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Added in the Havoc update, Insurgencies add a third faction to both the Gallente-Caldari and Minmatar-Amarr Faction Warfare zones by including the [[Guristas Pirates]] and [[Angel Cartel]] as active participants.
Added in the Havoc update, Insurgencies add a third faction to both the Gallente-Caldari and Minmatar-Amarr Faction Warfare zones by including the [[Guristas Pirates]] and [[Angel Cartel]] as active participants.


<h2>Insurgent Factions</h2>
== Insurgent Factions ==
 
{| class="wikitable"  style="float:right; margin-left: 10px; width: 25%; text-align: center"
{| class="wikitable"  style="float:right; margin-left: 10px; width: 25%; text-align: center"
|+ Pirate Faction Warfare Corporations
|+ Pirate Faction Warfare Corporations
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| Angel Cartel || Malakim Zealots || Minmatar Republic, Amarr Empire
| Angel Cartel || Malakim Zealots || Minmatar Republic, Amarr Empire
|}
|}
Both the Guristas Pirates and Angel Cartel are participants in Faction Warfare alongside the 4 Empires of New Eden. Like the Empire factions, both pirate factions have an NPC Faction Warfare corporation that players can pledge themselves to. The Guristas fight under '''Commando Guri''' and are at war with the Gallente Federation and the Caldari State. The Angel Cartel fights under '''Malakim Zealots''' and is at war with the Minmatar Republic and the Amarr Empire.
Both the Guristas Pirates and Angel Cartel are participants in Faction Warfare alongside the 4 Empires of New Eden. Like the Empire factions, both pirate factions have an NPC Faction Warfare corporation that players can pledge themselves to. The Guristas fight under '''Commando Guri''' and are at war with the Gallente Federation and the Caldari State. The Angel Cartel fights under '''Malakim Zealots''' and is at war with the Minmatar Republic and the Amarr Empire.


<h2>Joining an Insurgent Faction</h2>
 
[[File:AgencyPirateInsurgencyUI.png|thumb|Example of an in-progress Pirate Insurgency. In this case we can see the Corruption and Suppression values for the effective system. We also can tell that for this Insurgency to end, either the Empires need to fully Suppress 7 systems or that the Guristas Pirates need to Corrupt 20 Systems as a result of the Pirate's having an Ambition modifier.|512px]]
 
== Joining an Insurgent Faction ==
Players may pledge themselves to a Faction Warfare pirate faction by going to any station controlled by said faction in addition to '''The Fulcrum''' in the [[Zarzakh]] system. Any player who wishes to pledge themselves to a pirate faction will need a [[NPC standings|standing]] of at least -2.0 with the faction.
Players may pledge themselves to a Faction Warfare pirate faction by going to any station controlled by said faction in addition to '''The Fulcrum''' in the [[Zarzakh]] system. Any player who wishes to pledge themselves to a pirate faction will need a [[NPC standings|standing]] of at least -2.0 with the faction.


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Angel Cartel stations can be found in the region of Curse.
Angel Cartel stations can be found in the region of Curse.
 
== Insurgency ==
<h2>Insurgency</h2>
Insurgencies are centered around a [[Forward Operating Base|pirate Forward Operating Base]] (also referred to as a <b>Pirate FOB</b>) that spawns near a frontline system in the Faction Warfare zone. The FOB spawns during an Insurgency's Forecasting phase. During the Forecasting phase the Insurgency sites do not spawn and the FOB remains invulnerable however players may still dock at the FOB or use the Zarzakh shipcaster to travel to the FOB.
[[File:AgencyPirateInsurgencyUI.png|thumb|Example of an in-progress Pirate Insurgency.|512px]]
Insurgencies are centered around a [[Forward Operating Base|pirate FOB]] that spawns near a frontline system in the Faction Warfare zone. The FOB spawns during an Insurgency's Forecasting phase. During the Forecasting phase the Insurgency sites do not spawn and the FOB remains invulnerable however players may still dock at the FOB or use the Zarzakh shipcaster to travel to the FOB.


At the start of an Insurgency 4 systems near the pirate FOB become vulnerable to the Insurgency and begin spawning sites.
At the start of an Insurgency 4 systems near the pirate FOB become vulnerable to the Insurgency and begin spawning sites.


<h3>Corruption and Suppression</h3>
=== Corruption and Suppression ===
{{Main|Corruption and Suppression}}
{{Main|Corruption and Suppression}}


Completing Insurgency activities for either the Pirates or the Empires will add to a system's Corruption or Suppression meter respectively. Each level of System Corruption or Suppression adds effects to the system or effects the system's security posture. Once a system reaches Corruption level 3, an adjacent system with a security status between {{ColorSecurityRating|0.0}} and {{ColorSecurityRating|0.8}} will become vulnerable to the Insurgency and will begin spawning sites.
Completing Insurgency activities for either the Pirates or the Empires will add to a system's Corruption or Suppression meter respectively. Each level of System Corruption or Suppression adds effects to the system or effects the system's security posture. Once a system reaches Corruption level 3, an adjacent system with a security status between {{ColorSecurityRating|0.0}} and {{ColorSecurityRating|0.8}} will become vulnerable to the Insurgency and will begin spawning sites.


<h3>Victory Conditions</h3>
=== Victory Conditions ===
{{Main|Ambition modifier}}
{{See also|Ambition modifier}}


An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their Ambition Modifier. The baseline number of systems to claim victory is 7, increasing for each victory and decreasing for each defeat.
An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their Ambition Modifier. The baseline number of systems to claim victory is 7, increasing for each victory and decreasing for each defeat.
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If the Empires reaches their ambition, the pirate FOB will become vulnerable to destruction. The pirate FOB has a single armor reinforcement timer and it's destruction will mark defeat for the pirates. When the pirate forces are defeated, all systems effected by the insurgency will increase their suppression by 1 level (up to a maximum of 5) for some time.
If the Empires reaches their ambition, the pirate FOB will become vulnerable to destruction. The pirate FOB has a single armor reinforcement timer and it's destruction will mark defeat for the pirates. When the pirate forces are defeated, all systems effected by the insurgency will increase their suppression by 1 level (up to a maximum of 5) for some time.


<h2>Insurgency Activities</h2>
== Insurgency Activities ==
{| class="wikitable"  style="float:right; margin-left: 10px; width: 25%; text-align: center"
{| class="wikitable"  style="float:right; margin-left: 10px; width: 25%; text-align: center"
|+ Insurgency Activities
|+ Insurgency Activities
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Completing activities for the Insurgency or the Empires adds to a system's Corruption or Suppression level respectively. Some activities may only spawn at later corruption stages, in pirate FOB systems or in systems with an Empire Interstellar Shipcaster.
Completing activities for the Insurgency or the Empires adds to a system's Corruption or Suppression level respectively. Some activities may only spawn at later corruption stages, in pirate FOB systems or in systems with an Empire Interstellar Shipcaster.


<h3>Corporate Outpost Raid</h3>
=== Corporate Outpost Raid ===
The Corporate Outpost Raid has players enter the complex and maintain supremacy to claim the complex for their faction.
The Corporate Outpost Raid has players enter the complex and maintain supremacy to claim the complex for their faction.


<h3>Mining Op Ambush</h3>
=== Mining Op Ambush ===
The Mining Op Ambush sees players attacking or defending an ORE Rorqual for a timer duration. During this activity NPC Insurgent and Mordus Legion ships will warp in to tackle the Rorqual or attack the tackling ships.  
The Mining Op Ambush sees players attacking or defending an ORE Rorqual for a timer duration. During this activity NPC Insurgent and Mordus Legion ships will warp in to tackle the Rorqual or attack the tackling ships.  


<h3>Ice Refinery Heist</h3>
=== Ice Refinery Heist ===
The Ice Refinery Heist has players escort automated Fuel tankers to their score zone while preventing the opposing team from doing the same.
The Ice Refinery Heist has players escort automated Fuel tankers to their score zone while preventing the opposing team from doing the same.


<h3>Pirate Laundering Facilities and Counter Insurgency Outposts</h3>
=== Pirate Laundering Facilities and Counter Insurgency Outposts ===
Pirate Laundering Facilities and Counter Insurgency Outposts allow redemption of special loot from defeating NPCs in an Insurgency system for reward crates.
Pirate Laundering Facilities and Counter Insurgency Outposts allow redemption of special loot from defeating NPCs in an Insurgency system for reward crates.


<h2> External Links </h2>
== External Links ==
* [https://www.eveonline.com/news/view/havoc-expansion-notes |Havoc Expansion Notes] - Introduced Insurgencies
* [https://www.eveonline.com/news/view/havoc-expansion-notes |Havoc Expansion Notes] - Introduced Insurgencies
* [https://www.eveonline.com/news/view/equinox-expansion-notes |Equinox Expansion Notes] - Biased spawns towards conflict zones rather than rearguard systems
* [https://www.eveonline.com/news/view/equinox-expansion-notes |Equinox Expansion Notes] - Biased spawns towards conflict zones rather than rearguard systems


{{FactionWarfareNav}}
{{FactionWarfareNav}}