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Vulnerability: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Update first section
Hirmuolio Pine (talk | contribs)
Reinforcement cycles: updated to patch 20.05
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The default state of an upwell structure is to be at full shield. At this state the structure is attackable.
The default state of an upwell structure is to be at full shield. At this state the structure is attackable.


Once damage has been taken the upwell structure will begin a 15 minute repair timer that upon completion will fully repair the structure. This timer however is paused while the structure is taking damage at least 10% of its damage cap.<br>
Structures in abandoned state (no fuel used for 7 days) have no reinforcement cycles. Those structures can be destroyed in single attack. The repair cycles are still the same 15 minutes for shield/armor and 30 minutes for structure.
Once the shields are depleted the structure is enters armor reinforced state and becomes unattackable.  


The armor reinforcement will last until next reinforcement hour that is at least 24 hours away with random ±3 hours jitter. In practice this means that the reinforcement will last 21-51 hours. If the structure has no online service modules (so it is in low power state) there is no armor reinforcement. Instead the armor can be immediately attacked.
Once damage has been taken the upwell structure will begin a 15 minute repair timer that upon completion will fully repair the structure. This timer however is paused while the structure is taking damage at least 10% of its damage cap.


Once the structure comes out of armor reinforcement it will start a 15 minute repair timer that upon completion will fully repair the structure to full shield. Again the timer is paused by dealing at least 10% of the damage cap.<br>
Once the shields are depleted medium/large/extra large structures with online service modules enter armor reinforced state and becomes unattackable. FLEX structures, abandoned structures and structures with no online service modules (so it is in low power state) skip armor reinforcement and go straight to vulnerable armor phase.
Once the armor is depleted the structure enters structure reinforced state and becomes unattackable.


The structure reinforcement lasts until next reinforcement hour that is at least "minimum" time away with random ±3 hours jitter. The "minimum" duration depends on the area of space: 1.5 days in wormholes, 2.5 days in low/null and 4.5 days in high. In practice the reinforcement lasts.
The armor reinforcement duration varies by structure and space type.


* 2d ±6h in wormholes
{| class="wikitable"
* 3d ±6h in low/null
!colspan="4"|Armor reinforcement duration
* 5d ±6h in high
|-
* If the structure was in low power state (no armor timer) the structure timer can be up to 12 hours shorter and the variance is ±3h.
! !! Wormhole !! Nullsec/Lowsec !! Highsec  !! War HQ
* If the structure is a War HQ, the structure timer is always 24h.
|-
| Medium
| Next chosen hour 2.5 d later<br>± 1.5 hours jitter
| Next chosen hour 3.5 d later<br>± 1.5 hours jitter
| Next chosen hour 4.5 d later<br>± 1.5 hours jitter
| 24 h
|-
| Large/XL
|colspan="4"| Next chosen hour 24 h later<br>± 3 hours jitter
|}


Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer.
Once the structure comes out of armor reinforcement it will start a 15 minute repair timer that upon completion will fully repair the structure to full shield. Again the timer is paused by dealing at least 10% of the damage cap.


Once the structure is depleted the upwell structure is destroyed.
Once the armor is depleted large, XL and FLEX structures enter structure reinforcement and become invulnerable. Medium and abandoned structures skip the structure reinforcement state and go straight to vulnerable structure.


=== FLEX structure reinforcement cycles ===
{| class="wikitable"
!colspan="4"|Structure reinforcement duration
|-
! !! Wormhole !! Nullsec/Lowsec !! Highsec !! War HQ
|-
| FLEX
|colspan="3"| Next chosen hour 30 minutes later<br>± 30 minutes jitter
|-
| Large/XL
| Next chosen hour 1.5 d later<br>± 3 hours jitter
| Next chosen hour 2.5 d later<br>± 3 hours jitter
| Next chosen hour 4.5 d later<br>± 3 hours jitter
| 24 h
|}


[[File:Flex reinforcing.png]]
Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer.


FLEX structures have fewer cycles than normal upwell structures. They have no armor timer at all. And if they do not have online services the structure timer is skipped. As a result unused FLEX structures can be killed in single attack.
Once the structure is depleted the upwell structure is destroyed.


== See Also ==
== See Also ==
*[https://support.eveonline.com/hc/en-us/articles/208289385-Upwell-Structures-Vulnerability-States Upwell Structures Vulnerability States]
*[https://support.eveonline.com/hc/en-us/articles/208289385-Upwell-Structures-Vulnerability-States Upwell Structures Vulnerability States]