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Drake Navy Issue: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m Skills: update skills
Uryence (talk | contribs)
Skills: Reworked the skills section, outsourcing topics not specifically relevant to this hull to other pages which do those jobs.
Line 102: Line 102:


==Skills==
==Skills==
* {{Sk|Caldari Battlecruiser}} to at least IV to take advantage of the Drake Navy Issue's strong damage application.
 
* Missile skills depend on your use for the DNI. L3 mission fits use {{Sk|Heavy Missiles}}; train to IV and use Arbalest (Meta 4) or Caldari Navy HMLs. Drakes are widely used in factional PvP, and {{Sk|Heavy Assault Missiles}} can be trained for that to IV minimum. T2 launchers and the accompanying T2 ammo requires  {{Sk|Heavy Missiles}}/{{Sk|Heavy Assault Missiles|V}} and {{Sk|Heavy Missile Specialization}}/{{Sk|Heavy Assault Missile Specialization}} to at least I; this is a 10-day-ish train that isn't worth it if your intent is only to get to L4 missions. However, it ''can'' be worth it: you'll get to use T2 HMLs on your [[Tengu]] down the road, and if you're grinding reputation, there are a lot more L3 missions in your future.
As with any larger and more expensive ship, DNI pilots will want to have the relevant ship command skill at at least IV, together with strong general [[support skills]] and [[fitting skills]].
* {{Sk|Missile Launcher Operation}}, {{Sk|Rapid Launch}}, {{Sk|Warhead Upgrades}}, skills that increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
 
* Along with the requisite [[Skills:Engineering|Engineering]] and [[Skills:Electronic Systems|Electronic Systems]] skills required for adequately fitting most ships. {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and IV respectively to help alleviate fitting problems.
Pilots should aim to have Tech 2 shield tank modules and should ensure they have respectable shield skills.
* {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module.
 
* {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel.
For PvE, typical Level 3 mission fits use Heavy Missiles; if you don't already have Tech 2 HMs, at least train {{Sk|Heavy Missiles}} to IV and use Arbalest ([[ech_and_meta_levels|meta]] 4) launchers. If you plan on lots of L3s, and/or if you plan to step up to other ships which can use Heavy Missiles in PvE such as the [[Tengu]], it is well worth the further training for Tech 2 launchers. Support skills from the [[Skills:Missiles|missiles category]] have a big impact on the ship's performance and the DNI deserves to have them all trained to at least IV.
* {{Sk|Drones|V}}, {{Sk|Light Drone Operation|V}}, {{Sk|Medium Drone Operation|V}}, {{Sk|Drone Interfacing|IV}} and {{Sk|Gallente Drone Specialization|I}}/{{Sk|Minmatar Drone Specialization|I}} are all are important for getting as much DPS out of the 25m<sup>3</sup> drone bay as possible.
 
* Due to the Drake Navy Issue's inherent shield tanking ability, {{Sk|Shield Operation}}, {{Sk|Shield Management}}, and {{Sk|Tactical Shield Manipulation}} should be trained to at least IV to improve shield capacity, recharge rate, and impenetrability.
For PvP, typical brawling fits use Heavy Assault Missiles. Having access to Tech 2 HAM launchers will be an immediate priority for PvP, as the extra edge provided by the specialization skill and (in some situations) Tech 2 ammunition can make a crucial difference.
* {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]] and [[Shield_Tanking#Shield_Rechargers|Shield Rechargers]].
* If you are using passive shield hardeners, {{Sk|EM Shield Compensation}}, {{Sk|Thermal Shield Compensation}}, {{Sk|Kinetic Shield Compensation}}, and {{Sk|Explosive Shield Compensation}} trained to level IV will further improve shield resistances. Note these skills have no impact on Multispectrum Shield Hardeners or other active hardeners.
* Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield_Tanking#Damage_Control|Damage Control]] module.


==Tactics==
==Tactics==