Difference between revisions of "Valravn"

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(Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.)
 
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| extrahold4=  
 
| extrahold4=  
  
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| quote= Never again the long night!
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| quote_attribution= Valklear General Kril Efrit
 
| info= ''”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”''<br>
 
| info= ''”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”''<br>
 
&nbsp;– ''Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125''
 
&nbsp;– ''Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125''
  
 
The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.
 
The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.
 
Developer : Thukker Mix
 
 
Thukker spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukker's unique needs.
 
 
| bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br>
 
| bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br>
 
10% bonus to Capital Projectile Turret falloff range<br>
 
10% bonus to Capital Projectile Turret falloff range<br>

Latest revision as of 05:55, 18 November 2024

EVE University Database
 
Ship Database
Valravn
CornerT2h.png
?size=256&.png
Minmatar Republic
Minmatar Republic
Lancer Dreadnoughts
Naglfar Class
RELATED UNI-WIKI REFERENCES
Never again the long night!
– Valklear General Kril Efrit


”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
 – Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125

The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.

SHIP BONUSES

Minmatar Dreadnought bonuses (per skill level):
10% bonus to Capital Projectile Turret falloff range
5% bonus to Shield Booster and Armor Repairer amount
Lancer Dreadnought bonuses (per skill level):
10% Bonus to Disruptive Lance damage
20% Bonus to Disruptive Lance maximum range
Role Bonus:
• Can fit a Siege module
• Can fit a Disruptor Lance
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Naglfar
Naglfar.jpg
Naglfar
Dreadnoughts Naglfar Class
Icon hi slot.png5 (0/3) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png460,000 MW Icon cpu.png740 tf
Icon velocity.png80 m/sec
Icon capacity.png2,900 m³
, Naglfar Fleet Issue
Naglfar Fleet Issue.jpg
CornerTFs.png
Naglfar Fleet Issue
Faction Dreadnoughts Naglfar Class
Icon hi slot.png6 (0/3) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png640,000 MW Icon cpu.png900 tf
Icon velocity.png80 m/sec
Icon capacity.png2,900 m³

Ship Attributes

Fittings
Powergrid
powergrid
600,000 MW
CPU
cpu output
900 tf
Capacitor
capacitor
60,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
6
Rig
rigs
2
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/s
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
78.6 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
92,5 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
39
Sig. Radius
signature radius
11,800 m
Scan Res.
scan resolution
95 mm
Structure
Structure Hitpoints
structure hitpoints
100,000
Mass
ship mass
1,260,000,000,kg
Volume
ship volume
15,500,000  m3
Cargo Capacity
cargo capacity
3,650  m3
Fuel Capacity
capacity
20,000  m3
Ship Maintenance Bay Capacity
capacity
1,000,000  m3
Fleet Hangar Capacity
capacity
10,000  m3
Armor
Armor Hitpoints
armor hitpoints
100,000
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
43.13
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
100,000 HP
Shield Resistances
EM
electromagnetic resistance
25
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

TBA

Skills

Further information about additional or recommended skills to pilot Valravn for a specific or its common role(s) can be written here.

Tactics

No sub-article about Valravn roles or piloting tactics. You can write them here.

Notes

You can add notes about Valravn here.

Patch History