m Arin Mara moved page User:Arin Mara/Sandbox/Patch Notes/Patch Notes - Version 21.06 to UniWiki:Patch Notes/Patch Notes - Version 21.06 without leaving a redirect: Patch notes, a component of the UniWiki Patch Notes Lifecycle is ready for its first users |
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The following page will list patch notes for all updates within this release (Version 21.06). We invite you to join the player discussion about the content of this release on EVE Online forums: | The following page will list patch notes for all updates within this release (Version 21.06). We invite you to join the player discussion about the content of this release on EVE Online forums: | ||
* {{PatchNoteStatus|tbd|General Feedback}} | * {{PatchNoteStatus|tbd| General Feedback }} | ||
* {{PatchNoteStatus|tbd|Known Issues}} | * {{PatchNoteStatus|tbd| Known Issues }} | ||
Initial Release Date: | Initial Release Date: | ||
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Last update: | Last update: | ||
2024-01- | 2024-02-08 | ||
🤝 - Indicates a change inspired by the player's feedback or suggestions. | |||
== Patch Notes For 2024-02-08.1 == | |||
=== Features & Changes === | |||
==== Technical ==== | |||
* {{PatchNoteStatus|tbd|The support for macOS 10.14 has ended and it is no longer possible to start the client on this operating system. Please upgrade at least to macOS 10.15.}} | |||
== Patch Notes For 2024-02-01.1 == | |||
=== Features & Changes === | |||
=== Science & Industry === | |||
* {{PatchNoteStatus|tbd|The SCC surcharge component of the Industry Job Installation Fee has been increased from 1.5% to 4%.}} | |||
To learn more about the Industry Job Installation Fee and how it's calculated, you can check out the Viridian Expansion Notes here or over on the EVE University wiki . | |||
== Patch Notes For 2024-01-24.1 == | |||
=== Features & Changes === | |||
==== Miscellaneous ==== | |||
* {{PatchNoteStatus|tbd|Expired the 2023 Crimson Harvest cerebral accelerators and boosters.}} | |||
== Patch Notes For 2024-01-19.1 == | |||
== Patch Notes For 2024-01-18.1 == | |||
== Patch Notes For 2024-01-17.1 == | |||
== Patch Notes For 2024-01-16.1 == | == Patch Notes For 2024-01-16.1 == | ||
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* {{PatchNoteStatus|tbd|Information about the Ambition Modifier can be found ingame in the pirate insurgency guide page in the agency.}} | * {{PatchNoteStatus|tbd|Information about the Ambition Modifier can be found ingame in the pirate insurgency guide page in the agency.}} | ||
* {{PatchNoteStatus|tbd|Added a new insurgency filter to the starmap and the classic starmap.}} | * {{PatchNoteStatus|tbd|Added a new insurgency filter to the starmap and the classic starmap.}} | ||
* {{PatchNoteStatus|tbd|New Graphics, Audio and VFX have been added to Insurgency solarsystems and the pirate FOB to reflect the corruption and suppression state, campaign state and the Ambition Modifier.As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds.}} | * {{PatchNoteStatus|tbd|New Graphics, Audio and VFX have been added to Insurgency solarsystems and the pirate FOB to reflect the corruption and suppression state, campaign state and the Ambition Modifier.}} | ||
* {{PatchNoteStatus|tbd|As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds.}} | |||
* {{PatchNoteStatus|tbd|As suppression goes up, stargates and stations will start to feature police drones and "bobs".}} | * {{PatchNoteStatus|tbd|As suppression goes up, stargates and stations will start to feature police drones and "bobs".}} | ||
* {{PatchNoteStatus|tbd|The Pirate FOB will feature additional VFX as the ambition modifier increases.}} | * {{PatchNoteStatus|tbd|The Pirate FOB will feature additional VFX as the ambition modifier increases.}} | ||
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==== Zarzakh ==== | ==== Zarzakh ==== | ||
* {{PatchNoteStatus|tbd|The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem.These new NPCs will attack militia players, but will otherwise be neutral to capsuleers who choose to keep the peace in Zarzakh. They will engage anyone who has a deathless retribution timer.}} | * {{PatchNoteStatus|tbd|The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem.}} | ||
* {{PatchNoteStatus|tbd|These new NPCs will attack militia players, but will otherwise be neutral to capsuleers who choose to keep the peace in Zarzakh. They will engage anyone who has a deathless retribution timer.}} | |||
* {{PatchNoteStatus|tbd|The Angel Cartel and Guristas Pirates have also deployed new patrols in the surrounding solarsystems of Turnur, G-0Q86 and H-PA29. These NPCs will be friendly to capsuleers who have chosen to enlist with them but will attack anyone else on sight.}} | * {{PatchNoteStatus|tbd|The Angel Cartel and Guristas Pirates have also deployed new patrols in the surrounding solarsystems of Turnur, G-0Q86 and H-PA29. These NPCs will be friendly to capsuleers who have chosen to enlist with them but will attack anyone else on sight.}} | ||
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==== Corporation Projects ==== | ==== Corporation Projects ==== | ||
* {{PatchNoteStatus|tbd|New Project Hangars role.Corporation members with this role will have access to their corporation's Project Hangars.}} | * {{PatchNoteStatus|tbd|New Project Hangars role.}} | ||
* {{PatchNoteStatus|tbd|Project Creation summary.Each collapsed subsection of the project creation form will now display a summary of what was authored in that section.}} | * {{PatchNoteStatus|tbd|Corporation members with this role will have access to their corporation's Project Hangars.}} | ||
* {{PatchNoteStatus|tbd|Project Creation summary.}} | |||
* {{PatchNoteStatus|tbd|Each collapsed subsection of the project creation form will now display a summary of what was authored in that section.}} | |||
* {{PatchNoteStatus|tbd|Updated the details page for Corporation Projects to include a section that shows the ISK value per contribution.}} | * {{PatchNoteStatus|tbd|Updated the details page for Corporation Projects to include a section that shows the ISK value per contribution.}} | ||
* {{PatchNoteStatus|tbd|Info panel entries for corporation projects now show their progress even when collapsed.}} | * {{PatchNoteStatus|tbd|Info panel entries for corporation projects now show their progress even when collapsed.}} | ||
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* {{PatchNoteStatus|tbd|The Winter Nexus event has returned to New Eden! This in-game event will run until downtime on January 4th 2024.}} | * {{PatchNoteStatus|tbd|The Winter Nexus event has returned to New Eden! This in-game event will run until downtime on January 4th 2024.}} | ||
* {{PatchNoteStatus|tbd|Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.}} | * {{PatchNoteStatus|tbd|Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.}} | ||
* {{PatchNoteStatus|tbd|Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.}} | |||
* {{PatchNoteStatus|tbd|Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.}} | * {{PatchNoteStatus|tbd|Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.}} | ||
* {{PatchNoteStatus|tbd|Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.}} | * {{PatchNoteStatus|tbd|Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.}} | ||
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==== Insurgencies ==== | ==== Insurgencies ==== | ||
* {{PatchNoteStatus|tbd|Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.}} | * {{PatchNoteStatus|tbd|Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.}} | ||
* {{PatchNoteStatus|tbd|For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.}} | |||
* {{PatchNoteStatus|tbd|For Guristas Insurgencies, players who are not in the Caldari Militia, Gallente Militia or Guristas Pirates will get a suspect timer for entering outpost raid sites.}} | * {{PatchNoteStatus|tbd|For Guristas Insurgencies, players who are not in the Caldari Militia, Gallente Militia or Guristas Pirates will get a suspect timer for entering outpost raid sites.}} | ||
* {{PatchNoteStatus|tbd|It's no longer possible to enter a gated insurgency site with a Warp Core Stabilizer fitted.}} | * {{PatchNoteStatus|tbd|It's no longer possible to enter a gated insurgency site with a Warp Core Stabilizer fitted.}} | ||
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== Patch Notes For 2023-11-14.1 == | == Patch Notes For 2023-11-14.1 == | ||
Havoc Expansion Notes were given out early, as is the new custom with Expansions, and they can be found here: | Havoc Expansion Notes were given out early, as is the new custom with Expansions, and they can be found here:. | ||