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Battleships: Difference between revisions

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== Tech 1 battleships ==
== Tech 1 battleships ==
In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in EVE's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships—commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh—have at times been the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 [[Electronic warfare|electronic warfare]] battleship.  
In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in EVE's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships, commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh, have at times been the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 [[Electronic warfare|electronic warfare]] battleship.  


Battleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships who stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job, or survive retaliation.  
Battleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships who stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job, or survive retaliation.  
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In PvE. battleships are also the standard class of ship used to run Level 4 missions solo, since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. (Unlike with smaller ships, this tanking ability is a necessity: their large size and low speed make evasion nearly impossible.) Battleships fitted to solo Level 4 missions usually rely on light and medium [[Drones|drones]] for defense against smaller NPC targets.
In PvE. battleships are also the standard class of ship used to run Level 4 missions solo, since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. (Unlike with smaller ships, this tanking ability is a necessity: their large size and low speed make evasion nearly impossible.) Battleships fitted to solo Level 4 missions usually rely on light and medium [[Drones|drones]] for defense against smaller NPC targets.


{{icon|isis amarr|22}}'''Amarr''':
[[image:isis_amarr.png|22px|link=]]'''Amarr''':
*[[Abaddon]]: Monstrous tank and decent damage.
*[[Abaddon]]: Monstrous tank and decent damage.
*[[Apocalypse]]: Sniper.
*[[Apocalypse]]: Sniper.
*[[Armageddon]]: Drone boat moonlighting in long-ranged energy neutralizers.
*[[Armageddon]]: Drone boat moonlighting in long-ranged energy neutralizers.


{{icon|isis caldari|22}}'''Caldari''':
[[image:isis_caldari.png|22px|link=]]'''Caldari''':
*[[Raven]]: Missile ship. Longest-ranged cruise missile platform in the game. Most effective Caldari BS for many situations. Standard PvE L4 mission-running battleship.  
*[[Raven]]: Missile ship. Longest-ranged cruise missile platform in the game. Most effective Caldari BS for many situations. Standard PvE L4 mission-running battleship.  
*[[Rokh]]: Caldari sniper. Longest railgun turret range in the game, alongside the [[Naga]]. Thick shields. Can still be nasty with a good blaster fit at close range.
*[[Rokh]]: Caldari sniper. Longest railgun turret range in the game, alongside the [[Naga]]. Thick shields. Can still be nasty with a good blaster fit at close range.
*[[Scorpion]]: ECM boat, low DPS. Can shut targets down from 150KM. Often armor-tanked to open room for even more ECM. Not a solo or PvE ship. Generally highest-priority target on grid.
*[[Scorpion]]: ECM boat, low DPS. Can shut targets down from 150KM. Often armor-tanked to open room for even more ECM. Not a solo or PvE ship. Generally highest-priority target on grid.


{{icon|isis gallente|22}}'''Gallente''':
[[image:isis_gallente.png|22px|link=]]'''Gallente''':
*[[Megathron]]: Sickening amount of DPS at close range. Also used as a sniper. Commonly used for [[Living_in_Wormhole_Space#Unwanted_Wormholes|rolling wormholes]]. When fitted with railguns, sometimes called a "Baltec", in honor of its most famous pilot.
*[[Megathron]]: Sickening amount of DPS at close range. Also used as a sniper. Commonly used for [[Living_in_Wormhole_Space#Unwanted_Wormholes|rolling wormholes]]. When fitted with railguns, sometimes called a "Baltec", in honor of its most famous pilot.
*[[Hyperion]] Close-range blaster gunboat with an active armour tank bonus. Commonly fit with 2 or even 3 armor repairers, but does not scale into larger fights as its local repairers make it less receptive to remote repairs.
*[[Hyperion]] Close-range blaster gunboat with an active armour tank bonus. Commonly fit with 2 or even 3 armor repairers, but does not scale into larger fights as its local repairers make it less receptive to remote repairs.
*[[Dominix]]: Drone boat. Versatile: lots of grid/CPU/capacitor.  Good for remote repairing allies or neutralizing enemies. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage. Standard L4-running Gallente BS. Works well solo or in groups.
*[[Dominix]]: Drone boat. Versatile: lots of grid/CPU/capacitor.  Good for remote repairing allies or neutralizing enemies. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage. Standard L4-running Gallente BS. Works well solo or in groups.


{{icon|isis minmatar|22}}'''Minmatar''':
[[image:isis_minmatar.png|22px|link=]]'''Minmatar''':
*[[Tempest]]: High DPS, gank over tank. Good sniper, or fitted for speed as 'EVE's largest battlecruiser'.
*[[Tempest]]: High DPS, gank over tank. Good sniper, or fitted for speed as 'EVE's largest battlecruiser'.
*[[Typhoon]]: Cruise missile and sentry drone sniper, or close up Rapid Heavy brawler. Commonly armor-tanked.
*[[Typhoon]]: Cruise missile and sentry drone sniper, or close up Rapid Heavy brawler. Commonly armor-tanked.
*[[Maelstrom]]: Also used as a sniper. Standard PvE L4 mission-running battleship. Strong active shield tank.
*[[Maelstrom]]: Also used as a sniper. Standard PvE L4 mission-running battleship. Strong active shield tank.


{{icon|Logo_faction_edencom.png|22}}'''EDENCOM''':
[[image:Logo_faction_edencom.png|22px|link=]]'''EDENCOM''':
*[[Thunderchild]]:  Unique Vorton turret that hits multiple targets per cycle. Can apply as much damage as a HAW "dreadnought". Has extremely long range.
*[[Thunderchild]]:  Unique Vorton turret that hits multiple targets per cycle. Can apply as much damage as a HAW "dreadnought". Has extremely long range.


{{icon|isis triglavian|22}}'''Triglavian''':
[[image:isis_triglavian.png|22px|link=]]'''Triglavian''':
*[[Leshak]]: Very high DPS after spool-up and good base stats give it performance (and price tag) similar to pirate battleships. Utility high slots make for powerful smartbomb and neutralizer support. Surprisingly low-mass.
*[[Leshak]]: Very high DPS after spool-up and good base stats give it performance (and price tag) similar to pirate battleships. Utility high slots make for powerful smartbomb and neutralizer support. Surprisingly low-mass.


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The "Navy Issue" or "Fleet Issue" battleships are, with the exception of the Scorpion Navy Issue and Typhoon Fleet Issue, souped-up versions of the normal battleships, with extra slots, more hitpoints, more fitting room, and so on.
The "Navy Issue" or "Fleet Issue" battleships are, with the exception of the Scorpion Navy Issue and Typhoon Fleet Issue, souped-up versions of the normal battleships, with extra slots, more hitpoints, more fitting room, and so on.


* {{icon|isis amarr|22}}[[Apocalypse Navy Issue]]: Range bonus for lasers plus the huge capacitor makes for a popular mission runner.
* [[image:isis_amarr.png|22px|link=]][[Apocalypse Navy Issue]]: Range bonus for lasers plus the huge capacitor makes for a popular mission runner.
* {{icon|isis amarr|22}}[[Armageddon Navy Issue]]: Interesting combination of lasers and a large drone bay, however loses its normal bonuses to drone damage and neutralizers. Tons of module slots, but weak capacitor.
* [[image:isis_amarr.png|22px|link=]][[Armageddon Navy Issue]]: Interesting combination of lasers and a large drone bay, however loses its normal bonuses to drone damage and neutralizers. Tons of module slots, but weak capacitor.
* {{icon|isis caldari|22}}[[Raven Navy Issue]]: Popular for blitzing missions as fast or faster than a Golem (but not as good for salvaging). A full 8 launchers, and improved damage application to small targets.
* [[image:isis_caldari.png|22px|link=]][[Raven Navy Issue]]: Popular for blitzing missions as fast or faster than a Golem (but not as good for salvaging). A full 8 launchers, and improved damage application to small targets.
* {{icon|isis caldari|22}}[[Scorpion Navy Issue]]: Not an ECM platform, but a missile brawler. Extremely thick shields.
* [[image:isis_caldari.png|22px|link=]][[Scorpion Navy Issue]]: Not an ECM platform, but a missile brawler. Extremely thick shields.
* {{icon|isis gallente|22}}[[Dominix Navy Issue]]: Keeps its use as a drone boat, but trades its drone application bonuses for a damage bonus to hybrid turrets for even more DPS.
* [[image:isis_gallente.png|22px|link=]][[Dominix Navy Issue]]: Keeps its use as a drone boat, but trades its drone application bonuses for a damage bonus to hybrid turrets for even more DPS.
* {{icon|isis gallente|22}}[[Megathron Navy Issue]]: Megathron Mark II. Gains a utility high but otherwise works the same.
* [[image:isis_gallente.png|22px|link=]][[Megathron Navy Issue]]: Megathron Mark II. Gains a utility high but otherwise works the same.
* {{icon|isis minmatar|22}}[[Tempest Fleet Issue]]: Tempest Mark II. Gains a low slot.
* [[image:isis_minmatar.png|22px|link=]][[Tempest Fleet Issue]]: Tempest Mark II. Gains a low slot.
* {{icon|isis minmatar|22}}[[Typhoon Fleet Issue]]: Gains a second utility high and a 5th heavy drone (with 125mb drone bandwidth), with damage bonuses to both turrets ''and'' missiles. No accuracy or application bonus to either, but able to output hefty DPS with either weapon type.
* [[image:isis_minmatar.png|22px|link=]][[Typhoon Fleet Issue]]: Gains a second utility high and a 5th heavy drone (with 125mb drone bandwidth), with damage bonuses to both turrets ''and'' missiles. No accuracy or application bonus to either, but able to output hefty DPS with either weapon type.


=== Pirate and non-empire faction battleships ===
=== Pirate and non-empire faction battleships ===
The pirate faction battleships are more unique, requiring two races' piloting skills and bringing unusual tactical combinations to the table.
The pirate faction battleships are more unique, requiring two races' piloting skills and bringing unusual tactical combinations to the table.


* {{icon|isis mordu|22|Mordu's Legion}}[[Barghest]]: Very fast battleship (second only to the Machariel) with very fast, hard-hitting missiles and long-ranged warp disruptors. Rare blueprints lead to high price. Not generally used in PvE.
* [[image:isis_mordus.png|22px|link=|Mordu's Legion]][[Barghest]]: Very fast battleship (second only to the Machariel) with very fast, hard-hitting missiles and long-ranged warp disruptors. Rare blueprints lead to high price. Not generally used in PvE.
* {{icon|isis blood raiders|22|Blood Raiders}}[[Bhaalgorn]]: Tough and powerful capacitor warfare platform. Not much use in PvE.
* [[image:isis_blood_raiders.png|22px|link=|Blood Raiders]][[Bhaalgorn]]: Tough and powerful capacitor warfare platform. Not much use in PvE.
* {{icon|isis angel|22|Angel Cartel}}[[Machariel]]: Fastest battleship in EVE, increased warp speed, and capable of dealing lots of damage with autocannons or extremely high alpha with artillery. Popular for PvP, and for PvE, where it rivals the Vargur's mission completion speed.
* [[image:isis_angel.png|22px|link=|Angel Cartel]][[Machariel]]: Fastest battleship in EVE, increased warp speed, and capable of dealing lots of damage with autocannons or extremely high alpha with artillery. Popular for PvP, and for PvE, where it rivals the Vargur's mission completion speed.
* {{icon|isis sisters|22|Sisters of Eve}}[[Nestor]]: A curious ship with bonuses to hacking, exploration, and logistics. Tough armor, low mass, and large drone bay make it popular in small-gang wormhole PvE and PvP, and as a logistics platform in [[Invasion]] fleets.
* [[image:isis_soe.png|22px|link=|Sisters of Eve]][[Nestor]]: A curious ship with bonuses to hacking, exploration, and logistics. Tough armor, low mass, and large drone bay make it popular in small-gang wormhole PvE and PvP, and as a logistics platform in [[Invasion]] fleets.
* {{icon|isis sansha|22|Sansha's Nation}}[[Nightmare]]: Good laser platform. Combines shield tanking, lasers, and the Sansha afterburner bonus. Arguably a better mission runner than the Machariel for factions weak to EM. Also popular for high-end PvP.
* [[image:isis_sansha.png|22px|link=|Sansha's Nation]][[Nightmare]]: Good laser platform. Combines shield tanking, lasers, and the Sansha afterburner bonus. Arguably a better mission runner than the Machariel for factions weak to EM. Also popular for high-end PvP.
* {{icon|society|22|SoCT}}[[Praxis]]: A limited-edition ship, but common enough that it sees frequent use. Does not require ''any'' racial battleship skill training, and can be fitted with any type of weapons or defenses. The ultimate "jack of all trades" battleship, though generally inferior to some other battleships in each specific trade.
* [[image:logo_faction_the_society.png|22px|link=|SoCT]][[Praxis]]: A limited-edition ship, but common enough that it sees frequent use. Does not require ''any'' racial battleship skill training, and can be fitted with any type of weapons or defenses. The ultimate "jack of all trades" battleship, though generally inferior to some other battleships in each specific trade.
* {{icon|isis guristas|22|Guristas}}[[Rattlesnake]]: Caldari-style shield-tanking, Gallente-style drone bonuses. The only battleship that can mount a really effective passive shield tank for PvE, and often seen as one of the best mission-running and ratting sub-capital ships in the game.  
* [[image:isis_guristas.png|22px|link=|Guristas]][[Rattlesnake]]: Caldari-style shield-tanking, Gallente-style drone bonuses. The only battleship that can mount a really effective passive shield tank for PvE, and often seen as one of the best mission-running and ratting sub-capital ships in the game.  
* {{icon|isis serpentis|22|Serpentis}}[[Vindicator]]: The ultimate Megathron, and the be-all end-all of non-Triglavian subcapital DPS. Very popular for [[Incursions]] and [[Invasion]]s. Webifier strength bonus allows it to all but completely immobilize targets, allowing perfect accuracy for itself and its allies. Webs can even allow anti-capital dreadnoughts to hit subcapital ships.
* [[image:isis_serpentis.png|22px|link=|Serpentis]][[Vindicator]]: The ultimate Megathron, and the be-all end-all of non-Triglavian subcapital DPS. Very popular for [[Incursions]] and [[Invasion]]s. Webifier strength bonus allows it to all but completely immobilize targets, allowing perfect accuracy for itself and its allies. Webs can even allow anti-capital dreadnoughts to hit subcapital ships.


== Tech 2 battleships ==
== Tech 2 battleships ==
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Marauders are predominantly used as solo-PvE ships, able to survive wave after wave of NPC forces, shrug off the damage, batter them down with their large weapons, and micro-jump frequently to dictate range. On the rare occasion when they are used in PvP, Marauders are most commonly flown either as solo juggernauts in small fights, or in very rare and specific fleet-support applications. The Minmatar Vargur is particularly favoured for PvP, because its capacitor-free projectile turrets make it more resistant to [[Capacitor warfare|capacitor warfare]], it can push autocannon DPS out to long ranges, and it can be made quite mobile for a battleship hull.
Marauders are predominantly used as solo-PvE ships, able to survive wave after wave of NPC forces, shrug off the damage, batter them down with their large weapons, and micro-jump frequently to dictate range. On the rare occasion when they are used in PvP, Marauders are most commonly flown either as solo juggernauts in small fights, or in very rare and specific fleet-support applications. The Minmatar Vargur is particularly favoured for PvP, because its capacitor-free projectile turrets make it more resistant to [[Capacitor warfare|capacitor warfare]], it can push autocannon DPS out to long ranges, and it can be made quite mobile for a battleship hull.


* {{icon|isis amarr|22}}[[Paladin]] - Armored laser platform, extremely resilient and surprisingly capacitor-efficient.
* [[image:isis_amarr.png|22px|link=]][[Paladin]] - Armored laser platform, extremely resilient and surprisingly capacitor-efficient.
* {{icon|isis caldari|22}}[[Golem]] - Shielded cruise missile platform. Very unusually, has a strength bonus to Target Painters, either to improve its own damage application or in rare cases to improve its allies' application
* [[image:isis_caldari.png|22px|link=]][[Golem]] - Shielded cruise missile platform. Very unusually, has a strength bonus to Target Painters, either to improve its own damage application or in rare cases to improve its allies' application
* {{icon|isis gallente|22}}[[Kronos]] - Armored blaster platform that can make blasters project out to railgun ranges.
* [[image:isis_gallente.png|22px|link=]][[Kronos]] - Armored blaster platform that can make blasters project out to railgun ranges.
* {{icon|isis minmatar|22}}[[Vargur]] - Shielded projectile platform favoring chain-micro-jumping to force enemies to keep approaching it. Twin application bonuses allow it to hit both close and long range targets.
* [[image:isis_minmatar.png|22px|link=]][[Vargur]] - Shielded projectile platform favoring chain-micro-jumping to force enemies to keep approaching it. Twin application bonuses allow it to hit both close and long range targets.


{{Expansion past|
{{Expansion past|
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{{main|Black Ops}}
{{main|Black Ops}}


Black Ops battleships (also “BLOPs”) are designed for covert operations behind enemy lines. For that they have the ability to [[jump]], [[Jump drives#Bridging|bridge]], and conduit jump to any [[cyno]] especially [[Jump_drives#Covert_Cynosural_Fields|covert cynos]]. Black Ops gameplay usually means: jump in, kill the target, get safe, jump out.
Black Ops battleships (also "BLOPs") are designed for covert operations behind enemy lines. For that they have the ability to [[jump]], [[Jump drives#Bridging|bridge]], and conduit jump to any [[cyno]] especially [[Jump_drives#Covert_Cynosural_Fields|covert cynos]]. Black Ops gameplay usually means: jump in, kill the target, get safe, jump out.
Covert cynos help a lot with stealthy movements in hostile space as they are not systemwide visible like hard cynos.
Covert cynos help a lot with stealthy movements in hostile space as they are not systemwide visible like hard cynos.