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Imperial Navy Slicer: Difference between revisions

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==Skills==
==Skills==
*[[Skills:Spaceship_Command#Amarr_frigate|Amarr Frigate]] to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill.
* {{Sk|Amarr Frigate}} to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill.
*With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery_Guide|Gunnery]] skills to maximize the benefit.
* With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery_Guide|Gunnery]] skills to maximize the benefit.
Prerequisite Skills:
Prerequisite Skills:
*[[Skills:Electronic_Systems#Propulsion Jamming|Propulsion Jamming]] Level 2 is necessary for Tech 2 points, and level 4 allows T2 webs.
* {{Sk|Propulsion Jamming}} Level II is necessary for Tech 2 points, and level 4 allows T2 webs.
*[[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]] Level 3 for T2 MWDs. Level 4 is recommended.
* {{Sk|High Speed Maneuvering}} Level III for T2 MWDs. Level 4 is recommended.
*[[Skills:Armor#Hull Upgrades|Hull Upgrades]] Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP.
* {{Sk|Hull Upgrades}} Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP.
Helpful Skills:
Helpful Skills:
*[[Skills:Armor#Hull Upgrades|Hull Upgrades]], [[Skills:Engineering#CPU Management|CPU Management]] and [[Skills:Engineering#Power Grid Management|Power Grid Management]] should be at level 5 (they are important for any ship you fly).
* {{Sk|Hull Upgrades}}, {{Sk|CPU Management}} and {{Sk||Power Grid Management}} should be at level V (they are important for any ship you fly).
*[[Skills:Navigation#Navigation|Navigation]] 5% bonus to sub-warp speed per level. Level 5 is recommended.
* {{Sk|Navigation}} 5% bonus to sub-warp speed per level. Level V is recommended.
*[[Skills:Navigation#Acceleration Control|Acceleration Control]] 5% bonus to afterburner and MWD speed per level. Level 4 is recommended.
* {{Sk|Acceleration Control}} 5% bonus to afterburner and MWD speed per level. Level IV is recommended.
*[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] 4% to ship agility per level. Level 5 is recommended.
* {{Sk|Evasive Maneuvering}} 4% to ship agility per level. Level V is recommended.
*[[Skills:Targeting#Signature Analysis|Signature Analysis]] 5% scan resolution per level; getting this to level 5 will greatly boost your target locking speed.
* {{Sk|Signature Analysis}} 5% scan resolution per level; getting this to level V will greatly boost your target locking speed.




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{{ShipsMatrix|expgroup=frigates}}
{{ShipsMatrix|expgroup=frigates}}
[[Category:Ship Database]][[Category:Faction Frigates]]
[[Category:Ship Database]][[Category:Faction Frigates]]