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Salartarium (talk | contribs) m Note on multifit |
Salartarium (talk | contribs) m Typo |
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TiDi affects a node, the hardware hosting a specific region in EVE space. When lots of players start to overload a node, TiDi takes place. This not only keeps a smoother pace, but helps prevent players from lagging out (where their client disconnects). | TiDi affects a node, the hardware hosting a specific region in EVE space. When lots of players start to overload a node, TiDi takes place. This not only keeps a smoother pace, but helps prevent players from lagging out (where their client disconnects). | ||
When TiDi occurs, everything happens in slow motion or "bullet time". Note that TiDi has no effect on [[EVE Server Time]], or on things that depend on it like Industry, Skill Training, or, critically, [[Upwell structures]] repair timers; players in a time-dilated area will see the same time as everyone else in EVE, even though their actions are implemented more slowly. However, time dilation will abort multifit process. | When TiDi occurs, everything happens in slow motion or "bullet time". Note that TiDi has no effect on [[EVE Server Time]], or on things that depend on it like Industry, Skill Training, or, critically, [[Upwell structures]] repair timers; players in a time-dilated area will see the same time as everyone else in EVE, even though their actions are implemented more slowly. However, time dilation will abort the multifit process. | ||
== Icon == | == Icon == | ||