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| The Coercer, in particular, is preferred because lasers deal more damage in orbital strikes. Additionally, laser ammo can be switched almost instantly should the need arise and pilots can have a quicker reaction time to deal with hostile ships warping to grid. Thus, a PvP fit Coercer is optimal, see the example fit below. | | The Coercer, in particular, is preferred because lasers deal more damage in orbital strikes. Additionally, laser ammo can be switched almost instantly should the need arise and pilots can have a quicker reaction time to deal with hostile ships warping to grid. Thus, a PvP fit Coercer is optimal. |
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| {{ShipFitting
| |
| | ship=Coercer
| |
| | shipTypeID=16236
| |
| | fitName=Orbital Support
| |
| | fitID=Orbital-Support
| |
| | low1name=400mm Steel Plates II
| |
| | low1typeID=20349
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| | low2name=Damage Control II
| |
| | low2typeID=2048
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| | low3name=Small Ancillary Armor Repairer, Nanite Repair Paste
| |
| | low3typeID=33076
| |
| | charge1name=Nanite Repair Paste x26
| |
| | charge1typeID=28668
| |
| | mid1name=1MN Y-S8 Compact Afterburner
| |
| | mid1typeID=6001
| |
| | mid2name=Fleeting Propulsion Inhibitor I
| |
| | mid2typeID=4027
| |
| | high1name=Gatling Pulse Laser II, Orbital Laser S
| |
| | high1typeID=3017
| |
| | charge2name=Orbital Laser S x1
| |
| | charge2typeID=32799
| |
| | high2name=Gatling Pulse Laser II, Orbital Laser S
| |
| | high2typeID=3017
| |
| | high3name=Gatling Pulse Laser II, Orbital Laser S
| |
| | high3typeID=3017
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| | high4name=Gatling Pulse Laser II, Orbital Laser S
| |
| | high4typeID=3017
| |
| | high5name=Gatling Pulse Laser II, Orbital Laser S
| |
| | high5typeID=3017
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| | high6name=Gatling Pulse Laser II, Orbital Laser S
| |
| | high6typeID=3017
| |
| | high7name=Gatling Pulse Laser II, Orbital Laser S
| |
| | high7typeID=3017
| |
| | high8name=Gatling Pulse Laser II, Orbital Laser S
| |
| | high8typeID=3017
| |
| | rig1name=Small Energy Collision Accelerator I
| |
| | rig1typeID=31454
| |
| | rig2name=Small Energy Locus Coordinator I
| |
| | rig2typeID=31478
| |
| | rig3name=Small Energy Locus Coordinator I
| |
| | rig3typeID=31478
| |
| | charge3name=Scorch S x8
| |
| | charge3typeID=12563
| |
| | charge4name=Conflagration S x8
| |
| | charge4typeID=12565
| |
| | charge5name=open
| |
| | skills=
| |
| | showSKILLS=N
| |
| | notes=Orbital ammo can be fitted on T1 guns</li><li>The metal level of the gun doesn't affect the damage output for orbital strikes</li><li>Damage bonuses do not affect the damage output for orbital strikes</li><li>Lasers deal more damage than any other orbital ammo type</li><li>The number of guns directly influence the amount of damage, thus guns should be grouped for maximum damage output
| |
| | showNOTES=Y
| |
| | difficulty=1
| |
| | warsop=A
| |
| | warsopReason=
| |
| | version=PARALLAX 1.0
| |
| | showTOC=Y
| |
| | shipDNA=16236:20349;1:2048;1:33076;1:28668;26:6001;1:4027;1:3017;8:32799;1:31454;1:31478;2:12563;8:12565;8::
| |
| | fleetup=
| |
| }}
| |
| ==Performing Orbital Strikes== | | ==Performing Orbital Strikes== |
| [[File:Districtconnection.png|400px|thumb|right|Connecting to a planet's battle district]] | | [[File:Districtconnection.png|400px|thumb|right|Connecting to a planet's battle district]] |