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Angel Cartel stations can be found in the region of Curse. | Angel Cartel stations can be found in the region of Curse. | ||
<h1>Insurgency Mechanics</h1> | |||
Insurgencies are centered around a pirate FOB that spawns near a frontline system in the Faction Warfare zone. The FOB spawns during an Insurgency's Forecasting phase. During the Forecasting phase the Insurgency sites do not spawn and the FOB remains invulnerable however players may still dock at the FOB or use the Zarzakh shipcaster to travel to the FOB. | Insurgencies are centered around a pirate FOB that spawns near a frontline system in the Faction Warfare zone. The FOB spawns during an Insurgency's Forecasting phase. During the Forecasting phase the Insurgency sites do not spawn and the FOB remains invulnerable however players may still dock at the FOB or use the Zarzakh shipcaster to travel to the FOB. | ||
At the start of an Insurgency 4 systems near the pirate FOB become vulnerable to the Insurgency and begin spawning sites. | At the start of an Insurgency 4 systems near the pirate FOB become vulnerable to the Insurgency and begin spawning sites. | ||
<h2>Corruption and Suppression</h2> | |||
{{ | {{Main|Corruption and Suppression}} | ||
Completing Insurgency activities for either the Pirates or the Empires will add to a system's Corruption or Suppression meter respectively. Each level of System Corruption or Suppression adds effects to the system or effects the system's security posture. Once a system reaches Corruption level 3, an adjacent system with a security status between 0.0 and 0.8 will become vulnerable to the Insurgency and will begin spawning sites. | Completing Insurgency activities for either the Pirates or the Empires will add to a system's Corruption or Suppression meter respectively. Each level of System Corruption or Suppression adds effects to the system or effects the system's security posture. Once a system reaches Corruption level 3, an adjacent system with a security status between 0.0 and 0.8 will become vulnerable to the Insurgency and will begin spawning sites. | ||
<h2>Victory Conditions</h2> | |||
{{ | {{Main|Ambition modifier}} | ||
An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their Ambition Modifier. The baseline number of systems to claim victory is 7, increasing for each victory and decreasing for each defeat. | An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their Ambition Modifier. The baseline number of systems to claim victory is 7, increasing for each victory and decreasing for each defeat. | ||