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: Just ask so in the #wiki channel on Discord. | : Just ask so in the #wiki channel on Discord. | ||
: First remark. "Biased spawns towards conflict zones rather than rearguard systems" Noob hat on - What are conflict zones and rearguard systems? -- [[User:Evon R'al|Evon R'all]] ([[User talk:Evon R'al|talk]]) 15:22, 16 July 2024 (UTC) | : First remark. "Biased spawns towards conflict zones rather than rearguard systems" Noob hat on - What are conflict zones and rearguard systems? -- [[User:Evon R'al|Evon R'all]] ([[User talk:Evon R'al|talk]]) 15:22, 16 July 2024 (UTC) | ||
:: Good catch, conflict zone should be Frontline systems. Frontline systems are systems that are adjacent to an enemy held system. Rearguard systems are FW systems that aren't adjacent to a enemy held system or a friendly Frontline system. I don't think these terms should be defined here though, as they are terms that are used by Faction Warfare as a whole. [[User:Piscine Martin Yu|Piscine Martin Yu]] ([[User talk:Piscine Martin Yu|talk]]) 16:48, 16 July 2024 (UTC) | |||