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Maelstrom: Difference between revisions

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==Summary==
==Summary==
The '''Maelstrom''' is the usual choice for minmatar pilots running Level 4 missions, which it does quite well with its bonus to shield boosting. PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannons instead.
The '''Maelstrom''' is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets. It’s slot layout is the same of the [[Vargur]] and thus one might think the Maelstrom might behave similarly but just scaled down to a T1 hull. The bonuses the Vargur gains through being a Marauder are crucial to its strength though. So the Maelstrom is rather at a weird place.  


In PvP the Maelstrom is the backbone of the "alpha fleet" - fleets designed to one-shot ships to negate the power of logistics.
With autocannons it can reach impressive DPS but has trouble to get into range as it is slow and has no range bonus. The popular autocannon battleships are either fairly fast ([[Tempest Fleet Issue]]), have a range bonus (Vargur), or both ([[Machariel]]). It also lacks a utility high which is valuable in short range PvP.
 
With artillery it has has okay ranges and DPS. But due to it’s low speed, you cannot kite in PvP; thus you have to take a static approach. There you have better options with hulls like the [[Rokh]], [[Megathron]], [[Apocalypse]].
 
While this sounds pretty negative, you can still make the Maelstrom work but it will simply not be as good as the other battleships. Therefore it doesn’t surprise that it isn’t used much as you can see  in the [https://zkillboard.com/ship/24694/stats/ zkill stats] as of early 2022.
The same issues which you have in PvP are similar in PvE. The Maelstrom can be okay in level 4 missions as a stepping stone to train into a Vargur.


==Skills==
==Skills==