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Smartbombs: Difference between revisions

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{{Weapon Systems Links}}
{{Weapon Systems Links}}


'''Smartbombs''' are point-blank area-of-effect weapons. When fired, they do damage to ''everything'' in a short distance (~10km) around the activating ship, friend or foe. They fill a very niche role within EVE, since they have very specific characteristics that limit their usefulness as a general weapon system. Smartbombs can be used anywhere, but using them in high-security space comes with a ''very high'' risk of hitting innocent passers-by, losing [[security status]], and then being destroyed by [[CONCORD]].
'''Smartbombs''' are point-blank area-of-effect weapons. When fired, they do damage to ''everything'' in a short distance (~10km) around the activating ship, friend or foe. They fill a very niche role within EVE since they have very specific characteristics that limit their usefulness as a general weapon system. Smartbombs can be used anywhere, but using them in high-security space comes with a ''very high'' risk of hitting innocent passers-by, losing [[security status]], and then being destroyed by [[CONCORD]].


There are very few ways to improve smartbombs' performance, apart from good piloting.
There are very few ways to improve smartbombs' performance, apart from good piloting.


== Fitting ==
== Fitting ==
A smartbomb is a ship module that is fitted in a high slot. They come in micro, small, medium, and large sizes, with each size using more power grid and CPU, with increased range and damage output. Smartbombs use considerably more CPU than most turret weapons for the same sized ship, but do not take up a turret or missile hardpoint. This means that they fall under the 'utility' category for high slot modules, meaning that they are sometimes used in an extra high slot available on a ship when all of its turret and missile hardpoints are used.
A smartbomb is a ship module that is fitted in a high slot. They come in micro, small, medium, and large sizes, with each size using more power grid and CPU, with increased range and damage output. Smartbombs use considerably more CPU than most turret weapons for the same sized ship but do not take up a turret or missile hardpoint. This means that they fall under the 'utility' category for high slot modules, meaning that they are sometimes used in an extra high slot available on a ship when all of its turret and missile hardpoints are used.


== Characteristics ==
== Characteristics ==
Smartbombs are different than most damage-dealing ship modules for three reasons. As already mentioned, smartbombs do not use [[hardpoint]]s, like turrets or missile launchers. Secondly, they are not targeted, much like [[bombs]]. However, unlike bombs, the explosion they create originates from the ship, rather than a launched warhead. They damage all ships within the explosion radius apart from the ship which used the smartbomb, however they will ''not'' damage wrecks of destroyed ships. Finally, the damage that smartbombs inflict is not affected by the damaged ships signature radius or speed. Smartbomb damage is only mitigated by resistances and simply not being in the blast radius.
Smartbombs are different than most damage-dealing ship modules for three reasons. As already mentioned, smartbombs do not use [[hardpoint]]s, like turrets or missile launchers. Secondly, they are not targeted, much like [[bombs]]. However, unlike bombs, the explosion they create originates from the ship, rather than a launched warhead. They damage all ships within the explosion radius apart from the ship which used the smartbomb, however, they will ''not'' damage the wrecks of destroyed ships. Finally, the damage that smartbombs inflict is not affected by the damaged ship's signature radius or speed. Smartbomb damage is only mitigated by resistances and simply not being in the blast radius.


Both friends and foes are damaged by smartbombs. Care must be taken in high and low security space not to unintentionally damage structures or ships protected by CONCORD, since this will affect the user's security status, and in high security will result in CONCORD intervention (ie. the destruction of the offending ship). Your own drones, if they are within range, will also be damaged by a smartbomb. In order to activate smartbombs in high security space, you need to set your [[safety settings]] to red.
Both friends and foes are damaged by smartbombs. Care must be taken in high and low security space not to unintentionally damage structures or ships protected by CONCORD, since this will affect the user's security status, and in high security will result in CONCORD intervention (ie. the destruction of the offending ship). Your own drones, if they are within range, will also be damaged by a smartbomb. In order to activate smartbombs in high security space, you need to set your [[safety settings]] to red.


Smartbombs do not damage [[Upwell structures]], nor causing the user get any timer for damage the Upwell Structure.
Smartbombs do not damage [[Upwell structures]], nor cause the user to get any timer for damaging the Upwell Structure.


== Usage ==
== Usage ==
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'''Fitting Skills'''
'''Fitting Skills'''
* {{sk|Weapon Upgrades|mult=yes|price=yes}}: Decreases the CPU needs of smartbomb modules by 5% per level. A fairly important skill, as smartbombs are very cpu intensive. Note that {{sk|Advanced Weapon Upgrades}} does not affect smartbombs, only turrets and launchers.
* {{sk|Weapon Upgrades|mult=yes|price=yes}}: Decreases the CPU needs of smartbomb modules by 5% per level. A fairly important skill, as smartbombs are very CPU intensive. Note that {{sk|Advanced Weapon Upgrades}} does not affect smartbombs, only turrets and launchers.
* Basic fitting skills are important when working with smartbombs, due to their high fitting requirements. Make sure you train {{sk|CPU Management}}, and less importantly for smartbombs, {{sk|Power Grid Management}} to V.
* Basic fitting skills are important when working with smartbombs, due to their high fitting requirements. Make sure you train {{sk|CPU Management}}, and less importantly for smartbombs, {{sk|Power Grid Management}} to V.


== Implants ==
== Implants ==
The '''{{co|wheat|Inherent Implants 'Squire' Energy Pulse Weapons}}''' [[List of Skill Hardwiring Implants|implant range]] is the only way to improve the performance of smartbombs. These plug in to slot 7, and decrease the cycle time of smartbombs by 1-6%. They are available from various military LP stores.
The '''{{co|wheat|Inherent Implants 'Squire' Energy Pulse Weapons}}''' [[List of Skill Hardwiring Implants|implant range]] is the only way to improve the performance of smartbombs. These plug into slot 7, and decrease the cycle time of smartbombs by 1-6%. They are available from various military LP stores.


[[Category:Weapons]]
[[Category:Weapons]]