More actions
m Change link to bypass redirect page |
m Remove link to class Preparing for Low Sec (deprecated) and Low-Sec Campus (does not exist anymore). Get rid of some squiggly red lines. Remove link to Ombeve (not about EVE anymore0. Change http to https where applicable. |
||
| Line 1: | Line 1: | ||
In '''Factional Warfare''' you can fight for one of the four empires against its enemies for control over areas of [[low-sec]]. This page gives tips on how to make the most of the PvE and PvP opportunities in Factional Warfare (FW); for a more | In '''Factional Warfare''' you can fight for one of the four empires against its enemies for control over areas of [[low-sec]]. This page gives tips on how to make the most of the PvE and PvP opportunities in Factional Warfare (FW); for a more detailed look at the FW mechanics see [[Factional Warfare]]. Additionally, there detailed pages on [[Factional Warfare missions|running missions in Factional Warfare]] and [[Factional Warfare Standings|the impact of Factional Warfare on your standings]]. | ||
== Before joining == | == Before joining == | ||
=== Skills === | === Skills === | ||
Before joining | Before joining Factional Warfare, you should at be able to fly a [[frigate]] with the "holy trinity" of midslot PvP modules (a [[MWD|microwarpdrive]], a [[Warp disruption|scram or warp disruptor]], and a [[web]]). This will allow you to start looking for and getting into fights. | ||
A good knowledge of the [[#Overview settings|overview]] and some practice with the [[Directional Scanner Guide|directional scanner (D-Scan)]] is also helpful. FW provides plenty of PvP opportunities for both solo players and fleets; if you want to try flying in fleets, then it may be worth refreshing your memory of basic fleet operations (see [[The Rookie's Guide To Fleet Ops]] or attend the class [[Fleets 101]]). | A good knowledge of the [[#Overview settings|overview]] and some practice with the [[Directional Scanner Guide|directional scanner (D-Scan)]] is also helpful. FW provides plenty of PvP opportunities for both solo players and fleets; if you want to try flying in fleets, then it may be worth refreshing your memory of basic fleet operations (see [[The Rookie's Guide To Fleet Ops]] or attend the class [[Fleets 101]]). | ||
| Line 13: | Line 13: | ||
=== Choosing a militia === | === Choosing a militia === | ||
Which militia (Amarr, Caldari, Gallente or Minmatar) you choose is very much up to you. Some players choose it purely on role-playing grounds, while others look at the current state of each war zone (such each [[Factional Warfare#Faction tier|faction's tier]] or how active the enemy militia is) and try to | Which militia (Amarr, Caldari, Gallente or Minmatar) you choose is very much up to you. Some players choose it purely on role-playing grounds, while others look at the current state of each war zone (such each [[Factional Warfare#Faction tier|faction's tier]] or how active the enemy militia is) and try to maximize their profit, PvP opportunities, or fun - although keep in mind that Factional Warfare is highly dynamic, and while a faction may control most of their war zone one month, the picture could look very different the next. | ||
Additionally, there is no limitation on which race' ships you can fly - you could fight for the Minmatar while flying a ship built by their hated enemies, the Amarr. Deciding which parts of empire space you would like to continue accessing can also be a factor - so don't enlist with the Gallente if you want to continue going to Jita (which is a Caldari system)! | Additionally, there is no limitation on which race' ships you can fly - you could fight for the Minmatar while flying a ship built by their hated enemies, the Amarr. Deciding which parts of empire space you would like to continue accessing can also be a factor - so don't enlist with the Gallente if you want to continue going to Jita (which is a Caldari system)! | ||
| Line 25: | Line 25: | ||
* currently contested and active systems | * currently contested and active systems | ||
Both the [[Star Map|in-game star map]] and out-of-game maps (such as [ | Both the [[Star Map|in-game star map]] and out-of-game maps (such as [https://evemaps.dotlan.net/factionwarfare Dotlan]) are very helpful in this regard. Especially Dotlan and the in-game map can give you up-to-date information on what system is currently held by which faction, and where a lot of traffic and fighting is taking place (filter by "number of jumps" and "number of ships destroyed"). Additionally, your militia's [[#Militias and fleets|chat channel]] can be a useful source of intel. | ||
Factional Warfare takes place in [[low-sec]], so there will be the occasional [[gatecamps|gatecamp]] on well- | Factional Warfare takes place in [[low-sec]], so there will be the occasional [[gatecamps|gatecamp]] on well-traveled routes (although fast frigates should be able to escape these, as there are no [[bubble]]s in low-sec). Also, roaming gangs of ships are a fairly common sight. | ||
The directional scanner is an invaluable tool to either scout for threats ahead of you (eg use it to scan a stargate before approaching it to see if there are ships camping it) or to look for PvP targets. | The directional scanner is an invaluable tool to either scout for threats ahead of you (eg use it to scan a stargate before approaching it to see if there are ships camping it) or to look for PvP targets. | ||
| Line 62: | Line 62: | ||
As illustrated by the graph on the right, a fleet will need to do about 4000 dps to destroy the i-Hub in under two hours (keeping in mind that's two hours of non-stop bombardment), 7500 dps to do it in an hour, and 14,000 dps to do it in half an hour. To make these numbers more concrete, a [[Stealth Bomber|stealth bomber]] does about 300-400 dps, and a [[battleship]] (or a tier 3 [[battlecruiser]]) does about 600-800 dps. Therefore, you would need over twenty stealth bombers (or ten battleships) firing non-stop for an hour to destroy an i-Hub. | As illustrated by the graph on the right, a fleet will need to do about 4000 dps to destroy the i-Hub in under two hours (keeping in mind that's two hours of non-stop bombardment), 7500 dps to do it in an hour, and 14,000 dps to do it in half an hour. To make these numbers more concrete, a [[Stealth Bomber|stealth bomber]] does about 300-400 dps, and a [[battleship]] (or a tier 3 [[battlecruiser]]) does about 600-800 dps. Therefore, you would need over twenty stealth bombers (or ten battleships) firing non-stop for an hour to destroy an i-Hub. | ||
Keep in mind that while your fleet is busy destroying the i-Hub, you also have to prevent enemy militia pilots from not only attacking your fleet, but also from capturing complexes in the system (as if they [[Factional Warfare#Capturing_systems|capture enough complexes]] to bring the system from "vulnerable" to "contested", any damage you have done to the i-Hub is reset). Medium-sized corporations will usually swarm an i-Hub with stealth bombers, while larger corporations can afford to send in a fleet of battleships (supported by smaller vessels, as battleships on their own are very vulnerable). Some corporations will attack i-Hubs with [[dreadnought]]s - while this is the quickest way to destroy them (a | Keep in mind that while your fleet is busy destroying the i-Hub, you also have to prevent enemy militia pilots from not only attacking your fleet, but also from capturing complexes in the system (as if they [[Factional Warfare#Capturing_systems|capture enough complexes]] to bring the system from "vulnerable" to "contested", any damage you have done to the i-Hub is reset). Medium-sized corporations will usually swarm an i-Hub with stealth bombers, while larger corporations can afford to send in a fleet of battleships (supported by smaller vessels, as battleships on their own are very vulnerable). Some corporations will attack i-Hubs with [[dreadnought]]s - while this is the quickest way to destroy them (a dreadnought in siege mode can do about 5000 dps), it requires a large supporting fleet to protect the valuable capital ships (not to mention the resources to even field multiple dreadnoughts!). | ||
Therefore, as destroying i-Hubs requires a non-trivial amount of resources and | Therefore, as destroying i-Hubs requires a non-trivial amount of resources and organizations, star systems will often be left "vulnerable" until a large force can be mustered, which will then usually destroy a number of i-Hubs in the course of a few hours. | ||
== Making money == | == Making money == | ||
| Line 87: | Line 87: | ||
When you buy items from your militia's LP store, you pay with LP, and usually with either ISK or additional items (or both). | When you buy items from your militia's LP store, you pay with LP, and usually with either ISK or additional items (or both). | ||
{{example|If you want to buy a Federation Navy 1MN Microwarpdrive module from the [ | {{example|If you want to buy a Federation Navy 1MN Microwarpdrive module from the [https://www.ellatha.com/eve/LPIndex-101 Gallente Federal Defense Union LP store], you would have to pay 27,000 LP, 10.8 million ISK, a regular 1MN Microwarpdrive module, and several hundred Caldari Navy tags (looted from destroyed Caldari Navy NPC ships, such as the ones defending Caldari complexes). Or, if you want to buy a blueprint for a [[Vexor Navy Issue]], you would pay 45,000 LP and either 5 million ISK or a tag looted from certain [[Serpentis]] NPC pirate ships.}} | ||
If you want to buy something but don't have all the necessary items, you can of course [[trading|buy these from other players]] (through the regular Eve market). If you're purchasing items from the LP store to then sell them for ISK on the market, you would want to purchase items which sell for as much ISK as possible (relative to the amount of LP they cost), including the cost of any items you would need to buy them in the first place. The salient value is the amount of ISK you can expect to receive per LP spent; as a guide, you can expect to get around 1000 ISK per LP for most items. | If you want to buy something but don't have all the necessary items, you can of course [[trading|buy these from other players]] (through the regular Eve market). If you're purchasing items from the LP store to then sell them for ISK on the market, you would want to purchase items which sell for as much ISK as possible (relative to the amount of LP they cost), including the cost of any items you would need to buy them in the first place. The salient value is the amount of ISK you can expect to receive per LP spent; as a guide, you can expect to get around 1000 ISK per LP for most items. | ||
| Line 113: | Line 113: | ||
All players who are members of the militia NPC corporation (ie all those who joined FW as solo players) also have a "Corporation" chat channel, although it's rarely used. | All players who are members of the militia NPC corporation (ie all those who joined FW as solo players) also have a "Corporation" chat channel, although it's rarely used. | ||
Most militias also communicate via voice (particularly when in a fleet), be it through the in-game Eve Voice system, or through third-party services like [ | Most militias also communicate via voice (particularly when in a fleet), be it through the in-game Eve Voice system, or through third-party services like [https://www.ventrilo.com Ventrilo] or [https://www.teamspeak.com/ TeamSpeak]. Ask in the Militia chat channel for details. | ||
== Overview settings == | == Overview settings == | ||