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=Insurgent Factions= | =Insurgent Factions= | ||
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|+ Pirate Faction Warfare Corporations | |+ Pirate Faction Warfare Corporations | ||
! Faction !! FW Corporation !! At War With | ! Faction !! FW Corporation !! At War With | ||
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=Insurgency Mechanics= | =Insurgency Mechanics= | ||
Insurgencies are centered around a pirate FOB that spawns near a frontline system in the Faction Warfare zone. | Insurgencies are centered around a pirate FOB that spawns near a frontline system in the Faction Warfare zone. The FOB spawns during an Insurgency's Forecasting phase. During the Forecasting phase the Insurgency sites do not spawn and the FOB remains invulnerable however players may still dock at the FOB or use the Zarzakh shipcaster to travel to the FOB. | ||
At the start of an Insurgency 4 systems near the pirate FOB become vulnerable to the Insurgency and begin spawning sites. | |||
===Corruption and Suppression=== | |||
''See: [[Corruption and Suppression]]'' | |||
Completing Insurgency activities for either the Pirates or the Empires will add to a system's Corruption or Suppression meter respectively. Each level of System Corruption or Suppression adds effects to the system or effects the system's security posture. Once a system reaches Corruption level 3, an adjacent system with a security status between 0.0 and 0.8 will become vulnerable to the Insurgency and will begin spawning sites. | |||
===Victory Conditions=== | |||
''See: [[Ambition modifier]]'' | |||
An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their Ambition Modifier. The baseline number of systems to claim victory is 7, increasing for each victory and decreasing for each defeat. | |||
If the Insurgency reaches their ambition, all systems currently effected by the Insurgency increase their corruption by 1 level (up to a maximum of 5) and the FOB system becomes controlled by the pirates. This will cause the neighboring systems to become frontlines. After a period of time the FOB will despawn and the system will return to it's last owner's control at minimum control levels and with a vulnerable infrastructure hub. | |||
If the Empires reaches their ambition, the pirate FOB will become vulnerable to destruction. The pirate FOB has a single armor reinforcement timer and it's destruction will mark defeat for the pirates. When the pirate forces are defeated, all systems effected by the insurgency will increase their suppression by 1 level (up to a maximum of 5) for some time. | |||
=Insurgency Activities= | =Insurgency Activities= | ||
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|+ Insurgency Activities | |+ Insurgency Activities | ||
! Activity !! Description !! Group Size | ! Activity !! Description !! Group Size | ||