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User:Evon R'al/Draft: Difference between revisions

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m Working on Crystal damage.
m Working on Crystal damage.
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{{Update|Review for December 2021, Version 19.11 changes (Changes to mining crystals, and to boost strengths that may affect boosted mining crystal lifespan).<br>
{{Update|Review for December 2021, Version 19.11 changes (Changes to mining crystals, and to boost strengths that may affect boosted mining crystal lifespan).
 
Categorization needs to be looked at. This article is about the damage to crystals, both the mining and the laser turret type. Image needs updating.}}
Categorization needs to be looked at. This article is about the damage to crystals, both the mining and the laser turret type. Image needs updating.}}


Focus Crystals (used by [[Turrets#Energy_Turrets|laser turrets]]), and Mining Crystals, used by [[ORE_Basic_Ship_and_Skill_Guide#Mining_crystals|mining lasers]] in EVE Online may receive "damage" and eventually be consumed (or in common terms, ''shatter''). These crystals have a Hit Point value much like any other destructible object, and shattering occurs when enough damage is taken by the crystal to lower its hit points to zero. The life expectancy of a given crystal, i.e. the average amount of time it may be used before it shatters, may be calculated from its attributes.  
Frequency Crystals (used by [[Turrets#Energy_Turrets|laser turrets]]), and Mining Crystals, used by [[ORE_Basic_Ship_and_Skill_Guide#Mining_crystals|modulated mining modules]] <ref group=Note name=modulated /> in EVE Online may receive "damage" and eventually be consumed (or in common terms, ''shatter''). These crystals have a Hit Point value much like any other destructible object, and shattering occurs when enough damage is taken by the crystal to lower its hit points to zero. The life expectancy of a given crystal, i.e. the average amount of time it may be used before it shatters, may be calculated from its attributes.  


As with most transportable objects in EVE Online, one may right-click a combat or mining crystal and choose Show Info. The information in which we are interested are within the Attributes tab of the Show Info window.  
As with most transportable objects in EVE Online, one may right-click a combat or mining crystal and choose Show Info. The information in which we are interested are within the Attributes tab of the Show Info window.  
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=== Structure Hitpoints ===
=== Structure Hitpoints ===
This is the total Hit Points of the crystal. Currently, all crystals in the game have exactly 1 HP.  
This is the total Hit Points of the crystal. All crystals in the game have exactly 1 HP.  


=== Volatility ===
=== Volatility ===
This attribute is the chance of the crystal taking damage upon every activation cycle. For example, a Volatility of 10% would mean that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage.  The actual amount of damage is fixed, and is given by the '''Volatility Damage''' attribute.
This attribute is the chance of the crystal taking damage upon every activation cycle. For example, a Volatility of 10% would mean that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage.  The actual amount of damage is fixed, and is given by the '''Volatility Damage''' attribute.


Some combat crystals have a 100% chance of damage per shot.  It also means that the life expectancy of these combat crystals may be calculated exactly, because every shot will always damage the crystal.  (Currently, all faction combat crystals have a 100% Volatility, i.e. a 100% chance of crystal damage inflicted per shot.)
Some combat crystals have a 100% chance of damage per shot.  It also means that the life expectancy of these combat crystals may be calculated exactly, because every shot will always damage the crystal.  (Faction combat crystals have a 100% Volatility, i.e. a 100% chance of crystal damage inflicted per shot.)


=== Volatility Damage ===
=== Volatility Damage ===
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This attribute is always either True or False. If it is True, then the crystal actually takes damage based upon the other attributes above, and it will eventually shatter.  
This attribute is always either True or False. If it is True, then the crystal actually takes damage based upon the other attributes above, and it will eventually shatter.  


Currently, the only crystals in the game whose Crystals Take Damage value is False are the Tech-1 combat crystals. These will never take damage and thus they may be used indefinitely. Note that if the value of this attribute is False, then it will not even be listed in the Attributes tab of the Show Info window.  
The only crystals in the game whose Crystals Take Damage value is False are the Tech 1 combat crystals. These will never take damage and thus they may be used indefinitely. Note that if the value of this attribute is False, then it will not even be listed in the Attributes tab of the Show Info window.  


=== Activation Cycles ===
=== Activation Cycles ===
In terms of Volatility, an Activation Cycle is a single cycled use of a laser crystal by the turret within which it is loaded. With combat crystals, each time the energy weapon is fired is considered one cycle.  
In terms of Volatility, an Activation Cycle is a single cycled use of a crystal by the turret within which it is loaded. With combat crystals, each time the energy weapon is fired is considered one cycle.  


With mining crystals, a cycle may begin with the activation of the mining laser and may end with either the deactivation of the laser or the acquisition of materials (ore or ice). This means that a cycle is completed even if a mining laser is turned off early. Repeatedly turning a mining laser on and off will risk damaging the crystal whether or not any actual materials were mined.
With mining crystals, a cycle may begin with the activation of the mining laser and may end with either the deactivation of the laser or the acquisition of materials (ore or ice). This means that a cycle is completed even if a mining laser is turned off early. Repeatedly turning a mining laser on and off will risk damaging the crystal whether or not any actual materials were mined.
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== Formula  ==
== Formula  ==
The formula for determining average life expectancy of a crystal is simple:
The formula for determining average life expectancy of a crystal is simple:
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
: <math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>


One may then multiply the expected cycles by the cycle time to calculate a crystal's life expectancy over time.  Remember that Volatility is a percentage, so for example, a crystal with a Volatility of 10% must use the value 0.10 in the equation.
One may then multiply the expected cycles by the cycle time to calculate a crystal's life expectancy over time.  Remember that Volatility is a percentage, so for example, a crystal with a Volatility of 10% must use the value 0.10 in the equation.
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* Role bonus for the Hulk - 15% strip miner duration reduction.
* Role bonus for the Hulk - 15% strip miner duration reduction.
* Skill bonus for {{Sk|Exhumers|icon= yes}} - 3% strip miner duration reduction per level.
* Skill bonus for {{Sk|Exhumers|icon= yes}} - 3% strip miner duration reduction per level.
: <math>180\text{ seconds} \times ( 1- \text{Role bonus}) \times (1-(\text{Skill bonus} \times \text{Skill level}) )</math>
: <math>180\text{ seconds} \times ( 1- \text{Hulk Role bonus}) \times (1-(\text{Exhumers skill bonus} \times \text{Skill level}) )</math>
:: <math>180 \times (1-0.15) \times (1-(0.03 \times 5) )</math>
:: <math>180 \times (1-0.15) \times (1-(0.03 \times 5) )</math>
:: <math>180 \times (1-0.15) \times (1-0.15)</math>
:: <math>180 \times (1-0.15) \times (1-0.15)</math>
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** Skill bonus for {{Sk|Capital Industrial Ships|icon= yes}} - 5% Mining Foreman Burst effect increase per level.
** Skill bonus for {{Sk|Capital Industrial Ships|icon= yes}} - 5% Mining Foreman Burst effect increase per level.
Starting with the result of only using a Hulk
Starting with the result of only using a Hulk
: <math>130.05 \text{ seconds} \times (1- (\text{Mining Laser Optimization Charge} \times (1 + (\text{Skill bonus} \times \text{Skill level}) )</math>
: <math>130.05 \text{ seconds} \times (1- (\text{Mining Laser Optimization Charge bonus} \times (1 + (\text{Capital Industrial Ships skill bonus} \times \text{Skill level}) )</math>
:: <math>130.05 \times (1- (0.15 \times (1 + (0.05 \times 5) )</math>
:: <math>130.05 \times (1- (0.15 \times (1 + (0.05 \times 5) )</math>
:: <math>130.05 \times (1- (0.15 \times (1 + 0.25) )</math>
:: <math>130.05 \times (1- (0.15 \times (1 + 0.25) )</math>
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:: <math>130.05 \times (0.8125) = 105.67 \text{ seconds}</math>
:: <math>130.05 \times (0.8125) = 105.67 \text{ seconds}</math>


=== Quick reference ===
== Quick reference ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Crystal Type !! Volatility !! Volatility Damage !! Expected Cycles
! Crystal Type !! Volatility !! Volatility Damage !! Expected Cycles
|-
|-
| Focal Crystals (Tech I)<ref group=Note name=T1Crystal /> || N/A || N/A || (Infinite)
| Frequency Crystals (Tech I)<ref group=Note name=T1Crystal /> || N/A || N/A || (Infinite)
|-
|-
| Focal Crystals ([[Tech and meta levels#Faction Ammunition|Faction]]) || 100% || 0.00025HP || 4000
| Frequency Crystals ([[Tech and meta levels#Faction Ammunition|Faction]]) || 100% || 0.00025HP || 4000
|-
|-
| Focal Crystals (Tech II) || 10% || 0.01HP || ~1000
| Frequency Crystals (Tech II) || 10% || 0.01HP || ~1000
|-
|-
| Mining Crystals Type A (Tech I) || 10% || 0.05HP || ~200
| Mining Crystals Type A (Tech I) || 10% || 0.05HP || ~200
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== Notes ==
== Notes ==
<references group=Note>
<references group=Note>
<ref name=T1Crystal>Crystals Take Damage is false so these crystals take no damage.</ref>
<ref name=modulated>Tech 2 modules with "Modulated" in the name:
<ref name=Hulk>Applicable bonuses:
* Modulated Strip Miner II
* Modulated Deep Core Miner II
* Modulated Deep Core Strip Miner II</ref>
<ref name=Hulk>Applicable bonuses for the Hulk:
* Role bonus: 15% reduction in Strip Miner duration
* Role bonus: 15% reduction in Strip Miner duration
* {{Sk|Exhumers}} bonus: 3% reduction in Strip Miner duration per level</ref>
* {{Sk|Exhumers}} bonus: 3% reduction in Strip Miner duration per level</ref>
<ref name=Rorqual>Applicable bonuses:
<ref name=Rorqual>Applicable bonuses for the Rorqual:
* [[Command Bursts|Mining Foreman Burst II]]: 25% bonus to the effect strength of charges launched
* {{Sk|Capital Industrial Ships}} bonus: 5% bonus to the effect strength per level
* {{Sk|Capital Industrial Ships}} bonus: 5% bonus to the effect strength per level
* Mining Laser Optimization Charge: 15% reduction in Strip Miner duration
* Mining Foreman Burst
* Mining Equipment Preservation charge: 15% reduction in the Crystal Volatility</ref>
** [[Command Bursts|Mining Foreman Burst II]]: 25% bonus to the effect strength of charges launched
** Mining Laser Optimization Charge: 15% reduction in Strip Miner duration
** Mining Equipment Preservation charge: 15% reduction in the Crystal Volatility
* [[Industrial Core]] - Tech I 30%, Tech II 36% bonus to Mining Foreman Burst strength</ref>
<ref name=T1Crystal>Crystals Take Damage is false so these crystals take no damage.</ref>
<ref name=SimpleAstB>As of 19 September 2022 the in-game info for the Simple Asteroid Mining Crystal B I gives the Volatility as 10%</ref>
<ref name=SimpleAstB>As of 19 September 2022 the in-game info for the Simple Asteroid Mining Crystal B I gives the Volatility as 10%</ref>
<ref name=SimpleAstC>As of 19 September 2022 the in-game info for the Simple Asteroid Mining Crystal C I gives the Volatility as 10%</ref>
<ref name=SimpleAstC>As of 19 September 2022 the in-game info for the Simple Asteroid Mining Crystal C I gives the Volatility as 10%</ref>