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Template:NPCTableRow/doc: Difference between revisions

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Arin Mara (talk | contribs)
m Analyzed end= parameter, clarified what is valuable loot
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:; drop : If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon [[File:Icon container small.png|24px]] will be created.  
:; drop : If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon [[File:Icon container small.png|24px]] will be created.  
:; cargo : If an NPC leaves behind valuable loot (e.g. faction modules, tech 2 salvage), note it here. A shiny icon [[File:Icon container small green.png|24px]] will be created.  
:; cargo : If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage), note it here. A shiny icon [[File:Icon container small green.png|24px]] will be created.  
:; trigger : If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
:; trigger : If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
:; note : Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
:; note : Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
:; end : Put anythign here (true, yes for example) to automatically include the table closing tags after this row. Only use it on the last row of a table
:; end : Use to include the table closing tags after this row. Any parameter value will add the table closing tag. Only use it on the last row of a table.


; Sample
; Sample