442 | |||
| drone1name=Imperial Navy Acolyte x5 | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID=31864 | | drone1typeID=31864 | ||
| drone2name=Medium Shield Maintenance Bot I x5 | | drone2name=Medium Shield Maintenance Bot I x5 | ||
| drone2typeID=23717 | | drone2typeID=23717 | ||
| charge1name=Tracking Speed Script | | charge1name=Tracking Speed Script x2 | ||
| charge1typeID=29001 | | charge1typeID=29001 | ||
| charge2name=Scan Resolution Script | | charge2name=Scan Resolution Script x2 | ||
| charge2typeID=29011 | | charge2typeID=29011 | ||
| charge3name=Nanite Repair Paste x200 | | charge3name=Nanite Repair Paste x200 | ||
| Line 735: | Line 742: | ||
| charge4name=Republic Fleet EMP L x14000 | | charge4name=Republic Fleet EMP L x14000 | ||
| charge4typeID=21894 | | charge4typeID=21894 | ||
| charge5name=Optimal Range Script | | charge5name=Optimal Range Script x2 | ||
| charge5typeID=28999 | | charge5typeID=28999 | ||
| charge6name=Federation Navy Stasis Webifier x1 | |||
| charge6typeID=17559 | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill) | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill) | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>Pilots can choose between a {{co|coral|Republic Fleet Target Painter}} for improved application, or an {{co|coral|Alamel-Wired Enduring Sensor Booster}} to lower lock times. | | notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>Pilots can choose between a {{co|coral|Republic Fleet Target Painter}} for improved application, or an {{co|coral|Alamel-Wired Enduring Sensor Booster}} to lower lock times.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a tracking computer for a web. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version= | | version=February 2022 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
| Line 750: | Line 759: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| fitName= Incursions ( | | fitName= Incursions (vanguards) | ||
| fitID= Incursions ( | | fitID= Incursions (vanguards) | ||
| high1name= | | high1name=Mega Modulated Pulse Energy Beam I | ||
| high1typeID= | | high1typeID=7087 | ||
| high2name= | | high2name=Mega Modulated Pulse Energy Beam I | ||
| high2typeID= | | high2typeID=7087 | ||
| high3name= | | high3name=Mega Modulated Pulse Energy Beam I | ||
| high3typeID= | | high3typeID=7087 | ||
| high4name= | | high4name=Mega Modulated Pulse Energy Beam I | ||
| high4typeID= | | high4typeID=7087 | ||
| high5name=Large Remote Capacitor Transmitter II | | high5name=Large Remote Capacitor Transmitter II | ||
| high5typeID=12102 | | high5typeID=12102 | ||
| high6name=Large Asymmetric Enduring Remote Shield Booster | | high6name=Large Asymmetric Enduring Remote Shield Booster | ||
| high6typeID=8639 | | high6typeID=8639 | ||
| mid1name= | | mid1name=Republic Fleet Target Painter | ||
| mid1typeID= | | mid1typeID=31944 | ||
| mid2name= | | mid2name=Alumel-Wired Enduring Sensor Booster | ||
| mid2typeID= | | mid2typeID=6159 | ||
| mid3name= | | mid3name=Alumel-Wired Enduring Sensor Booster | ||
| mid3typeID= | | mid3typeID=6159 | ||
| mid4name=Tracking Computer II | | mid4name=Tracking Computer II | ||
| mid4typeID=1978 | | mid4typeID=1978 | ||
| mid5name= | | mid5name=Tracking Computer II | ||
| mid5typeID= | | mid5typeID=1978 | ||
| mid6name=Multispectrum Shield Hardener II | | mid6name=Multispectrum Shield Hardener II | ||
| mid6typeID=2281 | | mid6typeID=2281 | ||
| mid7name= | | mid7name=Multispectrum Shield Hardener II | ||
| mid7typeID= | | mid7typeID=2281 | ||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| Line 788: | Line 797: | ||
| low5name=Heat Sink II | | low5name=Heat Sink II | ||
| low5typeID=2364 | | low5typeID=2364 | ||
| low6name= | | low6name=Heat Sink II | ||
| low6typeID= | | low6typeID=2364 | ||
| rig1name=Large | | rig1name=Large EM Shield Reinforcer II | ||
| rig1typeID= | | rig1typeID=26436 | ||
| rig2name=Large | | rig2name=Large EM Shield Reinforcer II | ||
| rig2typeID= | | rig2typeID=26436 | ||
| rig3name=Large Thermal Shield Reinforcer II | |||
| rig3typeID=26442 | |||
| drone1name=Imperial Navy Acolyte x5 | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID=31864 | | drone1typeID=31864 | ||
| Line 808: | Line 819: | ||
| charge5name=Imperial Navy Microwave L x8 | | charge5name=Imperial Navy Microwave L x8 | ||
| charge5typeID=23117 | | charge5typeID=23117 | ||
| charge6name=Scan Resolution Script | | charge6name=Scan Resolution Script x2 | ||
| charge6typeID=29011 | | charge6typeID=29011 | ||
| charge7name=Nanite Repair Paste x200 | | charge7name=Nanite Repair Paste x200 | ||
| charge7typeID=28668 | | charge7typeID=28668 | ||
| charge8name=Federation Navy Stasis Webifier x1 | |||
| charge8typeID=17559 | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes='''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}. | | notes='''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>If using tech two pulse lasers or tachyons, it is recommended to replace a heat sink or the tracking enhancer with a {{co|coral|Capacitor Power Relay II}}, or else a cap chain will be needed to maintain cap stability.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a sensor booster or tracking computer for a web. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| Line 820: | Line 833: | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}} | }} | ||
| Line 951: | Line 882: | ||
| rig1name=Large EM Shield Reinforcer II | | rig1name=Large EM Shield Reinforcer II | ||
| rig1typeID=26436 | | rig1typeID=26436 | ||
| rig2name=Large | | rig2name=Large EM Shield Reinforcer II | ||
| rig2typeID= | | rig2typeID=26436 | ||
| rig3name=Large | | rig3name=Large Thermal Shield Reinforcer II | ||
| rig3typeID= | | rig3typeID=26442 | ||
| drone1name=Imperial Navy Acolyte x5 | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID=31864 | | drone1typeID=31864 | ||
| Line 970: | Line 901: | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version= | | version=February 2022 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
| Line 977: | Line 908: | ||
== Ongrid booster == | == Ongrid booster == | ||
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting. | Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting. | ||
{{note box|Remember that you'll need the [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}} to go with | {{note box|Remember that you'll need the [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}} to go with these fits, to push the boosts to acceptable levels.}} | ||
While both the {{sh|Sleipnir}} and {{sh|Claymore}} can be used | === Logibooster === | ||
{{important note box|Running a fleet with a logibooster and one logistics cruiser reduces the repair power available versus two logistics cruisers. This puts additional pressure on the fleet to clear damage off the field. Further, it becomes potentially unsafe for the sole logistics pilot to do ore drops. The logibooster or a dropper ship should be used instead.}} | |||
The logibooster compresses the booster and logistics role into one ship. Using this means fewer high skill point roles are required for a fleet to run, and enables an extra Battleship to enter the fleet and get payouts. This, of course, comes at a cost: Logibooster configurations can only repair approximately two thirds of what an advanced Scimitar fit can, and generally has less cap stability. Further, without a range bonus, its repairers can not reach far. And getting the sufficient capacitor generation for its repairers requires a tight fit with lower resists. | |||
Both the {{sh|Sleipnir}} and {{sh|Claymore}} can be used in this configuration. The Claymore gets a resist bonus, an extra mid slot, and some extra CPU, while the Sleipnir gets slightly stronger boosts. The Sleipnir however generally requires a bling hardener in order to safely run this configuration, so the Claymore is the more accessible option. | |||
====Claymore==== | |||
{{ShipFitting | |||
| ship=Claymore | |||
| fitName=Incursions (logibooster) | |||
| fitID=Incursions (logibooster) | |||
| high1name=Pithum A-Type Medium Remote Shield Booster | |||
| high1typeID=19151 | |||
| high2name=Pithum A-Type Medium Remote Shield Booster | |||
| high2typeID=19151 | |||
| high3name=Pithum A-Type Medium Remote Shield Booster | |||
| high3typeID=19151 | |||
| high4name=Shield Command Burst II | |||
| high4typeID=43555 | |||
| high5name=Shield Command Burst II | |||
| high5typeID=43555 | |||
| high6name=Skirmish Command Burst II | |||
| high6typeID=43556 | |||
| high7name=Skirmish Command Burst II | |||
| high7typeID=43556 | |||
| mid1name=Multispectrum Shield Hardener II | |||
| mid1typeID=2281 | |||
| mid2name=Shadow Serpentis Remote Sensor Booster | |||
| mid2typeID=41199 | |||
| mid3name=Shadow Serpentis Remote Sensor Booster | |||
| mid3typeID=41199 | |||
| mid4name=Cap Recharger II | |||
| mid4typeID=2032 | |||
| mid5name=Thukker Large Cap Battery | |||
| mid5typeID=41220 | |||
| mid6name=Thukker Large Cap Battery | |||
| mid6typeID=41220 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Capacitor Power Relay II | |||
| low2typeID=1447 | |||
| low3name=Co-Processor II | |||
| low3typeID=3888 | |||
| low4name=Sentient Signal Amplifier | |||
| low4typeID=41196 | |||
| rig1name=Medium Command Processor I | |||
| rig1typeID=43896 | |||
| rig2name=Medium Command Processor I | |||
| rig2typeID=43896 | |||
| drone1name=Acolyte II x5 | |||
| drone1typeID=2205 | |||
| drone2name=Medium Shield Maintenance Bot I x5 | |||
| drone2typeID=23717 | |||
| charge1name=Scan Resolution Script x2 | |||
| charge1typeID=29011 | |||
| charge2name=Active Shielding Charge x900 | |||
| charge2typeID=42694 | |||
| charge3name=Shield Harmonizing Charge x900 | |||
| charge3typeID=42695 | |||
| charge4name=Evasive Maneuvers Charge x900 | |||
| charge4typeID=42838 | |||
| charge5name=Interdiction Maneuvers Charge x900 | |||
| charge5typeID=42839 | |||
| charge6name=50MN Y-T8 Compact Microwarpdrive x1 | |||
| charge6typeID=35659 | |||
| charge7name=Cap Recharger II x1 | |||
| charge7typeID=2032 | |||
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Minmatar Battlecruiser|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Shield Command Specialist|V|icon=yes}}<br>o {{sk|Shield Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Capacitor Management|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}} | |||
| showSKILLS=Y | |||
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink: | |||
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges: | |||
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600<br> | |||
If this ship is to be used for the ore run, the two remote sensor boosters can be swapped for a {{co|coral|50MN Y-T8 Compact Microwarpdrive}} and a {{co|coral|Cap Recharger II}} (to counteract the cap penalty of the MWD). | |||
| showNOTES=Y | |||
| difficulty=2 | |||
| version=February 2022 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
=== DPS booster === | |||
The traditional ongrid booster setup, used alongside two logistics cruisers. Due to the convenience of the logibooster, this configuration has fallen out of favor, but it is still serviceable. While both the {{sh|Sleipnir}} and {{sh|Claymore}} can be used in this setup, the Sleipnir is simply the better choice. The turret-based weaponry of the Sleipnir is far more suitable to incursions than the Claymore's missile-based weaponry. | |||
==== Sleipnir ==== | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Sleipnir | | ship=Sleipnir | ||
| Line 1,017: | Line 1,034: | ||
| high6name=Skirmish Command Burst II, Evasive Maneuvers Charge | | high6name=Skirmish Command Burst II, Evasive Maneuvers Charge | ||
| high6typeID=43556 | | high6typeID=43556 | ||
| high7name=Skirmish Command Burst II, Interdiction Maneuvers Charge | |||
| high7typeID=43556 | |||
| charge1name=Tracking Speed Script x1 | | charge1name=Tracking Speed Script x1 | ||
| charge1typeID=29001 | | charge1typeID=29001 | ||
| Line 1,027: | Line 1,046: | ||
| charge5name=Evasive Maneuvers Charge x600 | | charge5name=Evasive Maneuvers Charge x600 | ||
| charge5typeID=42838 | | charge5typeID=42838 | ||
| charge6name=Interdiction Maneuvers Charge x600 | | charge6name=Interdiction Maneuvers Charge x600 | ||
| charge6typeID=42839 | | charge6typeID=42839 | ||
| Line 1,054: | Line 1,071: | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
== Dropper/Hacker == | == Dropper/Hacker/Scout == | ||
The dropper is one of the vital roles in the vanguard fleet, as it is essential to completing the [[Nation Mining Colony]], where a stack of [[Lyavite in Incursions|Lyavite]] (255 units) has to be dropped into {{co|orange|Nation Ore Refinery}} in order to complete the site after killing all the rats. | The dropper is one of the vital roles in the vanguard fleet, as it is essential to completing the [[Nation Mining Colony]], where a stack of [[Lyavite in Incursions|Lyavite]] (255 units) has to be dropped into {{co|orange|Nation Ore Refinery}} in order to complete the site after killing all the rats. | ||
Hacking, on the other hand, is optionally used for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, but more advanced hulls can complete the hack with more ease at a much higher cost. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role. | Hacking, on the other hand, is optionally used for one of the vanguard sites, the [[Override Transfer Array]]. Once a coveted role, it has fallen out of favor due to increased damage output of the fleet and increased difficulty of the hack reducing the overall benefit of hacking. A cheap ship on an alt is preferred, but more advanced hulls can complete the hack with more ease at a much higher cost. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role. | ||
Until September 2019, Incursions did not use the [[Hacking|minigame]], but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack. | Until September 2019, Incursions did not use the [[Hacking|minigame]], but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack. | ||
=== Venture === | |||
The venture is used as an all-rounder ship that can fulfill roles such as dropping, hacking, and scouting, from the same ship. Its large ore hold of 5000m3 makes it perfect for tagging along with the fleet and dropping [[Lyavite in Incursions|Lyavite]] in the Nation Mining Colony to complete the site. While the Venture can hack in the Override Transfer Array, the lack of any bonuses generally means the pilot will need high skills in order to hack fast enough for it to be worthwhile. | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Venture | | ship=Venture | ||
| fitName= Incursions (Dropper) | | fitName= Incursions (Dropper) | ||
| fitID= Incursions(Dropper) | | fitID= Incursions(Dropper) | ||
| high1name= | | high1name=Small Remote Shield Booster I | ||
| high1typeID= | | high1typeID=3586 | ||
| high2name= | | high2name=Prototype Cloaking Device I | ||
| high2typeID= | | high2typeID=11370 | ||
| high3name= | | high3name=open | ||
| high3typeID= | | high3typeID= | ||
| mid1name= | | mid1name=5MN Quad LiF Restrained Microwarpdrive | ||
| mid1typeID= | | mid1typeID=35658 | ||
| mid2name= | | mid2name=Small Azeotropic Shield Extender | ||
| mid2typeID= | | mid2typeID=8427 | ||
| mid3name= | | mid3name=EM Shield Amplifier I | ||
| mid3typeID= | | mid3typeID=1808 | ||
| low1name=Nanofiber Internal Structure II | | low1name=Nanofiber Internal Structure II | ||
| low1typeID=2605 | | low1typeID=2605 | ||
| Line 1,090: | Line 1,107: | ||
| drone1name=Acolyte I x2 | | drone1name=Acolyte I x2 | ||
| drone1typeID=2203 | | drone1typeID=2203 | ||
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)'' | | skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>''{{sk|Cloaking|I|icon=yes}} (Optional)''</li> | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The | | notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Booster}} enables the Venture to give repairs in an Incursion site. If the fleet is not large enough to take all ten max-individual payout slots, the Venture can repair to "sponge" a payout that would be lost otherwise.</li><li>The {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and can be omitted if one lacks the ability to cloak. | ||
| difficulty=0 | | difficulty=0 | ||
| version=February 2022 | | version=February 2022 | ||
| Line 1,099: | Line 1,115: | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}} | }} | ||
=== Heron === | === Heron === | ||
The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a {{co|coral|Microwarpdrive}} and one {{co|coral|Data Analyzer}} module,. You can fit some {{co|coral|Memetic Algorithm Bank}} rigs for an increased hacking chance. | The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a {{co|coral|Microwarpdrive}} and one {{co|coral|Data Analyzer}} module,. You can fit some {{co|coral|Memetic Algorithm Bank}} rigs for an increased hacking chance. | ||
| Line 1,165: | Line 1,179: | ||
Some things to keep in mind: | Some things to keep in mind: | ||
* If you are new to Incursions, | * If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites. | ||
* '''Set Auto-Repeat off on the Bastion Module and Shield Booster.''' | * '''Set Auto-Repeat off on the Bastion Module and Shield Booster.''' The X-Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect. | ||
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet. | * None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet. | ||
}} | }} | ||
=== Paladin === | ==== Paladin ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Paladin | | ship=Paladin | ||
| Line 1,193: | Line 1,207: | ||
| mid1name=Pith X-Type X-Large Shield Booster | | mid1name=Pith X-Type X-Large Shield Booster | ||
| mid1typeID=19208 | | mid1typeID=19208 | ||
| mid2name=Pithum | | mid2name=Pithum B-Type Multispectrum Shield Hardener | ||
| mid2typeID= | | mid2typeID=4348 | ||
| mid3name=Sentient Sensor Booster | | mid3name=Sentient Sensor Booster | ||
| mid3typeID=41191 | | mid3typeID=41191 | ||
| mid4name=Shadow Serpentis Tracking Computer | | mid4name=Shadow Serpentis Tracking Computer | ||
| mid4typeID=14238 | | mid4typeID=14238 | ||
| low1name=Damage Control | | low1name=Syndicate Damage Control | ||
| low1typeID= | | low1typeID=41201 | ||
| low2name=Imperial Navy Heat Sink | | low2name=Imperial Navy Heat Sink | ||
| low2typeID=15810 | | low2typeID=15810 | ||
| Line 1,242: | Line 1,256: | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
=== Vargur === | ==== Vargur ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Vargur | | ship=Vargur | ||
| Line 1,264: | Line 1,278: | ||
| mid1name=Pith X-Type X-Large Shield Booster | | mid1name=Pith X-Type X-Large Shield Booster | ||
| mid1typeID=19208 | | mid1typeID=19208 | ||
| mid2name=Pithum | | mid2name=Pithum B-Type Multispectrum Shield Hardener | ||
| mid2typeID= | | mid2typeID=4348 | ||
| mid3name=Sensor Booster II | | mid3name=Sensor Booster II | ||
| mid3typeID=1952 | | mid3typeID=1952 | ||
| Line 1,305: | Line 1,319: | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=1 | | difficulty=1 | ||
| version= | | version=February 2022 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
=== Kronos === | ==== Kronos ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Kronos | | ship=Kronos | ||
| Line 1,330: | Line 1,344: | ||
| mid1name=Pith X-Type X-Large Shield Booster | | mid1name=Pith X-Type X-Large Shield Booster | ||
| mid1typeID=19208 | | mid1typeID=19208 | ||
| mid2name=Pithum | | mid2name=Pithum B-Type Multispectrum Shield Hardener | ||
| mid2typeID= | | mid2typeID=4348 | ||
| mid3name=Sentient Sensor Booster | | mid3name=Sentient Sensor Booster | ||
| mid3typeID=41191 | | mid3typeID=41191 | ||
| mid4name=Shadow Serpentis Tracking Computer | | mid4name=Shadow Serpentis Tracking Computer | ||
| mid4typeID=14238 | | mid4typeID=14238 | ||
| low1name=Damage Control | | low1name=Syndicate Damage Control | ||
| low1typeID= | | low1typeID=41201 | ||
| low2name=Federation Navy Magnetic Field Stabilizer | | low2name=Federation Navy Magnetic Field Stabilizer | ||
| low2typeID=15895 | | low2typeID=15895 | ||
| Line 1,377: | Line 1,391: | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=2 | | difficulty=2 | ||
| version= | | version=February 2022 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
=== Logibooster === | |||
==== Sleipnir ==== | |||
{{note box|Remember that you'll need the [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}} to go with this fit, to push the boosts to acceptable levels.}} | |||
{{ShipFitting | |||
| ship=Sleipnir | |||
| fitName=Incursions (logibooster) | |||
| fitID=Incursions (logibooster) | |||
| high1name=Pithum A-Type Medium Remote Shield Booster | |||
| high1typeID=19151 | |||
| high2name=Pithum A-Type Medium Remote Shield Booster | |||
| high2typeID=19151 | |||
| high3name=Pithum A-Type Medium Remote Shield Booster | |||
| high3typeID=19151 | |||
| high4name=Shield Command Burst II | |||
| high4typeID=43555 | |||
| high5name=Shield Command Burst II | |||
| high5typeID=43555 | |||
| high6name=Skirmish Command Burst II | |||
| high6typeID=43556 | |||
| high7name=Skirmish Command Burst II | |||
| high7typeID=43556 | |||
| mid1name=Pithum B-Type Multispectrum Shield Hardener | |||
| mid1typeID=4348 | |||
| mid2name=Sentient Remote Sensor Booster | |||
| mid2typeID=41198 | |||
| mid3name=Sentient Remote Sensor Booster | |||
| mid3typeID=41198 | |||
| mid4name=Sentient Remote Sensor Booster | |||
| mid4typeID=41198 | |||
| mid5name=Republic Fleet Large Cap Battery | |||
| mid5typeID=41218 | |||
| low1name=Sentient Signal Amplifier | |||
| low1typeID=41196 | |||
| low2name=True Sansha Capacitor Power Relay | |||
| low2typeID=14146 | |||
| low3name=True Sansha Capacitor Power Relay | |||
| low3typeID=14146 | |||
| low4name=True Sansha Capacitor Power Relay | |||
| low4typeID=14146 | |||
| low5name=Co-Processor II | |||
| low5typeID=3888 | |||
| rig1name=Medium Command Processor I | |||
| rig1typeID=43896 | |||
| rig2name=Medium Command Processor I | |||
| rig2typeID=43896 | |||
| drone1name=Light Shield Maintenance Bot I x5 | |||
| drone1typeID=23719 | |||
| charge1name=Scan Resolution Script x3 | |||
| charge1typeID=29011 | |||
| charge2name=Active Shielding Charge x900 | |||
| charge2typeID=42694 | |||
| charge3name=Shield Harmonizing Charge x900 | |||
| charge3typeID=42695 | |||
| charge4name=Evasive Maneuvers Charge x900 | |||
| charge4typeID=42838 | |||
| charge5name=Interdiction Maneuvers Charge x900 | |||
| charge5typeID=42839 | |||
| charge6name=50MN Y-T8 Compact Microwarpdrive x1 | |||
| charge6typeID=35659 | |||
| charge7name=Cap Recharger II x1 | |||
| charge7typeID=2032 | |||
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Minmatar Battlecruiser|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Shield Command Specialist|V|icon=yes}}<br>o {{sk|Shield Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Capacitor Management|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}} | |||
| showSKILLS=Y | |||
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink: | |||
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges: | |||
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</li><li>If this ship is to be used for the ore run, two remote sensor boosters can be swapped for a {{co|coral|50MN Y-T8 Compact Microwarpdrive}} and a {{co|coral|Cap Recharger II}} (to counteract the cap penalty of the MWD).</li> | |||
| showNOTES=Y | |||
| difficulty=2 | |||
| version=February 2022 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
[[Category:EVE University Incursion Community]] | [[Category:EVE University Incursion Community]] | ||
[[Category:PvE Doctrines]] | [[Category:PvE Doctrines]] | ||