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→Black Ops battleships: added link to black ops page. Changed text to the very start of the summary which only contains the most essentials about black ops as the details are on the main page. Removed history as that is now also on the main page. |
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== Tech 1 battleships == | == Tech 1 battleships == | ||
In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in | In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in EVE's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships—commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh—have at times been the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 [[Electronic warfare|electronic warfare]] battleship. | ||
Battleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships who stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job, or survive retaliation. | Battleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships who stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job, or survive retaliation. | ||
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{{icon|isis minmatar|22}}'''Minmatar''': | {{icon|isis minmatar|22}}'''Minmatar''': | ||
*[[Tempest]]: High DPS, gank over tank. Good sniper, or fitted for speed as ' | *[[Tempest]]: High DPS, gank over tank. Good sniper, or fitted for speed as 'EVE's largest battlecruiser'. | ||
*[[Typhoon]]: Cruise missile and sentry drone sniper, or close up Rapid Heavy brawler. Commonly armor-tanked. | *[[Typhoon]]: Cruise missile and sentry drone sniper, or close up Rapid Heavy brawler. Commonly armor-tanked. | ||
*[[Maelstrom]]: Also used as a sniper. Standard PvE L4 mission-running battleship. Strong active shield tank. | *[[Maelstrom]]: Also used as a sniper. Standard PvE L4 mission-running battleship. Strong active shield tank. | ||