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m Update for March 2022 Version 20.03 (Road to fanfest). Replace skill links with {{Sk}}. Add {{Cleanup}} |
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{{Cleanup|Drone skills in [[#Skills]] need to be checked}} | |||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2022-03-10) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| race=Caldari | | race=Caldari | ||
| roles=unspecified | | roles=unspecified | ||
| variations={{Ship|Raven | | variations= {{Ship|Raven}},<br> | ||
{{Ship|Raven Navy Issue}},<br> | |||
{{Ship|Raven State Issue}} | |||
| tech=2 | | tech=2 | ||
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
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| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
| info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Lai Dai <br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.<br><br> | | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Lai Dai <br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.<br><br> | ||
| bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>10% bonus to Cruise Missile and Torpedo max velocity<br>5% bonus to Cruise Missile and Torpedo explosion velocity<br><b>Marauders bonuses (per skill level):</b><br>7.5% bonus to Shield Booster amount<br>10% bonus to Target Painter effectiveness<br><b>Role Bonus:</b><br>100% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br>100% bonus to Tractor Beam range and velocity<br>70% reduction in Micro Jump Drive reactivation delay<br>• Can fit Bastion modules<br> | | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br> | ||
10% bonus to Cruise Missile and Torpedo max velocity<br> | |||
5% bonus to Cruise Missile and Torpedo explosion velocity<br> | |||
<b>Marauders bonuses (per skill level):</b><br> | |||
7.5% bonus to Shield Booster amount<br> | |||
10% bonus to Target Painter effectiveness<br> | |||
<b>Role Bonus:</b><br> | |||
100% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br> | |||
100% bonus to Tractor Beam range and velocity<br> | |||
70% reduction in Micro Jump Drive reactivation delay<br> | |||
• Can fit Bastion modules<br> | |||
100% bonus to Shield Extender hitpoints<br> | |||
50% bonus to Armor Plate hitpoints<br> | |||
5% Additional bonus to Reinforced Bulkhead hitpoints | |||
| structurehp=7,700 HP | | structurehp=7,700 HP | ||
| shieldhp=8,800 HP | | shieldhp=8,800 HP | ||
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==Skills== | ==Skills== | ||
* | * {{Sk|Cruise Missiles}}, and {{Sk|Torpedoes}} should be trained to V, and {{Sk|Cruise Missile Specialization}}/{{Sk|Torpedo Specialization}} to at least I to fit T2 Launchers, which do more damage, along with providing the ability to use T2 ammo types. | ||
* | * {{Sk|Missile Launcher Operation}}, {{Sk|Rapid Launch}}, {{Sk|Warhead Upgrades}}, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | ||
*Along with the requisite | * Along with the requisite [[Skills:Engineering#Engineering|Engineering]] and [[Skills:Electronic Systems|Electronic Systems]] skills required for adequately fitting most ships. {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V (as this is a requirement anyways) to help alleviate fitting problems. | ||
* | * {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module. | ||
* | * {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel. | ||
* | * {{Sk|Drones|V}}, {{Sk|Combat Drone Operation|V}}, {{Sk|Drone Interfacing|IV}} and {{Sk|Gallente Drone Operation|I}}/{{Sk|Minmatar Drone Operation|I}} are all are important for getting as much DPS out of the drone bay as possible. | ||
* | * {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate. While {{Sk|Tactical Shield Manipulation}} should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield Tanking#Shield Boost Amplifiers|Shield Boost Amplifier]] module. | ||
* | * {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield Tanking#Shield Hardeners|Shield Hardeners]], [[Shield Tanking#Dampening Amplifiers and Basic Dampening Amplifiers|Resistance Amplifiers]], [[Shield Tanking#Shield Boosters|Shield Boosters]], [[Shield Tanking#Shield Power_Relays|Shield Power Relays]], [[Shield Tanking#Shield Extenders|Shield Extenders]] and [[Shield Tanking#Shield Rechargers|Shield Rechargers]]. | ||
*' | *' {{Sk|Electronic Warfare}} should be trained to level III to allow training of {{Sk|Long Distance Jamming}} which increases the optimal range of target painters by 10% per level. | ||
*Finally, | * Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield Tanking#Damage Control|Damage Control]] module. | ||
==Tactics== | ==Tactics== | ||
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==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | |||
Brand new Role bonuses have been added to all battleships (excluding the Praxis). | |||
* 50% bonus to HP from all Armor Plates | |||
* 100% bonus to HP from all Shield Extenders | |||
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | |||
'''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | '''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | ||
* Lock range increased by 30% | * Lock range increased by 30% | ||