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m →Summary: added link to combat recon |
m misstype to mistype; cosmetic changes |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
* leave/ | * leave/mistype any tags required. please follow the same | ||
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| lows=4 | | lows=4 | ||
| mass=11,550,000 kg | | mass=11,550,000 kg | ||
| volume=85,000 | | volume=85,000 m³ | ||
| cargohold=315 | | cargohold=315 m³ | ||
| dronebay=40 | | dronebay=40 m³ | ||
| bandwidth=40 Mbit/sec | | bandwidth=40 Mbit/sec | ||
| info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. | | info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. | ||
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>5% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br> | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>5% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br>• Cannot be detected by directional scanners<br> | ||
| structurehp=875 HP | | structurehp=875 HP | ||
| shieldhp=1,550 HP | | shieldhp=1,550 HP | ||
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| scanres=303 mm | | scanres=303 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Cruiser|V}} | | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}} | ||
**{{RequiredSkill|Spaceship Command|II}} | ** {{RequiredSkill|Spaceship Command|II}} | ||
**{{RequiredSkill|Minmatar Destroyer|III}} | ** {{RequiredSkill|Minmatar Destroyer|III}} | ||
***{{RequiredSkill|Minmatar Frigate|III}} | *** {{RequiredSkill|Minmatar Frigate|III}} | ||
****{{RequiredSkill|Spaceship Command|I}} | **** {{RequiredSkill|Spaceship Command|I}} | ||
*{{RequiredSkill|Recon Ships|I}} | * {{RequiredSkill|Recon Ships|I}} | ||
**{{RequiredSkill|Cloaking|IV}} | ** {{RequiredSkill|Cloaking|IV}} | ||
***{{RequiredSkill|CPU Management|IV}} | *** {{RequiredSkill|CPU Management|IV}} | ||
**{{RequiredSkill|Signature Analysis|V}} | ** {{RequiredSkill|Signature Analysis|V}} | ||
***{{RequiredSkill|CPU Management|I}} | *** {{RequiredSkill|CPU Management|I}} | ||
**{{RequiredSkill|Spaceship Command|V}} | ** {{RequiredSkill|Spaceship Command|V}} | ||
**{{RequiredSkill|Electronics Upgrades|V}} | ** {{RequiredSkill|Electronics Upgrades|V}} | ||
***{{RequiredSkill|CPU Management|II}} | *** {{RequiredSkill|CPU Management|II}} | ||
***{{RequiredSkill|Power Grid Management|II}} | *** {{RequiredSkill|Power Grid Management|II}} | ||
| totaltraintime=61d 11h 23m 20s | | totaltraintime=61d 11h 23m 20s | ||
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==Summary== | == Summary == | ||
Alongside its cloaking brother, the [[Rapier]], the '''Huginn''' is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers. | Alongside its cloaking brother, the [[Rapier]], the '''Huginn''' is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers. | ||
By using its webs to hold down small, fast targets, the Huginn can stop [[ | By using its webs to hold down small, fast targets, the Huginn can stop [[tackling]] ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a [[Recon Ships#Combat Recon Ships|Combat Recon Ship]], the Huginn doesn't appear on the [[Directional Scanner]], potentially making its presence a nasty surprise for opponents arriving on grid. | ||
A [[Loki]] can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost. | A [[Loki]] can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost. | ||
==Skills== | == Skills == | ||
Like other Recon ships, the Huginn requires the relevant racial cruiser skill at V; pilots shouldn't undock the Huginn without Recon Ships at IV, and having it trained to V brings out more of the ship's potential. | Like other Recon ships, the Huginn requires the relevant racial cruiser skill at V; pilots shouldn't undock the Huginn without Recon Ships at IV, and having it trained to V brings out more of the ship's potential. | ||
==Tactics== | == Tactics == | ||
The Huginn lacks any bonuses to point and scram range (the business of the Gallente [[Lachesis]] and [[Arazu]]), and webbing a target that isn't pointed actually ''helps'' the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and [[Tackling# | The Huginn lacks any bonuses to point and scram range (the business of the Gallente [[Lachesis]] and [[Arazu]]), and webbing a target that isn't pointed actually ''helps'' the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and [[Tackling#Warp disruption fields|bubbles]] or coordinated tackle from fleetmates work even better. A webbed target has a much harder time burning out of allies' point range or out of a bubble. | ||
Having two webs fitted is desirable: two webs at once can be used to wholly pin one target, or they can be split to slow two targets significantly. One-web fits can be useful, but are limited force multipliers compared to the impact of peer ships such as the Curse and Lachesis. | Having two webs fitted is desirable: two webs at once can be used to wholly pin one target, or they can be split to slow two targets significantly. One-web fits can be useful, but are limited force multipliers compared to the impact of peer ships such as the Curse and Lachesis. | ||
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The target-painting bonus is rarely used in practice, as a Bellicose or a Vigil can do the same job while risking much less ISK; the Vigil even has a painting range bonus absent from the Huginn. | The target-painting bonus is rarely used in practice, as a Bellicose or a Vigil can do the same job while risking much less ISK; the Vigil even has a painting range bonus absent from the Huginn. | ||
==Notes== | == Notes == | ||
In Norse mythology, Huginn is one of Odin's ravens; the [[Muninn]] Heavy Assault cruiser is named for the other raven. | In Norse mythology, Huginn is one of Odin's ravens; the [[Muninn]] Heavy Assault cruiser is named for the other raven. | ||
==Patch History== | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||
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{{ShipsMatrix|expgroup=cruisers}} | {{ShipsMatrix|expgroup=cruisers}} | ||
[[Category:Ship Database]][[Category:Recon Ships]] | |||
[[Category:Ship Database]] | |||
[[Category:Recon Ships]] | |||