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Salartarium (talk | contribs) m →Skills: fix skill templates |
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==Skills== | ==Skills== | ||
* {{Sk|Cruise Missiles}}, and {{Sk|Torpedoes}} should be trained to V, and {{Sk|Cruise Missile Specialization}}/{{Sk|Torpedo Specialization}} to at least I to fit T2 Launchers, which do more damage, along with providing the ability to use T2 ammo types. | * {{Sk|Cruise Missiles}}, and {{Sk|Torpedoes}} should be trained to V, and {{Sk|Cruise Missile Specialization}}/{{Sk|Torpedo Specialization}} to at least I to fit T2 Launchers, which do more damage, along with providing the ability to use T2 ammo types. | ||
* {{Sk|Missile Launcher Operation}}, {{Sk|Rapid Launch}}, {{Sk|Warhead Upgrades}}, skills | * {{Sk|Missile Launcher Operation}}, {{Sk|Rapid Launch}}, {{Sk|Warhead Upgrades}}, skills that increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | ||
* Along with the requisite [[Skills:Engineering#Engineering|Engineering]] and [[Skills:Electronic Systems|Electronic Systems]] skills required for adequately fitting most ships. {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V (as this is a requirement anyways) to help alleviate fitting problems. | * Along with the requisite [[Skills:Engineering#Engineering|Engineering]] and [[Skills:Electronic Systems|Electronic Systems]] skills required for adequately fitting most ships. {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V (as this is a requirement anyways) to help alleviate fitting problems. | ||
* {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module. | * {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module. | ||
* {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel. | * {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel. | ||
* {{Sk|Drones|V}}, {{Sk| | * {{Sk|Drones|V}}, {{Sk|Light Drone Operation|V}}, {{Sk|Medium Drone Operation|V}}, {{Sk|Drone Interfacing|IV}} and {{Sk|Gallente Drone Specialization|I}}/{{Sk|Minmatar Drone Specialization|I}} are all are important for getting as much DPS out of the drone bay as possible. | ||
* {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate. While {{Sk|Tactical Shield Manipulation}} should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield Tanking#Shield Boost Amplifiers|Shield Boost Amplifier]] module. | * {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate. While {{Sk|Tactical Shield Manipulation}} should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield Tanking#Shield Boost Amplifiers|Shield Boost Amplifier]] module. | ||
* {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield Tanking#Shield Hardeners|Shield Hardeners]], [[Shield Tanking#Dampening Amplifiers and Basic Dampening Amplifiers|Resistance Amplifiers]], [[Shield Tanking#Shield Boosters|Shield Boosters]], [[Shield Tanking#Shield Power_Relays|Shield Power Relays]], [[Shield Tanking#Shield Extenders|Shield Extenders]] and [[Shield Tanking#Shield Rechargers|Shield Rechargers]]. | * {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield Tanking#Shield Hardeners|Shield Hardeners]], [[Shield Tanking#Dampening Amplifiers and Basic Dampening Amplifiers|Resistance Amplifiers]], [[Shield Tanking#Shield Boosters|Shield Boosters]], [[Shield Tanking#Shield Power_Relays|Shield Power Relays]], [[Shield Tanking#Shield Extenders|Shield Extenders]] and [[Shield Tanking#Shield Rechargers|Shield Rechargers]]. | ||