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Arin Mara (talk | contribs)
m Use abbreviations sparingly
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== Ansiblex Jump Gate ==
== Ansiblex Jump Gate ==
[[image:ansiblex.jpg|upright=0.5|thumb|right|Ansiblex Jump Gate]]
[[image:ansiblex.jpg|upright=0.5|thumb|right|Ansiblex Jump Gate]]
Ansiblex Jump Gates are supposed to work similar to [[stargates]] but have some differences. You can only jump to them if the [[ACL]] (Access Control List) allows you to do so.
Ansiblex Jump Gates are supposed to work similar to [[stargates]] but have some differences. You can only jump to them if the [[ACL|Access Control List]] allows you to do so.
The Jump Gates work in pairs of two, which connect each other. They don’t have to be owned by the same alliance, and the ACLs can be set up differently for both sides. You get a warning message if you can only jump one way because of that. The maximum range between the pairs is five lightyears.
The Jump Gates work in pairs of two, which connect each other. They don’t have to be owned by the same alliance, and the Access Control Lists can be set up differently for both sides. You get a warning message if you can only jump one way because of that. The maximum range between the pairs is five lightyears.
The maximum mass of a ship to use an Ansiblex Jump Gate is 1.48 mega tons. This means that super capitals cannot use Ansible Jump Gates. All other ships can use them. (It can happen that normal capitals are over the maximum mass if they have their prop mod on or fit more than two plates which is uncommon.)
The maximum mass of a ship to use an Ansiblex Jump Gate is 1.48 mega tons. This means that super capitals cannot use Ansible Jump Gates. All other ships can use them. (It can happen that normal capitals are over the maximum mass if they have their prop mod on or fit more than two plates which is uncommon.)
Each use consumes liquid ozone in the Ansiblex Jump Gate’s fuel bay. The consumption depends of the mass of the ship and the range:
Each use consumes liquid ozone in the Ansiblex Jump Gate’s fuel bay. The consumption depends of the mass of the ship and the range:
: Ozone Consumed = (Ship Mass in kg) x (Jump Distance in LY) x 0.000003 + 50
: Ozone Consumed = (Ship Mass in kg) x (Jump Distance in LY) x 0.000003 + 50
The owner can set up tolls per liquid ozone used. This is done through ACLs which means the tolls can be set differently for different characters. The user gets a popup message to confirm the payment. You can also set automatic payments in your wallet (alt + w). The automatic payments are (like the tolls) per liquid ozone consumed.
The owner can set up tolls per liquid ozone used. This is done through Access Control Lists which means the tolls can be set differently for different characters. The user gets a popup message to confirm the payment. You can also set automatic payments in your wallet (alt + w). The automatic payments are (like the tolls) per liquid ozone consumed.


The Ansiblex Jump Gate has a build-in Standup Conduit Generator. If this module is online and pointed to another Jump Gate which points back, the Jump Gate can be used. The module needs 30 fuel blocks an hour. The fuel bay is 2,239,121.8 m³ and shared with the liquid ozone.
The Ansiblex Jump Gate has a build-in Standup Conduit Generator. If this module is online and pointed to another Jump Gate which points back, the Jump Gate can be used. The module needs 30 fuel blocks an hour. The fuel bay is 2,239,121.8 m³ and shared with the liquid ozone.
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== Pharolux Cyno Beacon ==
== Pharolux Cyno Beacon ==
[[File:Pharolux.jpg|upright=0.5|thumb|right|Pharolux Cyno Beacon]]
[[File:Pharolux.jpg|upright=0.5|thumb|right|Pharolux Cyno Beacon]]
The Pharolux Cyno Beacon has a built-in Standup Cynosural Generator. If this module is online, ships with a [[jump drive]] can jump to the beacon (given they are in range of course) and ships with a Jump Portal can [[Jump_drives#Bridging|bridge]] to it. Which pilots can use the beacon is handled through an ACL.
The Pharolux Cyno Beacon has a built-in Standup Cynosural Generator. If this module is online, ships with a [[jump drive]] can jump to the beacon (given they are in range of course) and ships with a Jump Portal can [[Jump_drives#Bridging|bridge]] to it. Which pilots can use the beacon is handled through an Access Control List.


The module needs 15 fuel blocks an hour. The fuel bay is 352,055 m³ big which corresponds to 70,411 fuel blocks. A full fuel bay would last for 195 days.
The module needs 15 fuel blocks an hour. The fuel bay is 352,055 m³ big which corresponds to 70,411 fuel blocks. A full fuel bay would last for 195 days.