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==Skills== | ==Skills== | ||
* | * {{Sk|Amarr Frigate}} to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill. | ||
*With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery_Guide|Gunnery]] skills to maximize the benefit. | * With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery_Guide|Gunnery]] skills to maximize the benefit. | ||
Prerequisite Skills: | Prerequisite Skills: | ||
* | * {{Sk|Propulsion Jamming}} Level II is necessary for Tech 2 points, and level 4 allows T2 webs. | ||
* | * {{Sk|High Speed Maneuvering}} Level III for T2 MWDs. Level 4 is recommended. | ||
* | * {{Sk|Hull Upgrades}} Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP. | ||
Helpful Skills: | Helpful Skills: | ||
* | * {{Sk|Hull Upgrades}}, {{Sk|CPU Management}} and {{Sk||Power Grid Management}} should be at level V (they are important for any ship you fly). | ||
* | * {{Sk|Navigation}} 5% bonus to sub-warp speed per level. Level V is recommended. | ||
* | * {{Sk|Acceleration Control}} 5% bonus to afterburner and MWD speed per level. Level IV is recommended. | ||
* | * {{Sk|Evasive Maneuvering}} 4% to ship agility per level. Level V is recommended. | ||
* | * {{Sk|Signature Analysis}} 5% scan resolution per level; getting this to level V will greatly boost your target locking speed. | ||
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{{ShipsMatrix|expgroup=frigates}} | {{ShipsMatrix|expgroup=frigates}} | ||
[[Category:Ship Database]][[Category:Faction Frigates]] | [[Category:Ship Database]][[Category:Faction Frigates]] | ||