Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Stargates: Difference between revisions

From EVE University Wiki
No edit summary
Salartarium (talk | contribs)
m proofreading
Line 1: Line 1:
'''Stargates''' (often just “gates”) in EVE are used to jump from one system to an adjacent system. For most pilots in New Eden, gates are by far the most common way to travel from system to system.
'''Stargates''' (often just “gates”) in EVE are used to jump from one system to an adjacent system. For most pilots in [[New Eden]], gates are by far the most common way to travel from system to system.


== Stargate Type ==
== Stargate Type ==
Line 12: Line 12:
* '''Conduit gate''': conduits constructed by Triglavion Collective, acts as a traditional stargate that offers permanent connections between systems in Pochven.
* '''Conduit gate''': conduits constructed by Triglavion Collective, acts as a traditional stargate that offers permanent connections between systems in Pochven.


Additionally, there are some offline stargates in New Eden with their former routes removed form map:
Additionally, there are some offline stargates in New Eden with their former routes removed from the map:
* '''Disrupted gate''': Stargates sabotaged by Triglavion Collective with mutaplasmids filled their structures, former connections between systems now in Pochven to empire space, permanently closed for interstellar traveling.
* '''Disrupted gate''': Stargates sabotaged by Triglavion Collective with mutaplasmids filled their structures, former connections between systems now in Pochven to empire space, permanently closed for interstellar traveling.


Line 21: Line 21:
== Spawn distance ==
== Spawn distance ==


When you jump into a stargate you will land in the next system, 12 km away from the gate. As stargates have different sizes, the actual radius where someone lands can be huge. To know how far someone jumping into a stargate will land away from someone sitting on a gate at 0, you can just add the size below to the 12km drop-out range.
When you jump into a stargate you will land in the next system, 12 km away from the gate. As stargates have different sizes, the actual radius where someone lands can be huge. To know how far someone jumping into a stargate will land away from someone sitting on a gate at 0, you can add the size below to the 12km drop-out range.


{| class="wikitable" style="text-align: right;"
{| class="wikitable" style="text-align: right;"
Line 76: Line 76:
If you have a [[Timers#Weapon Timer|weapon timer]] because you engaged in PvP combat within the last 60 seconds, you cannot jump through a gate. This means that if you attack someone on a gate and your target does not fire back or use offensive modules, but rather jumps through the gate, you cannot immediately follow.  
If you have a [[Timers#Weapon Timer|weapon timer]] because you engaged in PvP combat within the last 60 seconds, you cannot jump through a gate. This means that if you attack someone on a gate and your target does not fire back or use offensive modules, but rather jumps through the gate, you cannot immediately follow.  


If you have a criminal timer in [[System_security#High_security|high security space]], you cannot jump through a gate unless you are flying a Capsule. This means you cannot use jumpping to avoid CONCORD after commit criminal actions.
If you have a criminal timer in [[System_security#High_security|high security space]], you cannot jump through a gate unless you are flying a Capsule. This means you cannot use jumping to avoid CONCORD after committing criminal actions.


Stagates to high security space can't be used by ships that can fit capital sized ship modules, this includes carriers, force auxiliaries, dreadnoughts, supercapitals, titans and [[Rorqual]]. Capital ships that cannot fit capital sized ship modules are allowed to jump to high security space, this includes freighters and jump freighters. Jumping from high security space is not restricted if the other side is not a high security space.
Stagates to high security space can't be used by ships that can fit capital sized ship modules, this includes carriers, force auxiliaries, dreadnoughts, supercapitals, titans and [[Rorqual]]. Capital ships that cannot fit capital sized ship modules are allowed to jump to high security space, this includes freighters and jump freighters. Jumping from high security space is not restricted if the other side is not a high security space.
Line 82: Line 82:
Most stargates allow anyone to use them, even if they are enemies to the owner faction of the stargate. The only exception is applied to stargates to one of three Triglavion Clade's Home systems (Archee, Kino and Niarja), which require 7.00 standing with Triglavian Collective. Jumping from their home systems is not restricted.
Most stargates allow anyone to use them, even if they are enemies to the owner faction of the stargate. The only exception is applied to stargates to one of three Triglavion Clade's Home systems (Archee, Kino and Niarja), which require 7.00 standing with Triglavian Collective. Jumping from their home systems is not restricted.


If a stargate is disrupted by stellar event or Triglavian activists, it will temporary deactived. Deactived stargates have they glowing particles disappeared, and you cannot use it until it back online. Stargates might only disabled for one side and in this case piolts from the other side can still use it. Most stargate deactivation events lasts 30 minutes.
If a stargate is disrupted by a stellar event or Triglavian activists, it will be temporarily deactivated. Deactivated stargates have their glowing particles disappear, and you cannot use it until it is back online. Stargates might only be disabled for one side and in this case, pilots from the other side can still use it. Most stargate deactivation events last 30 minutes.


== Gate cloak ==
== Gate cloak ==