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Turrets: Difference between revisions

From EVE University Wiki
Vorton Projectors: link to Missile damage, noted that Wormhole effects don't work, for some reason
Projectile turrets: Name confusion of "repeating artillery" has been fixed in game
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*'''Autocannon''', which have short ranges, good tracking, and deal high DPS; and  
*'''Autocannon''', which have short ranges, good tracking, and deal high DPS; and  
*'''Artillery''', which have long ranges, very poor tracking, and deal less DPS.
*'''Artillery''', which have long ranges, very poor tracking, and deal less DPS.
Note that some of the large and extra-large autocannons (650mm, 800mm, and 2500mm) are named 'repeating cannon' or 'repeating artillery' (depending on localization). These are still classified as autocannons.


Of all the kinds of long-ranged turret in the game, artillery turrets tend to have the best [[Alpha|alpha strike]], giving artillery-fit ships and fleets very realistic chances outright killing opponents in a single shot, with no retaliation. Autocannons, and to a lesser extent artillery, have very long [[Gunnery Guide#Range|falloff]] ranges and short optimal ranges, and it's more viable to use projectile turrets in their first falloff range than it is to use lasers or hybrids in their falloff.  
Of all the kinds of long-ranged turret in the game, artillery turrets tend to have the best [[Alpha|alpha strike]], giving artillery-fit ships and fleets very realistic chances outright killing opponents in a single shot, with no retaliation. Autocannons, and to a lesser extent artillery, have very long [[Gunnery Guide#Range|falloff]] ranges and short optimal ranges, and it's more viable to use projectile turrets in their first falloff range than it is to use lasers or hybrids in their falloff.