Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

System security: Difference between revisions

From EVE University Wiki
Turhan Bey (talk | contribs)
m added a couple of references
Line 56: Line 56:
= True Security =
= True Security =


A given system's security level is actually a real number in the range [-1.0, 1.0].  This is known as the system's True Security Level, True-Sec, or Truesec.  It is modified to the value displayed in-game by the following range and rounding rules:
A given system's security level is actually a real number in the range [-1.0, 1.0].  This is known as the system's True Security Level, True-Sec, or Truesec.  It is modified to the value displayed in-game by the following range and rounding rules:<ref name="CCP Explorer">[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1282632&page=1#4 CCP Explorer forum post]</ref>


* [-1.0, 0.0] = nullsec (always 0.0)
* [-1.0, 0.0] = nullsec (always 0.0)
Line 69: Line 69:
In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5.  This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0".  This bug not only caused some confusion (there were sentry guns within apparently nullsec systems) but also some problems in the form of inadvertent security status loss in what seemed like nullsec.
In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5.  This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0".  This bug not only caused some confusion (there were sentry guns within apparently nullsec systems) but also some problems in the form of inadvertent security status loss in what seemed like nullsec.


This bug has been fixed, and the game now uses the rules above.  This ensures that any system displayed as "0.0" is truly nullsec.  Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as nullsec.
This bug has been fixed <ref name="Revelations I">[http://www.eveonline.com/updates/patchnotes.asp?patchlogid=99 Revelations I patch notes]</ref>, and the game now uses the rules above.  This ensures that any system displayed as "0.0" is truly nullsec.  Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as nullsec.
 
 
'''References'''
<references/>