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Huginn: Difference between revisions

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m Summary: added link to combat recon
ArinBot (talk | contribs)
m misstype to mistype; cosmetic changes
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  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | lows=4
  | lows=4
  | mass=11,550,000 kg
  | mass=11,550,000 kg
  | volume=85,000 m³
  | volume=85,000
  | cargohold=315 m³
  | cargohold=315
  | dronebay=40 m³
  | dronebay=40
  | bandwidth=40 Mbit/sec
  | bandwidth=40 Mbit/sec
  | info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
  | info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>5% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br>&bull;&nbsp;Cannot be detected by directional scanners<br>
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>5% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br>&nbsp;Cannot be detected by directional scanners<br>
  | structurehp=875 HP
  | structurehp=875 HP
  | shieldhp=1,550 HP
  | shieldhp=1,550 HP
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  | scanres=303 mm
  | scanres=303 mm
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Minmatar Destroyer|III}}
** {{RequiredSkill|Minmatar Destroyer|III}}
***{{RequiredSkill|Minmatar Frigate|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
**** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Recon Ships|I}}
* {{RequiredSkill|Recon Ships|I}}
**{{RequiredSkill|Cloaking|IV}}
** {{RequiredSkill|Cloaking|IV}}
***{{RequiredSkill|CPU Management|IV}}
*** {{RequiredSkill|CPU Management|IV}}
**{{RequiredSkill|Signature Analysis|V}}
** {{RequiredSkill|Signature Analysis|V}}
***{{RequiredSkill|CPU Management|I}}
*** {{RequiredSkill|CPU Management|I}}
**{{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Electronics Upgrades|V}}
** {{RequiredSkill|Electronics Upgrades|V}}
***{{RequiredSkill|CPU Management|II}}
*** {{RequiredSkill|CPU Management|II}}
***{{RequiredSkill|Power Grid Management|II}}
*** {{RequiredSkill|Power Grid Management|II}}


  | totaltraintime=61d 11h 23m 20s
  | totaltraintime=61d 11h 23m 20s
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==Summary==
== Summary ==
Alongside its cloaking brother, the [[Rapier]], the '''Huginn''' is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers.
Alongside its cloaking brother, the [[Rapier]], the '''Huginn''' is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers.


By using its webs to hold down small, fast targets, the Huginn can stop [[Tackling|tackling]] ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a [[Recon_Ships#Combat_Recon_Ships|Combat Recon Ship]], the Huginn doesn't appear on the [[Directional Scanner]], potentially making its presence a nasty surprise for opponents arriving on grid.
By using its webs to hold down small, fast targets, the Huginn can stop [[tackling]] ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a [[Recon Ships#Combat Recon Ships|Combat Recon Ship]], the Huginn doesn't appear on the [[Directional Scanner]], potentially making its presence a nasty surprise for opponents arriving on grid.


A [[Loki]] can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost.
A [[Loki]] can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost.


==Skills==
== Skills ==


Like other Recon ships, the Huginn requires the relevant racial cruiser skill at V; pilots shouldn't undock the Huginn without Recon Ships at IV, and having it trained to V brings out more of the ship's potential.
Like other Recon ships, the Huginn requires the relevant racial cruiser skill at V; pilots shouldn't undock the Huginn without Recon Ships at IV, and having it trained to V brings out more of the ship's potential.


==Tactics==
== Tactics ==


The Huginn lacks any bonuses to point and scram range (the business of the Gallente [[Lachesis]] and [[Arazu]]), and webbing a target that isn't pointed actually ''helps'' the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and [[Tackling#Warp_disruption_fields|bubbles]] or coordinated tackle from fleetmates work even better. A webbed target has a much harder time burning out of allies' point range or out of a bubble.
The Huginn lacks any bonuses to point and scram range (the business of the Gallente [[Lachesis]] and [[Arazu]]), and webbing a target that isn't pointed actually ''helps'' the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and [[Tackling#Warp disruption fields|bubbles]] or coordinated tackle from fleetmates work even better. A webbed target has a much harder time burning out of allies' point range or out of a bubble.


Having two webs fitted is desirable: two webs at once can be used to wholly pin one target, or they can be split to slow two targets significantly. One-web fits can be useful, but are limited force multipliers compared to the impact of peer ships such as the Curse and Lachesis.
Having two webs fitted is desirable: two webs at once can be used to wholly pin one target, or they can be split to slow two targets significantly. One-web fits can be useful, but are limited force multipliers compared to the impact of peer ships such as the Curse and Lachesis.
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The target-painting bonus is rarely used in practice, as a Bellicose or a Vigil can do the same job while risking much less ISK; the Vigil even has a painting range bonus absent from the Huginn.
The target-painting bonus is rarely used in practice, as a Bellicose or a Vigil can do the same job while risking much less ISK; the Vigil even has a painting range bonus absent from the Huginn.


==Notes==
== Notes ==
In Norse mythology, Huginn is one of Odin's ravens; the [[Muninn]] Heavy Assault cruiser is named for the other raven.
In Norse mythology, Huginn is one of Odin's ravens; the [[Muninn]] Heavy Assault cruiser is named for the other raven.


==Patch History==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''October 2019 Release - 2019-10-15.1'''
'''October 2019 Release - 2019-10-15.1'''
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{{ShipsMatrix|expgroup=cruisers}}
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Ship Database]][[Category:Recon Ships]]
 
[[Category:Ship Database]]
[[Category:Recon Ships]]