Difference between revisions of "Warp core strength"
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A ship's '''warp core strength''' is its ability to resist [[Tackling|warp disruption]]. Most ships have a warp core strength of zero, with the exceptions listed below. The only module that increases warp core strength is the Warp Core Stabilizer (or stab). | A ship's '''warp core strength''' is its ability to resist [[Tackling|warp disruption]]. Most ships have a warp core strength of zero, with the exceptions listed below. The only module that increases warp core strength is the Warp Core Stabilizer (or stab). | ||
− | Note that there are two classes of warp disruption: '''point disruption''' caused by warp disrupters and warp scrambers and '''field disruption''' caused by bubbles. Point disruption from modules causes between 1 and | + | Note that there are two classes of warp disruption: '''point disruption''' caused by warp disrupters and warp scrambers and '''field disruption''' caused by bubbles. Point disruption from modules causes between 1 and 10 points of warp disruption while field disruption is effectively infinite points in a finite area. |
= Warp core strength = | = Warp core strength = |
Latest revision as of 12:00, 22 August 2024
A ship's warp core strength is its ability to resist warp disruption. Most ships have a warp core strength of zero, with the exceptions listed below. The only module that increases warp core strength is the Warp Core Stabilizer (or stab).
Note that there are two classes of warp disruption: point disruption caused by warp disrupters and warp scrambers and field disruption caused by bubbles. Point disruption from modules causes between 1 and 10 points of warp disruption while field disruption is effectively infinite points in a finite area.
Warp core strength
The following ships have +2 to warp core strength as a role bonus:
Supercarriers and Titans have skill-based warp core strength bonuses.
The only module that increases warp core strength is the warp core stabilizer, an activated low slot module that cannot be stacked. All warp core stabilizers give +2 warp core strength when activated. Warp core stabilizers can be activated while under gate cloak.
While fitted, warp core stabilizers have large penalties to drone bandwidth, scan resolution, and targeting range, making them effectively unusable for combat ships.
A long, long time ago... |
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Great Escape Update 19.04 - 2021-05-18 Warp Core Stabilizers used to be passive modules with a permanent stabilizing effect. |
Field disruption immunity
All shuttles have a role bonus for field disruption immunity.
The following ship classes can fit the interdiction nullifier module, an activated high slot module that cannot be stacked. This module provides immunity to warp disruption fields while activated. Interdiction nullifiers can be activated while under gate cloak.
Warp core stabilizer usage
Point diruption and field disruption affect ships attempting to enter warp in the same way. The module must be active while the ship is actually attempting to enter warp. If a ship is being warp disrupted when the warp command is given, the ship will align to the target instead and another warp command must be given with the module active.
The simplest way to use a warp core stabilizer or interdiction nullifier is to make sure that the duration of the stab is longer than the ships align time. Activate module then click warp.
For ships with a higher align time than warp core stabilizer duration, a small amount of timing is required to start the align, pause, then activate the stab, then give the warp command.