Difference between revisions of "Muninn"
Salartarium (talk | contribs) m (mistypes) |
m (Update for Version 20.10 2022-11-08 "Uprising". Remove Summary and Tactics info. The turrets have been taken away and replaced with launcher hardpoints.) |
||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2022-11-08) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
Line 16: | Line 16: | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
| race=Minmatar | | race=Minmatar | ||
− | | variations={{Ship|Broadsword}},{{Ship|Rupture}} | + | | variations={{Ship|Broadsword}}, {{Ship|Rupture}} |
| tech=2 | | tech=2 | ||
| ecmprio=2 | | ecmprio=2 | ||
− | | powergrid=1, | + | | powergrid= 1,000 MW |
− | | cpu= | + | | cpu= 405 tf |
| capacitor=1,300 GJ | | capacitor=1,300 GJ | ||
| highs=5 | | highs=5 | ||
− | | turrets= | + | | turrets= 1 |
− | | launchers= | + | | launchers= 5 |
| mediums=4 | | mediums=4 | ||
| lows=6 | | lows=6 | ||
Line 32: | Line 32: | ||
| dronebay=25 m³ | | dronebay=25 m³ | ||
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
− | | info=Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the | + | | info= Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault. |
− | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to | + | |
+ | Developer: Boundless Creation | ||
+ | |||
+ | Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. | ||
+ | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br> | ||
+ | 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | ||
+ | 3% bonus to all shield and armor resistances<br> | ||
+ | <b>Heavy Assault Cruisers bonuses (per skill level):</b><br> | ||
+ | 5% bonus to Medium Projectile Turret optimal range<br> | ||
+ | 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br> | ||
+ | 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire<br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | • Can fit Assault Damage Controls | ||
| structurehp=1,400 HP | | structurehp=1,400 HP | ||
| shieldhp=1,580 HP | | shieldhp=1,580 HP | ||
Line 40: | Line 52: | ||
| shieldkin=40 | | shieldkin=40 | ||
| shieldtherm=60 | | shieldtherm=60 | ||
− | | armorhp=2, | + | | armorhp= 2,300 HP |
| armorem=90 | | armorem=90 | ||
| armorexp=10 | | armorexp=10 | ||
Line 49: | Line 61: | ||
| warpspeed=4.5 AU/s | | warpspeed=4.5 AU/s | ||
| warptime=8.71 s | | warptime=8.71 s | ||
− | | targetrange= | + | | targetrange= 55 km |
| sigradius=125 m | | sigradius=125 m | ||
| maxlockedtargets=6 | | maxlockedtargets=6 | ||
Line 70: | Line 82: | ||
***{{RequiredSkill|Power Grid Management|III}} | ***{{RequiredSkill|Power Grid Management|III}} | ||
− | | totaltraintime=63d 9h 37m 40s | + | | totaltraintime= 63d 9h 37m 40s |
| externallinks= | | externallinks= | ||
| highlights1= | | highlights1= | ||
Line 80: | Line 92: | ||
==Summary== | ==Summary== | ||
− | + | ''Summary about {{PAGENAME}}.'' | |
− | |||
− | |||
− | |||
− | |||
==Skills== | ==Skills== | ||
− | |||
As a mid-sized Tech 2 ship, the Muninn deserves strong [[support skills]], demands strong [[fitting skills]], and is almost always armed with Tech 2 weapons. | As a mid-sized Tech 2 ship, the Muninn deserves strong [[support skills]], demands strong [[fitting skills]], and is almost always armed with Tech 2 weapons. | ||
==Tactics== | ==Tactics== | ||
− | + | ''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | |
− | |||
− | |||
− | |||
==Notes== | ==Notes== | ||
Line 100: | Line 104: | ||
==Patch History== | ==Patch History== | ||
− | {{expansion past| | + | {{expansion past |
+ | |'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | ||
+ | * Heavy Assault Cruiser rebalance | ||
+ | *# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass. | ||
+ | *# Make room for other ship types to step into the spotlight, such as battleships. | ||
+ | *# Not nerf HACs into oblivion - find and retain healthy use-cases. | ||
+ | *# Maintain HAC identity as a high-damage / heavy tank ship option. | ||
+ | |||
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | '''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | ||
* MWD bloom bonus removed from heavy assault cruisers. | * MWD bloom bonus removed from heavy assault cruisers. | ||
Line 148: | Line 159: | ||
Statistics: | Statistics: | ||
− | *Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2). | + | * Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2). |
− | *Fittings: 1160 PWG, 355 CPU. | + | * Fittings: 1160 PWG, 355 CPU. |
− | *Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6). | + | * Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6). |
− | *Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4). | + | * Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4). |
− | *Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s. | + | * Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s. |
− | *Drones (bandwidth / bay): 25 / 25. | + | * Drones (bandwidth / bay): 25 / 25. |
− | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1). | + | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1). |
− | *Sensor strength: 21 Ladar(+8). | + | * Sensor strength: 21 Ladar(+8). |
− | *Signature radius: 125(-5). | + | * Signature radius: 125(-5). |
}} | }} | ||
{{ShipsMatrix|expgroup=cruisers}} | {{ShipsMatrix|expgroup=cruisers}} | ||
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]] | [[Category:Ship Database]][[Category:Heavy Assault Cruisers]] |
Revision as of 17:57, 8 November 2022
RELATED UNI-WIKI REFERENCES
|
Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
Summary about Muninn.
Skills
As a mid-sized Tech 2 ship, the Muninn deserves strong support skills, demands strong fitting skills, and is almost always armed with Tech 2 weapons.
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
In Norse mythology, Muninn is one of Odin's ravens; the Huginn Combat Recon ship is named for the other raven.
Patch History
A long, long time ago... |
---|
2022-11-08 Version 20.10 Patch notes News: Uprising Expansion
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
March 2018 Release 1.0 - Released 2018-03-20 We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.
February 2018 Release 1.0 - Released 2018-02-13
Odyssey v.1.1 - Build: 61682? - 2013-09-03
Minmatar Cruiser Bonuses:
Heavy Assault Cruiser Bonuses:
Statistics:
|