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==== Exploration ==== | ==== Exploration ==== | ||
* We’ve made some changes to DED sites which can spawn in high-security space (Difficulty 1/10 through to 4/10). Some of those DED sites required keys to be acquired in order to activate certain acceleration gates to move on to the next room of the site. We’ve changed those rooms so now those acceleration gates no longer require keys, and now just require all the pirate NPCs to be killed in the room to progress to the next room. We’ve made this change because with the old keys, if a player warped out of the site, or was destroyed in the site, or simply decided to keep the key, then the site would then often be incompletable by other players and would still persist in the solarsystem until it naturally despawned days later, frustrating explorers who put in effort to scan it down. We’ve opted to only do this for 1/10 through to 4/10 for now to avoid altering PVP balance in the higher rated lowsec/nullsec DED complexes where players can get some level of safety in a site once they’ve made it through the gate that requires a key. | * {{User:Arin Mara/Sandbox/Patch Notes/Template:Patch note status|done|We’ve made some changes to DED sites which can spawn in high-security space (Difficulty 1/10 through to 4/10). Some of those DED sites required keys to be acquired in order to activate certain acceleration gates to move on to the next room of the site. We’ve changed those rooms so now those acceleration gates no longer require keys, and now just require all the pirate NPCs to be killed in the room to progress to the next room. We’ve made this change because with the old keys, if a player warped out of the site, or was destroyed in the site, or simply decided to keep the key, then the site would then often be incompletable by other players and would still persist in the solarsystem until it naturally despawned days later, frustrating explorers who put in effort to scan it down. We’ve opted to only do this for 1/10 through to 4/10 for now to avoid altering PVP balance in the higher rated lowsec/nullsec DED complexes where players can get some level of safety in a site once they’ve made it through the gate that requires a key.}} | ||
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==== Insurgencies ==== | ==== Insurgencies ==== | ||
* If you are enlisted with Angels or Guristas, clicking the faction icon on the character sheet will now open the insurgency window instead of the FW one. | * {{User:Arin Mara/Sandbox/Patch Notes/Template:Patch note status|to do|If you are enlisted with Angels or Guristas, clicking the faction icon on the character sheet will now open the insurgency window instead of the FW one.}} | ||
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==== Graphics ==== | ==== Graphics ==== | ||
* Added an icon to the Insurgency map for the Ice Refinery Heist when it is available in a system. | * {{User:Arin Mara/Sandbox/Patch Notes/Template:Patch note status|ignore|Added an icon to the Insurgency map for the Ice Refinery Heist when it is available in a system.}} | ||
==== Structures & Deployables ==== | ==== Structures & Deployables ==== | ||