Difference between revisions of "UniWiki:Patch Notes/Patch Notes - Version 21.05"
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== Patch Notes For 2023-08-09.1 == | == Patch Notes For 2023-08-09.1 == | ||
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== Patch Notes For 2023-08-08.1 == | == Patch Notes For 2023-08-08.1 == |
Revision as of 22:03, 8 February 2024
Patch Notes - Version 21.05 are sourced from Patch Notes - Version 21.05.
Patch Notes For 2023-08-10.1
Features & Changes
Structures & Deployables
- To Be Determined - Nanocoating Designs on Upwell structures will no longer be revoked if a structure enters a low-power or abandoned mode but will not be displayed until the structure is back to full power. 🤝
- To Be Determined - Nanocoating Induction License duration will not be affected by structure state changes.🤝
- To Be Determined - Authorized corporation members can now revoke Nanocoating Licenses, including licenses for structures in low power and abandoned mode.
- To Be Determined - When a Nanocoating License is revoked, there are no EverMarks refunded for the remaining duration.
- To Be Determined - Personalization Tab has been removed from Neocom. 🤝
- To Be Determined - SKINR is now accessible from a new tab called SKINR Licenses in the Corporation Window that can be accessed only by Corporation CEOs, Directors, and Brand Managers.
- To Be Determined - Authorized Corporation members can now view all active Nanocoating Induction Licenses per structure and their duration.
Patch Notes For 2023-08-09.1
Patch Notes For 2023-08-08.1
Features & changes
Universe
- To Be Determined - New Billboard adverts added to the rotation.
- To Be Determined - A new batch of Alliance logos have been added to the game.
Patch Notes For 2023-08-02.1
Features & Changes
Homefront Operations
- To Be Determined - Sites will now be redistributed to other systems after they have been completed.
- To Be Determined - Players will now gain a suspect flag when taking aggressive actions against allied Structures in Emergency Aid sites and allied Dreadnoughts in Dread Assault sites.
- To Be Determined - Enemy Haulers within Raid sites can no longer be remote repaired.
- To Be Determined - Adjusted the ECM values of all NPCs appearing within these sites. In most cases, the effectiveness has been greatly reduced.
- To Be Determined - Asteroid mining progress is now displayed within the Info Panel objective for Metaliminal Meteoroid sites.
Patch Notes For 2023-08-01.1
Features & Changes
Factional Warfare
"With the Uprising expansion, factional warfare space needed to be ready to handle a sudden influx of players looking to try out the new content, and so the availability of sites was tuned to prepare for that. This worked out nicely for the initial expansion as we didn't run out of things for people to do. In the following months the initial wave settled into the new and healthy baseline of players we see today, and so we're making some adjustments to the total number of sites in FW space to better fit the current environment. With this rebalance of site availability, we're adjusting the relative frequency of Advanced to Navy sites, bringing those numbers a bit closer to even so it doesn't feel so difficult to find things to do for those players looking to fly T2 or Pirate Faction ships in FW space. We're also adjusting VP values to increase the relative value of larger complexes over smaller ones, as this should better reward the increased investment these sites often involve and drive conflicts over systems to a smaller number of critical objectives, encouraging fights and conflicts between factions looking to seize control."==== Update Details ====
- To Be Determined - Battlefield Victory Point value increased from 500 to 2,000.
- To Be Determined - Victory Point Values of FW complexes have been adjusted to increase the relative value of larger complexes compared to smaller ones.
- To Be Determined - Scout and Small complexes have had their VP decreased slightly, while VP from Mediums and Large complexes has been greatly increased.
- To Be Determined - Distribution of FW complexes has been updated.
- To Be Determined - Large and Medium NVY-1 sites are now roaming spawns. This should make it easier for a group to clear out the sites in a system for a little while without being overwhelmed by respawn rates.
- To Be Determined - Ratio of NVY to ADV sites spawns have been adjusted from a frequency of approximately 3:
1 to slightly below 2:
1. This should help to make it feel better to bring T2 and pirate faction ships into faction warfare space, increasing variety while still preserving the lower investment niche offered by the NVY sites.
- To Be Determined - The number of 5-player complex spawns has been reduced.
- To Be Determined - Overall quantity of FW complex dungeon spawns has been reduced by approximately 30%. For a given set of frontline systems, this will lead to an approximate average of 6.5 FW complexes per system, down from 8.5.
- To Be Determined - Respawn rates of FW complexes have been increased from 15 minutes to 20 minutes in frontline systems, 40 minutes in Command Operations, and 60 minutes in Rearguard systems. Combined with overall increased Victory Point values, theoretical minimum system capture time remains about the same for frontline systems.
- To Be Determined - LP Value multiplier in Rearguard systems has been reduced from 0.5x to 0.01x. Complexes in rearguard systems are primarily intended to be tactical objectives rather than profitable ones and this change should help to discourage automation (bots) without decreasing the tactical value of these sites.
- To Be Determined - Distribution of Operations Centers has been greatly increased, there will now be approximately 2x as many in space. This should make it much easier to find these sites and acquire the items needed to construct propaganda beacons and listening posts.
Victory Point Changes
- To Be Determined - Scout NVY: reduced to 25 from 50
- To Be Determined - Small NVY: reduced to 50 from 60
- To Be Determined - Small ADV: reduced to 75 from 80
- To Be Determined - Medium NVY: increased to 150 from 100
- To Be Determined - Medium ADV: increased to 175 from 110
- To Be Determined - Large NVY: increased to 250 from 120
- To Be Determined - Large ADV: increased to 300 from 150
- To Be Determined - Open Complex: increased to 350 from 200
- To Be Determined - Battlefield: increased to 2000 from 500
Miscellaneous
- To Be Determined - LP and EM Personal DonationsWe are pleased to announce that players can donate LP to any player-owned corporation.
- To Be Determined - Players can also donate EverMarks directly to their corporation or Executive Corporation of an Alliance if the corporation belongs to one. Donations are only possible if the player has been a corporation member for at least 30 days.
- To Be Determined - The same 30 days rule applies to Executive corporation donations. The corporation and the Executive corporation must be part of the same Alliance for at least 30 days to unlock EM transfers.
- To Be Determined - LP and EM donation functionalities are accessible via respectable Wallets.
- To Be Determined - Players cannot donate LPs or EMs to NPC Corporations.
Patch Notes For 2023-07-25.1
Patch Notes For 2023-07-18.1
Patch Notes For 2023-07-13.1
Features & Changes
Homefront Operations
- To Be Determined - Dread Assault sites have been reworked:
- To Be Determined - The charge required for the Dreadnought to enter Siege Mode and fire its lance has been reduced.
- To Be Determined - The total number of lance attacks for the target structure to be destroyed has increased.
- To Be Determined - The duration of the Dreadnought's Siege Mode - during which it cannot have charge transferred to it - has been reduced to 90 seconds from 300 seconds.
- To Be Determined - The amount of charge neutralized by 'Focused' enemies has been increased significantly.
- To Be Determined - The effective hitpoints of 'Focused' and dedicated ECM enemies have been reduced.
- To Be Determined - Contributing players within Emergency Aid sites will now receive additional rewards when their protection target is kept alive at 5 and 10 minutes.
- To Be Determined - The reboot time of arrays within Suspicious Signal sites has been reduced to 90 seconds from 120 seconds.
- To Be Determined - Data fragments can now be looted from hacked arrays within Suspicious Signal sites. These items can be sold to NPC buy orders.
- To Be Determined - Hacking an array within a Suspicious Signal site will have its time until reboot show within the Info Panel.
- To Be Determined - Added additional enemy types that can appear within Abyssal Artifact Recovery sites.
- To Be Determined - Enemies will no longer attack capsules within Abyssal Artifact Recovery sites.
- To Be Determined - Some Sleeper and Rogue Drone enemies within Abyssal Artifact Recovery sites will now target and prioritize drones.
- To Be Determined - The minimum amount a player must contribute to be rewarded within a site has been increased.
- To Be Determined - The respawn time for enemies within all sites has been greatly increased.
- To Be Determined - Rebalanced the energy neutralization amount inflicted by combat NPCs within all relevant sites. Notably, cruiser NPCs have had their values significantly reduced.
- To Be Determined - The orbit ranges of enemies within all sites have been adjusted to better match their weapon ranges.
- To Be Determined - Conversations within all sites have been reworked:
- To Be Determined - If the site is ongoing, instructions on how to complete it now appear when arriving within the area containing the acceleration gate. A more concise reminder is given when arriving within the main combat area.
- To Be Determined - If the site is complete, players will be informed of its state when arriving within the area containing the acceleration gate.
Missions & NPCs
- To Be Determined - Added indicators for when mission objectives are complete within the Info Panel.
Opportunities
- To Be Determined - Any set filters will now persist when the window is closed and re-opened.
- To Be Determined - Added an Expiry timer to mission cards and pages.
- To Be Determined - The mission agent's portrait will now appear in mission cards and their name will display when hovered over.
- To Be Determined - Mission cards will now indicate whether they are offered, active, expired or have all their objectives completed.
Universe
- To Be Determined - Full industry services and office slots have been added to the stations in empire war HQ systems that were built during the Shadow War.
- To Be Determined - Onnamon VI - Caldari Navy Anchorage
- To Be Determined - Mehatoor III - Amarr Navy Anchorage
- To Be Determined - Amo III - Republic Fleet Anchorage
Patch Notes For 2023-07-11.1
Features & Changes
Localization
- To Be Determined - Added localized nanocoating names in Chinese, Japanese and Korean.
Miscellaneous
- To Be Determined - Expired Capsuleer Day XX boosters.
Patch Notes For 2023-07-06.1
Features & Changes
Ecosystem
- To Be Determined - The flat NPC SCC fee for all industry jobs such as Manufacturing, ME & TE research, Copying and Invention has been increased from 0.25% to 0.75%
- To Be Determined - The Temporary 50% Sales Tax Discount from Viridian has now ended. Sales Tax will now be back to the default value of 8% without skills, or 3.6% with perfect skills.
- To Be Determined - Adjusted the Estimated Item Value calculation for T2 Triglavian ships when they are being manufactured so they will now have more realistic values to match the cost of the input materials.
Patch Notes For 2023-07-03.1
Features & Changes
User Interface
- To Be Determined - Fixed loading issue with Evermarks Donation Tab in the Corporation Wallet.
Patch Notes For 2023-06-29.1
Features & Changes
Universe
- To Be Determined - We have updated the in-game billboards with recently submitted player advertisements and removed old advertisements from the rotation.
Patch Notes For 2023-06-28.1
Features & Changes
Miscellaneous
Tranquility Trading Tower Landmark
- To Be Determined - Added a new landmark in Perimeter near the Jita gate.
Patch Notes For 2023-06-27.1
Patch Notes For 2023-06-22.1
Features & Changes
Dedicated LP Tax Rate
- To Be Determined - We have added the ability to set Loyalty Point and NPC Bounty tax rates separately.
EverMarks Corporation Donations
- To Be Determined - Added the ability for corporations within alliances to donate corporation EverMarks to the executive corporation of the alliance they belong to, as long as the corporation has been part of the alliance for at least 30 days.
- To Be Determined - Added the ability for executive corporations to transfer EverMarks to any other corporation that has belonged to their alliance for at least 30 days, allowing holding corporations within alliances that may be responsible for structure management to use SKINR and apply nanocoatings to structures.
SKINR
- To Be Determined - Added an addition of "select all" functionality when selecting which structures to apply nanocoatings to.
Homefront Operations
- To Be Determined - Adjusted the damage and HP values of enemies to better differentiate ship classes, remove outliers, and increase consistency across factions.
- To Be Determined - Some enemies have begun targeting drones deployed by capsuleers within these sites.
- To Be Determined - Enemies should now take noticeably longer to be replaced after a ship within their group is destroyed.
- To Be Determined - Enemies within Dread Assault sites have begun fielding ECM fit ships in an attempt to disrupt capsuleer efforts.
- To Be Determined - Enemy haulers within Raid sites will now undock much more quickly if the previous hauler managed to escape the site.
- To Be Determined - Enemy haulers within Raid sites will take slightly longer to undock if the previous hauler was destroyed.
- To Be Determined - Items dropped by enemy haulers within Raid sites will now be removed from a ship's cargo hold when entering or exiting the site.
- To Be Determined - Added restrictions to prevent the items dropped by enemy Haulers within Raid sites from being placed in any container other than the allied Freighters.
- To Be Determined - Moved the undock location of enemy Haulers within Raid sites to reduce the likelihood of them bumping into their structure.
- To Be Determined - Structures within Suspicious Signal sites should now have higher overall HP.
- To Be Determined - A transmission will now appear informing those within Abyssal Artifact Recovery sites when the warp disruption effect has ended.
Patch Notes For 2023-06-21.1
Features & Changes
Shadow War
Thanks to the efforts of loyalist capsuleers, the Gallente Federation has completed construction of their Interstellar Shipcaster!
- To Be Determined - The Federation Interstellar Shipcaster is located in the Gallente FW HQ system of Intaki, Near Planet IV.
- To Be Determined - To power the activation of the shipcaster, a new Federation Stellar Transmuter has been brought online in the nearby Gisleres system.
- To Be Determined - The Gallente Federation will begin automatically placing Federation Shipcaster Beacon Constructors in warzone systems to enable the construction of Federation Shipcaster Beacons.
- To Be Determined - To construct the Shipcaster Beacons in the target systems, capsuleers can depositNanotransistors,Smartfab Units,
Photon Microprocessors andSelf-Harmonizing Power Cores to theBeacon Constructors. Capsuleers who deposit construction resources will be rewarded with Federal Defense Union loyalty points. When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Gallente to jump through the shipcaster With the big 4 empires having successfully completed their shipcaster projects, the Shadow War is coming to a close.
- To Be Determined - The locations of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes are no longer being broadcasted to Capsuleers by Federal pochven scouting patrols.
- To Be Determined - The empires have expressed low interest in conducting additional research into Stellar Transmuter and TransportRrelay technology, and have spooled down most of their research programs, additionally,mercenaries are no longer being offered lucrative contracts to raid these locations, as such, Research Data Nodes, Waylaid Couriers and Besieged Laboratory sites will no longer appear.
- To Be Determined - Buy Orders for Transport Relay and Stellar Transmuter Datacores, Their components, Mutadaptive Construction Components and Neo-Jadarite have started appearing on black markets throughout the Curse, Venal and Fountain regions.
- To Be Determined - The Shadow War Event UI will be disabled on Thursday; if you still have yet to claim all your rewards from the shadow war event track, please do so now!
Structures & Deployables
- To Be Determined - Adjusted the Minimum Broker Fees that a structure owner could set from 0.5% to 0.0% now that the 0.5% Minimum SCC charge exists.
- To Be Determined - There is a minimum fee of 100 ISK for broker fees charged, even at 0%.
Patch Notes For 2023-06-20.1
Features & Changes
Shadow War
Thanks to the efforts of loyalist Capsuleers, the Gallente Federation has completed construction of their Interstellar Shipcaster!
- To Be Determined - The Federation Interstellar Shipcaster is located in the Gallente FW HQ system of Intaki, Near Planet IV.
- To Be Determined - To power the activation of the Shipcaster, a new Federation Stellar Transmuter has been brought online in the nearby Gisleres system.
- To Be Determined - The Gallente Federation will begin automatically placing Federation Shipcaster Beacon Constructors in warzone systems to enable the construction of Federation Shipcaster Beacons.
- To Be Determined - To construct the Shipcaster Beacons in the target systems, Capsuleers can depositNanotransistors,Smartfab Units,Photon Microprocessors andSelf-Harmonizing Power Cores to theBeacon Constructors. Capsuleers who deposit construction resources will be rewarded with Federal Defense Union loyalty points.
- To Be Determined - When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Gallente to jump through the shipcaster.
With the big 4 empires having successfully completed their shipcaster projects, the Shadow War is coming to a close.
- To Be Determined - The locations of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes are no longer being broadcasted to Capsuleers by empire pochven scouting patrols.
- To Be Determined - The empires have expressed low interest in conducting additional research into stellar transmuter and transport relay technology, and have spooled down most of their research programs, additionally,mercenaries are no longer being offered lucrative contracts to raid these locations, as such, Research Data Nodes, Waylaid Couriers and Besieged Laboratory sites will no longer appear.
- To Be Determined - Buy Orders for Transport Relay and Stellar Transmuter Datacores, their components, Mutadaptive Construction Components and Neo-Jadarite have started appearing on black markets throughout the Curse, Venal and Fountain regions.
- To Be Determined - The Shadow War Event UI will be disabled on Thursday; if you still have yet to claim all your rewards from the shadow war event track, please do so now!
Structures & Deployables:
- To Be Determined - Adjusted the Minimum Broker Fees that a structure owner could set from 0.5% to 0.0% now that the 0.5% Minimum SCC charge exists.
- To Be Determined - Note: There is a minimum fee of 100 ISK for broker fees charged, even at 0%.
Patch Notes For 2023-06-19.1
Features & Changes
Shadow War
- To Be Determined - The Gallente Federation has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.
- To Be Determined - The Federationwill reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Federal Shipcaster Construction Site in Intaki, and the Federal Stellar Construction Site in Gisleres.
Patch Notes For 2023-06-16.1
Features & Changes
==== Shadow War:
Thanks to the efforts of loyalist capsuleers, the Minmatar Republic has completed construction of the third interstellar Shipcaster!
- To Be Determined - The Republic Interstellar Shipcaster is located in the Minmatar FW HQ system of Amo, Near Planet III, Close to the Republic Fleet Anchorage Station.
- To Be Determined - To power the activation of the shipcaster, a new Republic Stellar Transmuter has been brought online in the nearby Barkrik system.
- To Be Determined - The Minmatar Republic will begin automatically placing Republic Shipcaster Beacon Constructors in warzone systems to enable the construction of Republic Shipcaster Beacons.
- To Be Determined - To construct the Shipcaster Beacons in the target systems, Capsuleers can depositNanotransistors,Smartfab Units,Nanomechanical Microprocessors, andSelf-Harmonizing Power Cores to theBeacon Constructors. Capsuleers who deposit construction resources will be rewarded with Tribal Liberation Front loyalty points.
- To Be Determined - When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Minmatar to jump through the shipcaster.
Universe ====
- To Be Determined - We have added a new Scope billboard Ad into the billboard rotation.
Patch Notes For 2023-06-15.2
Patch Notes For 2023-06-15.1
Patch Notes For 2023-06-14.1
Features & Changes
Shadow War
Thanks to the efforts of loyalist Capsuleers, the Amarr Empire has completed construction of the second Interstellar Shipcaster.
- To Be Determined - To power the activation of the shipcaster, a new Imperial Stellar Transmuter has been brought online in the nearby Ohide system.
- To Be Determined - The Amarr Empire will begin automatically placing Imperial Shipcaster Beacon Constructors in warzone systems to enable the construction of Imperial Shipcaster Beacons.
- To Be Determined - To construct the Shipcaster Beacons in the target systems, capsuleers can depositNanotransistors,Smartfab Units, Nanoelectrical Microprocessors, andSelf-Harmonizing Power Cores to theBeacon Constructors. Capsuleers who deposit construction resources will be rewarded with loyalty points.
- To Be Determined - When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Amarr to jump through the shipcaster
The Minmatar Republic has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.
- To Be Determined - The Republic will reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Republic Shipcaster Construction Site in Amo, and the Republic Stellar Construction Site in Barkrik.
Homefront Operations
- To Be Determined - Hauler wrecks within Raid sites can no longer by tractor beamed or destroyed.
- To Be Determined - Updated the Dread Assault info panel UI for clarity by removing unnecessary details.
- To Be Determined - The array objects listed in Suspicious Signal sites will now be ordered alphabetically.
- To Be Determined - The Dreadnoughts within Dread Assault sites will now use their AOE neutralizing effect.
Miscellaneous
- To Be Determined - EverMarks can now be awarded when Daily Challenges are completed for various activities. Three can be completed a day and they can also include Skill Points as rewards as they did previously.
Structures & Deployables
- To Be Determined - Keepstars and Sotiyos, can no longer be anchored in High-Security space.
- To Be Determined - Existing XL Structures will be fully functional, however once they have been unanchored or destroyed they will not be able to be replaced.
Universe
- To Be Determined - We have updated the in-game billboards with recently submitted player advertisements.