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'''Distribution missions''' | '''Distribution missions''' are missions given by distribution agents. They are usually '''courier missions''' in which you have to transport some cargo for the agent. An exception to this are some low-level mission chains (A New Venture, for example) which do involve combat. It is recommended having a small combat-capable ship (Frigate/Destroyer) at or near your mission base. | ||
==Structure== | ==Structure== | ||
A | A courier mission is a mission to either collect a piece of cargo from one station and deliver it to another or to collect a piece of cargo from a deadspace location. When a courier mission is accepted, the necessary cargo is spawned in your personal hangar at the "Pickup Location". You then need to haul it to the "Drop-off Location" using your ship. Usually, the agent location is either the pickup or drop-off location. Once docked at the destination station you can complete the mission by talking to the agent. The cargo only counts as delivered if it is either in your personal hangar at the destination station or in your ship's cargo hold while you are docked at the destination station. | ||
'''TIP:''' Although located in your ship inventory, cargo held in containers will not be accepted. | '''TIP:''' Although located in your ship inventory, cargo held in containers will not be accepted. | ||
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It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission. | It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission. | ||
If a | If a distribution mission has an item as a reward instead of ISK, then the item will appear in your personal hangar at the issuing agent's station, which is usually the pickup station. | ||
==Ship choices== | ==Ship choices== | ||
Level 1 and 2 distribution missions can be run using frigates, although you may need to use cargo modules in the low slots. Cargo size for L1/L2 missions can be up to 450 {{m3}} in size. For level 3 and 4 distribution missions you will need a hauler as cargo sizes will be in the 4.000–8.000 {{m3}} range. | |||
===Level 1 and Level 2=== | ===Level 1 and Level 2=== | ||
These can be easily accomplished in T1 Exploration Frigates as they have a huge cargo hold and align/warp quickly. However, as these lack offensive capabilities it is worth having a combat-capable ship nearby should you run in to one of the mission chains that involve combat. | These can be easily accomplished in T1 Exploration Frigates as they have a huge cargo hold and align/warp quickly. However, as these lack offensive capabilities it is worth having a combat-capable ship nearby should you run in to one of the mission chains that involve combat. | ||
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As with lower levels, the goal is to move the cargo as fast as you can. Anything that increases warp speed, increases agility, or decreases inertial modifiers will help speed up your distribution runs. If you're still starting out, then your best bet is to move up to the [[Haulers_(ship_group)#Fast_transports|T1 fast transports]]. | As with lower levels, the goal is to move the cargo as fast as you can. Anything that increases warp speed, increases agility, or decreases inertial modifiers will help speed up your distribution runs. If you're still starting out, then your best bet is to move up to the [[Haulers_(ship_group)#Fast_transports|T1 fast transports]]. | ||
While you're going to need to be able to fit up to 8 000 {{m3}}, most missions require 4 000 | While you're going to need to be able to fit up to 8 000 {{m3}}, most missions require 4 000-5 000 {{m3}} which will allow fitting more Inertial Stabilizers for a faster align speed. For the purposes of the chart below we'll assume you need to fit to 5 000 {{m3}}, but do bring along enough Expanded Cargoholds to replace Inertial Stabilizers when you do get the odd large load, and Inertial Stabilizers to swap in when 5 000 {{m3}} isn't needed. | ||
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===All Levels=== | ===All Levels=== | ||
If you've decided to focus on | If you've decided to focus on distribution Missions and get an an optimized ship, then your go-to will be [[Blockade Runners]]. These are the fastest cargo haulers in the game, and as an added bonus have the ability to warp cloaked which makes them safer in dangerous places. These are significantly more expensive than T1 hauler, but easily outshine even frigates in terms of completion rates due to faster warp initiation and speed, allowing completing several level 1 and level 2 missions at once or keeping a frigate pace on level 3 and level 4 missions. | ||
'''Warning: Blockade Runners are considered high value targets. As they can't be cargo scanned most gankers will assume they have valuable cargo and gank them whenever they catch them. Be very careful running | '''Warning: Blockade Runners are considered high value targets. As they can't be cargo scanned most gankers will assume they have valuable cargo and gank them whenever they catch them. Be very careful running distribution missions in Blockade Runners around populated areas.''' | ||
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