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| Players will learn what [[Exploration skills|skills]] are required to start exploring, what ships and equipment are best for the new explorer, what sorts of areas can be [[probe scanning|located]] using the exploration mechanics, how to use probes to track down hidden exploration sites, and how to use analyzer modules to hack into loot containers in exploration sites. | | Players will learn what [[Exploration skills|skills]] are required to start exploring, what ships and equipment are best for the new explorer, what sorts of areas can be [[probe scanning|located]] using the exploration mechanics, how to use probes to track down hidden exploration sites, and how to use analyzer modules to hack into loot containers in exploration sites. |
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| == TLDR of Exploration ==
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| Exploration can allow a new player to make reportedly 60 mil/hour (circa Q'23 per: [[User:Kismeteer]]). This involves traveling around dangerous parts of space, such as [[Wormhole_sites#Class_1|C1-C3 wormholes]] and Null sec to find [[Relic_and_data_sites|Relic And/Or Data Sites]], and only do High and Low sec exploration for practice due their low incomes. It is recommended you check out the EVE Online academy <ref>EVE Academy: [https://www.eveonline.com/eve-academy/careers/explorer Explorer] uncover ancient relics and hidden pathways outside of the known universe</ref> series on exploration, watch some Youtube videos on how to position probes, learn the [[Hacking|rule of six]], and generally learn how people move around space while dodging enemies. Filaments can assist in this migration, with [[Needlejack_filaments|noise filaments]] being helpful to move to null sec, and [[Pochven#Pochven_Region_Filaments|Pochven filaments]] to move back to high sec. A [[Heron]] is the most popular ship to get started in due to slot layout, but there are the easier to fly [[Sunesis]]/[[Astero]], the more advanced [[Covert Ops]] line, and very advanced [[T3 Cruiser]]s that increase your likelihood of success.
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| == Scanning == | | == Scanning == |