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Guide to combat sites: Difference between revisions

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==Static Complexes==
==Static Complexes==
Static Complexes are beacons in space, linked to a deadspace encounter, that are always present and don't despawn when completed. The beacons are visible on the overview and the solar system map. There is a nearby Angel complex in Hardbako called 'Angel Creo-Corp Mining'. It will not allow cruisers or larger ships through the first acceleration gate, so is ideal for a new combat pilot. Each gate after that requires a key that is dropped from a guarded structure:
Static Complexes are beacons in space, linked to a deadspace encounter, that are always present and don't despawn when completed. The beacons are visible on the overview and the solar system map. There is a nearby Angel complex in Hardbako called 'Angel Creo-Corp Mining'. It will not allow cruisers or larger ships through the first acceleration gate, so it is ideal for a new combat pilot. Each gate after that requires a key that is dropped from a guarded structure:
* Deadspace Syncronization HQ for second room key
* Deadspace Syncronization HQ for second room key
* CreoCorp Main Factory for third room key
* CreoCorp Main Factory for third room key
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*Deadspace Control Station
*Deadspace Control Station


==Cosmic Signatures==
==Cosmic Signatures==