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User:Evon R'al/Draft: Difference between revisions

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m Working on Crystal damage.
m Working on Crystal damage.
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{{Update|Review for December 2021, Version 19.11 changes (Changes to mining crystals, and to boost strengths that may affect boosted mining crystal lifespan).
Frequency Crystals (used by [[Turrets#Energy_Turrets|laser turrets]]), and [[ORE Basic Ship and Skill Overview#Mining_crystals|Mining Crystals]], used by modulated mining modules <ref group=Note name=modulated /> in EVE Online may receive "damage" and eventually be consumed (or in common terms, ''shatter''). These crystals have a Hit Point value much like any other destructible object, and shattering occurs when enough damage is taken by the crystal to lower its hit points to zero. The life expectancy of a given crystal, i.e. the average amount of time it may be used before it shatters, may be calculated from its attributes.  
 
Categorization needs to be looked at. This article is about the damage to crystals, both the mining and the laser turret type. Image needs updating.}}
 
Frequency Crystals (used by [[Turrets#Energy_Turrets|laser turrets]]), and Mining Crystals, used by [[ORE_Basic_Ship_and_Skill_Guide#Mining_crystals|modulated mining modules]] <ref group=Note name=modulated /> in EVE Online may receive "damage" and eventually be consumed (or in common terms, ''shatter''). These crystals have a Hit Point value much like any other destructible object, and shattering occurs when enough damage is taken by the crystal to lower its hit points to zero. The life expectancy of a given crystal, i.e. the average amount of time it may be used before it shatters, may be calculated from its attributes.  


As with most transportable objects in EVE Online, one may right-click a combat or mining crystal and choose Show Info. The information in which we are interested are within the Attributes tab of the Show Info window.  
As with most transportable objects in EVE Online, one may right-click a combat or mining crystal and choose Show Info. The information in which we are interested are within the Attributes tab of the Show Info window.  


== Attributes  ==
== Attributes  ==
<!--[[Image:ShowInfo PlagioclaseMiningCrystal1.jpg|thumb]]-->[[Image:ShowInfo-Simple Asteroid Mining Crystal Type A I.png|thumb]]
[[Image:ShowInfo-Simple Asteroid Mining Crystal Type A I.png|thumb]]
There are four different attributes that affect the life expectancy of a crystal. These attributes function identically for both combat and mining crystals.  
There are four attributes that affect the life expectancy of a crystal. These attributes function identically for both combat and mining crystals.  


=== Structure Hitpoints ===
=== Structure Hitpoints ===
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== Formula  ==
== Formula  ==
The formula for determining average life expectancy of a crystal is simple:
The formula for determining <em>average</em> life expectancy of a crystal is simple:
: <math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
: <math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>


One may then multiply the expected cycles by the cycle time to calculate a crystal's life expectancy over time.  Remember that Volatility is a percentage, so for example, a crystal with a Volatility of 10% must use the value 0.10 in the equation.
For mining crystals, one may then multiply the expected cycles by the cycle time to calculate a crystal's life expectancy over time.  Remember that Volatility is a percentage, so for example, a crystal with a Volatility of 10% must use the value 0.10 in the equation.


== Examples ==
== Examples ==
As the volatility damage is chance based the following numbers are only an indication.
As the volatility damage is chance based the following numbers are <em>only</em> an indication.


The Simple Asteroid Mining Crystal Type A I has a Volatility of 10%, which means that for every cycle there is a 10% chance that it will receive damage. The amount of damage it receives will be the Volatility Damage value of 0.05 HP. It will shatter when its total damage reaches the Structure Hitpoints value of 1 HP.  
The Simple Asteroid Mining Crystal Type A I has a Volatility of 10%, which means that for every cycle there is a 10% chance that it will receive damage. The amount of damage it receives will be the Volatility Damage value of 0.05 HP. It will shatter when its total damage reaches the Structure Hitpoints value of 1 HP.  


This means that, on the average, the crystal has a life expectancy of <math>1 / 0.10 / 0.05 = 200</math> cycles.  With a standard (unbonused) strip mining cycle time of 180 seconds, one may estimate that a crystal will endure approximately 36,000 seconds, or 10 hours, of constant mining before shattering.
This means that, on the average, the crystal has a life expectancy of <math>1 / 0.10 / 0.05 = 200</math> cycles.  With a standard (unbonused) strip mining cycle time of 180 seconds, one may estimate that a crystal will endure approximately 36,000 seconds, or 10 hours, of constant mining before shattering.


The Simple Asteroid Mining Crystal Type A II has a Volatility of 12%. It has the same 0.05 HP Volatility Damage, and 1 HP Structure Hitpoints as the tech I variant. As a result, the crystal has a life expectancy of <math>1 / 0.12 / 0.05 = 166</math> cycles, about 8 hours.
The Simple Asteroid Mining Crystal Type A II has a Volatility of 12%. It has the same 0.05 HP Volatility Damage, and 1 HP Structure Hitpoints as the tech I variant. As a result, the crystal has a life expectancy of <math>1 / 0.12 / 0.05 = 166</math> cycles, about 8 hours.
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* Role bonus for the Hulk - 15% strip miner duration reduction.
* Role bonus for the Hulk - 15% strip miner duration reduction.
* Skill bonus for {{Sk|Exhumers|icon= yes}} - 3% strip miner duration reduction per level.
* Skill bonus for {{Sk|Exhumers|icon= yes}} - 3% strip miner duration reduction per level.
: <math>\text{duration} \times ( 1- \text{Hulk Role bonus}) \times (1-(\text{Exhumers skill bonus} \times \text{level}) )</math>
 
 
: <math>\text{duration} = \text{base duration} \times ( 1- \text{Hulk Role bonus}) \times (1-(\text{Exhumers skill bonus} \times \text{level}) )</math>
:: <math>180 \times (1-0.15) \times (1-(0.03 \times 5) )</math>
:: <math>180 \times (1-0.15) \times (1-(0.03 \times 5) )</math>
:: <math>180 \times (1-0.15) \times (1-0.15)</math>
:: <math>180 \times (1-0.15) \times (1-0.15)</math>
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Using the Hulk above and a boosting [[Rorqual]] <ref group= Note name=Rorqual /> using a Tech 2 Mining Foreman Boost and Mining Foreman Mindlink with all relevant skills to level V.
Using the Hulk above and a boosting [[Rorqual]] <ref group= Note name=Rorqual /> using a Tech 2 Mining Foreman Boost and Mining Foreman Mindlink with all relevant skills to level V.
* Mining Foreman Burst with Mining Laser Optimization Charge - 15% strip miner duration reduction.
* Mining Foreman Burst with Mining Laser Optimization Charge - 15% strip miner duration reduction.
: The Mining Laser Optimization Charge bonus has its own bonuses
: The Mining Laser Optimization Charge(MLOC) bonus has its own bonuses<ref group=Note name=MFB />:
* Using a Mining Foreman Boost II(MFB II) - 25% bonus to the effect strength of charges launched
* Using a Mining Foreman Boost II(MFB II) - 25% bonus to the effect strength of charges launched
* Using a Mining Foreman Mindlink(MFM) - 25% bonus to Mining Foreman Burst strength and duration
* Using a Mining Foreman Mindlink(MFM) - 25% bonus to Mining Foreman Burst strength and duration
* Skill bonus for {{Sk|Mining Director|icon= yes}} - 10% bonus to the strength of Mining Foreman Burst effects per level.
* Skill bonus for {{Sk|Mining Director|icon= yes}}(MD) - 10% bonus to the strength of Mining Foreman Burst effects per level.
* Skill bonus for {{Sk|Capital Industrial Ships|icon= yes}} - 5% Mining Foreman Burst effect increase per level. (Ship bonus)
* Skill bonus for {{Sk|Capital Industrial Ships|icon= yes}}(CIS) - 5% Mining Foreman Burst effect increase per level. (Ship bonus)
 


: <math>\text{base Mining Laser Optimization Charge bonus} \times (1+ \text{MFB II bonus}) \times (1+ \text{MFM bonus}) \times (1 + (\text{Mining Director skill bonus} \times \text{level}) ) \times (1 + (\text{Capital Industrial Ships skill bonus} \times \text{level})</math>
: <math>\text{MLOC bonus} = \text{base MLOC bonus} \times (1+ \text{MFB II bonus}) \times (1+ \text{MFM bonus}) \times (1 + (\text{MD skill bonus} \times \text{level}) ) \times (1 + (\text{CIS skill bonus} \times \text{level})</math>
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ (0.1 \times 5) \times (1+ (0.05 \times 5)</math>
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ (0.1 \times 5) \times (1+ (0.05 \times 5)</math>
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ 0.5) \times (1+ 0.25)</math>
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ 0.5) \times (1+ 0.25)</math>
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: <math>\text{base duration} \times (1- \text{Hulk Role bonus}) \times (1-(\text{Exhumers skill bonus} \times \text{level}) \times (1- \text{Mining Laser Optimization Charge bonus} )</math>
: <math>\text{duration} = \text{base duration} \times (1- \text{Hulk Role bonus}) \times (1-(\text{Exhumers skill bonus} \times \text{level}) \times (1- \text{Mining Laser Optimization Charge bonus} )</math>
:: <math>180 \times (1-0.15) \times (1-(0.03 \times 5) \times (1-0.439453125)</math>
:: <math>180 \times (1-0.15) \times (1-(0.03 \times 5) \times (1-0.439453125)</math>
:: <math>180 \times 0.85 \times 0.85 \times 0.560546875 = 72.89912109375 \text{ seconds}</math>
:: <math>180 \times 0.85 \times 0.85 \times 0.560546875 = 72.89912109375 \text{ seconds}</math>
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|Using a Tech 2 Mining Foreman Boost and all relevant skills to V.
|Using a Tech 2 Mining Foreman Boost and all relevant skills to V.
* Mining Foreman Burst with Mining Equipment Preservation Charge - 15% volatility reduction.
* Mining Foreman Burst with Mining Equipment Preservation Charge - 15% volatility reduction.
: The Mining Equipment Preservation Charge bonus has its own bonuses
: The Mining Equipment Preservation Charge{MEPC) bonus has its own bonuses<ref group=Note name=MFB />:
* Using a Mining Foreman Boost II(MFB II) - 25% bonus to the effect strength of charges launched
* Using a Mining Foreman Boost II(MFB II) - 25% bonus to the effect strength of charges launched
* Using a Mining Foreman Mindlink(MFM) - 25% bonus to Mining Foreman Burst strength and duration
* Using a Mining Foreman Mindlink(MFM) - 25% bonus to Mining Foreman Burst strength and duration
* Skill bonus for {{Sk|Mining Director|icon= yes}} - 10% bonus to the strength of Mining Foreman Burst effects per level.
* Skill bonus for {{Sk|Mining Director|icon= yes}}(MD) - 10% bonus to the strength of Mining Foreman Burst effects per level.
* Skill bonus for {{Sk|Capital Industrial Ships|icon= yes}} - 5% Mining Foreman Burst effect increase per level. (Ship bonus)
* Skill bonus for {{Sk|Capital Industrial Ships|icon= yes}}(CIS) - 5% Mining Foreman Burst effect increase per level. (Ship bonus)


: <math>\text{base Mining Equipment Preservation Charge bonus} \times (1+ \text{MFB II bonus}) \times (1+ \text{MFM bonus}) \times (1 + (\text{Mining Director skill bonus} \times \text{level}) ) \times (1 + (\text{Capital Industrial Ships skill bonus} \times \text{level})</math>
 
: <math>\text{MEPC bonus} = \text{base MEPC bonus} \times (1+ \text{MFB II bonus}) \times (1+ \text{MFM bonus}) \times (1 + (\text{MD skill bonus} \times \text{level}) ) \times (1 + (\text{CIS skill bonus} \times \text{level})</math>
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ (0.1 \times 5) \times (1+ (0.05 \times 5)</math>
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ (0.1 \times 5) \times (1+ (0.05 \times 5)</math>
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ 0.5) \times (1+ 0.25)</math>
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ 0.5) \times (1+ 0.25)</math>
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For a Simple Asteroid Mining Crystal Type A II
For a Simple Asteroid Mining Crystal Type A II
: <math>\text{base volatility} \times (1- \text{Mining Equipment Preservation Charge bonus} )</math>
: <math>\text{base volatility} \times (1- \text{Mining Equipment Preservation Charge bonus} )</math>
:: <math>12 \times (1- 0.439453125</math>
:: <math>12 \times (1- 0.439453125)</math>
:: <math>12 \times 0.560546875 = 6.7265625\%</math>
:: <math>12 \times 0.560546875 = 6.7265625\%</math>
}}
}}
{{Note|Keep in mind that the damage is chance based. So in a (theoretical) worst case scenario a crystal could take damage at each use. Effectively making the Volatility 100%, taking it out of the calculation. Resulting in 20 cycles for a mining crystal (<math>1 / 0.05 = 20</math>).}}


== Quick reference ==
== Quick reference ==
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*** Mining Laser Optimization Charge: 15% reduction in Strip Miner duration
*** Mining Laser Optimization Charge: 15% reduction in Strip Miner duration
*** Mining Equipment Preservation charge: 15% reduction in the Crystal Volatility</ref>
*** Mining Equipment Preservation charge: 15% reduction in the Crystal Volatility</ref>
<ref name=MFB>For the formula see: [[Command_Bursts#Calculating_Command_Burst_bonuses|Calculating Command Burst bonuses]]</ref>


<ref name=T1Crystal>Crystals Take Damage is false so these crystals take no damage.</ref>
<ref name=T1Crystal>Crystals Take Damage is false so these crystals take no damage.</ref>
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</references>
</references>


<!--[[Category:Mining]]-->
<!--[[Category:Mining]]
[[Category:Weapons]]-->