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Added in the Havoc update, Insurgencies add a third faction to both the Gallente-Caldari and Minmatar-Amarr Faction Warfare zones by including the [[Guristas Pirates]] and [[Angel Cartel]] as active participants. | Added in the Havoc update, Insurgencies add a third faction to both the Gallente-Caldari and Minmatar-Amarr Faction Warfare zones by including the [[Guristas Pirates]] and [[Angel Cartel]] as active participants. | ||
<h2>Insurgent Factions</h2> | |||
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Both the Guristas Pirates and Angel Cartel are participants in Faction Warfare alongside the 4 Empires of New Eden. Like the Empire factions, both pirate factions have an NPC Faction Warfare corporation that players can pledge themselves to. The Guristas fight under '''Commando Guri''' and is at war with the Gallente Federation and the Caldari State. The Angel Cartel fights under '''Malakim Zealots''' and is at war with the Minmatar Republic and the Amarr Empire. | Both the Guristas Pirates and Angel Cartel are participants in Faction Warfare alongside the 4 Empires of New Eden. Like the Empire factions, both pirate factions have an NPC Faction Warfare corporation that players can pledge themselves to. The Guristas fight under '''Commando Guri''' and is at war with the Gallente Federation and the Caldari State. The Angel Cartel fights under '''Malakim Zealots''' and is at war with the Minmatar Republic and the Amarr Empire. | ||
<h2>Joining an Insurgent Faction</h2> | |||
Players may pledge themselves to a Faction Warfare pirate faction by going to any station controlled by said faction in addition to '''The Fulcrum''' in the [[Zarzakh]] system. Any player who wishes to pledge themselves to a pirate faction will need a [[NPC standings|standing]] of at least -2.0 with the faction. | Players may pledge themselves to a Faction Warfare pirate faction by going to any station controlled by said faction in addition to '''The Fulcrum''' in the [[Zarzakh]] system. Any player who wishes to pledge themselves to a pirate faction will need a [[NPC standings|standing]] of at least -2.0 with the faction. | ||
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Angel Cartel stations can be found in the region of Curse. | Angel Cartel stations can be found in the region of Curse. | ||
< | <h2>Insurgency</h2> | ||
Insurgencies are centered around a pirate FOB that spawns near a frontline system in the Faction Warfare zone. The FOB spawns during an Insurgency's Forecasting phase. During the Forecasting phase the Insurgency sites do not spawn and the FOB remains invulnerable however players may still dock at the FOB or use the Zarzakh shipcaster to travel to the FOB. | Insurgencies are centered around a pirate FOB that spawns near a frontline system in the Faction Warfare zone. The FOB spawns during an Insurgency's Forecasting phase. During the Forecasting phase the Insurgency sites do not spawn and the FOB remains invulnerable however players may still dock at the FOB or use the Zarzakh shipcaster to travel to the FOB. | ||
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If the Empires reaches their ambition, the pirate FOB will become vulnerable to destruction. The pirate FOB has a single armor reinforcement timer and it's destruction will mark defeat for the pirates. When the pirate forces are defeated, all systems effected by the insurgency will increase their suppression by 1 level (up to a maximum of 5) for some time. | If the Empires reaches their ambition, the pirate FOB will become vulnerable to destruction. The pirate FOB has a single armor reinforcement timer and it's destruction will mark defeat for the pirates. When the pirate forces are defeated, all systems effected by the insurgency will increase their suppression by 1 level (up to a maximum of 5) for some time. | ||
< | <h2>Insurgency Activities</h2> | ||
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|+ Insurgency Activities | |+ Insurgency Activities | ||