Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Planetary Industry P4 & P3: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
Replaced EVEpraisal link with Janice
m Fixed typo
 
Line 3: Line 3:
High Sec has different rules than Lower Sec.  One of them is how to do PI.
High Sec has different rules than Lower Sec.  One of them is how to do PI.


In Lower Sec Space one extracts P0 from the Planet (Aqueous Liquids) and sends it through Factories to produce P1 (Water).  Possible production of P2 o rP3 can also take place.  This is considered passive, and involves minimal time to manage.  Minimal time is minimal ISK.  In High Sec planets are less productive at P0, and the math implies to make P3 or P4.
In Lower Sec Space one extracts P0 from the Planet (Aqueous Liquids) and sends it through Factories to produce P1 (Water).  Possible production of P2 or P3 can also take place.  This is considered passive, and involves minimal time to manage.  Minimal time is minimal ISK.  In High Sec planets are less productive at P0, and the math implies to make P3 or P4.


P4 is a great deal more time, and riskier.  There is Price Risk, that is the risk from buying from the market and selling in the market.  There is Tax Risk, that is the prices one pays to import and export through the Customs Office.  There is Combat Risk, that is pirates / players / Trigs potentially disrupting your haulers flight path.  Increased risk is increased profits, and there is a reward worthy of the committed.
P4 is a great deal more time, and riskier.  There is Price Risk, that is the risk from buying from the market and selling in the market.  There is Tax Risk, that is the prices one pays to import and export through the Customs Office.  There is Combat Risk, that is pirates / players / Trigs potentially disrupting your haulers flight path.  Increased risk is increased profits, and there is a reward worthy of the committed.