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==== Military Upgrades ====
==== Military Upgrades ====
These upgrades confer bonuses to the presence of combat sites appearing within the system. They rely on the security status of the system with lower security systems providing more combat sites. When a site is completed, it will respawn after a set amount of time. There are three levels of each upgrade with high-level types providing faster site respawn times at the cost of more power and workforce.  
These upgrades confer bonuses to the presence of combat sites appearing within the system. They rely on the security status of the system with lower security systems providing more combat sites and higher security systems providing fewer sites. When a site is completed, it will respawn after a set amount of time. There are three levels of each upgrade with high-level types providing faster site respawn times at the cost of more power and workforce.  


Available Upgrades:  
Available Upgrades:  
Line 77: Line 77:
* Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges and dens.
* Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges and dens.


== Power, Workforce, and Reagents ==
One major and one minor upgrade can be online at the same time. System security statuses are split into ranges, with all systems in a given range providing the same number of sites.  
 
With the advent of Equinox[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades], systems now have more requirements to upgrade the space around them. These requirements can be physical items such as Reagents or in-system effects such as power and workforce.
 
Workforce comes from temperate, barren, and oceanic planets. Workforce is "harvested" by orbital skyhooks and can be "moved" from system to system provided that the same alliance owns all the systems between the origin and destination.  
 
Power comes from suns and plasma, storm, and gas planets. The power that the sun in-system provides is determined by the sun type. Power from planets can only be harvested by skyhooks.
 
Reagents are harvested from planets automatically by skyhooks. Superionic ice comes from ice planets and magmatic gas comes from lava planets.
 
=== System Upgrades ===
Power and workforce allow a sov holder to online upgrades. A low power system, like QX-LIJ[https://evemaps.dotlan.net/system/QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. Power can not change; once all eligible planets have skyhooks, the power of the system is maxed.
 
Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems.  When these structures are reffed, it can cause interruption in structures in the system they are transferring to.
 
Some upgrades require the superionic ice and magmatic gas from planets to be inserted into the sov hub to be online and stay online.
 
The most recent list of values for this new content are below, based on the latest CCP News article[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades].  Later patch notes tweaked these values[https://www.eveonline.com/news/view/patch-notes-version-22-01?utm_source=launcher&origin=launcher&utm_content=en#h2-1]
 
{| border="1" cellspacing="1" summary="Ore Summary Table" cellpadding="1" width="640" class="wikitable sortable"
! data-sort-type="text" scope="col" style="width: 30%"| Upgrade Name
! data-sort-type="number" scope="col" | Power
! data-sort-type="number" scope="col" | Workforce
! data-sort-type="number" scope="col" | Superionic Ice / Hour
! data-sort-type="number" scope="col" | Magmatic Gas / Hour
! data-sort-type="number" scope="col" | Startup Cost
|-
| align="left" | Supercapital Construction Facilities
| align="left" | 1750
| align="left" | 17500
| align="left" | 90
| align="left" | 0
| align="left" | 5305
|-
| align="left" | Advanced Logistics Network
| align="left" | 500
| align="left" | 18100
| align="left" | 25
| align="left" | 0
| align="left" | 1770
|-
| align="left" | Cynosural Suppression
| align="left" | 250
| align="left" | 4500
| align="left" | 0
| align="left" | 205
| align="left" | 82600
|-
| align="left" | Cynosural Navigation
| align="left" | 250
| align="left" | 1500
| align="left" | 0
| align="left" | 205
| align="left" | 62000
|-
| align="left" | Minor Threat Detection Array 1
| align="left" | 200
| align="left" | 1800
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Minor Threat Detection Array 2
| align="left" | 500
| align="left" | 3800
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Minor Threat Detection Array 3
| align="left" | 700
| align="left" | 5400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Major Threat Detection Array 1
| align="left" | 400
| align="left" | 2700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Major Threat Detection Array 2
| align="left" | 900
| align="left" | 5400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Major Threat Detection Array 3
| align="left" | 1300
| align="left" | 7300
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Tritanium Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Tritanium Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Pyerite Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Pyerite Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Mexallon Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Mexallon Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Isogen Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Isogen Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Nocxium Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Nocxium Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Zydrine Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Zydrine Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Megacyte Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Megacyte Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|}
 
Note that [https://evemaps.dotlan.net/ Dotlan] has added power and workforce.
 
=== Security bands ===
 
[[Security status]] (aka True sec) create security bands split by increments.  The better bands will spawn greater numbers of rats in lower security systems naturally.  The new Major and Minor Threat Detection systems with levels 1 through 3 will greatly increase the numbers of ratting anomalies based on the low sec status in the systems.  This can be important for maintaining ADMs and having players in space.  Only one major and one minor can be per system.  The smallest systems of 650 power can only support one major 1, or one minor 1 or 2, for instance.  But no other upgrades can be used effectively there.


These numbers provided by patch notes from CCP[https://www.eveonline.com/news/view/patch-notes-version-22-01].
These numbers provided by patch notes from CCP[https://www.eveonline.com/news/view/patch-notes-version-22-01].
Line 636: Line 436:
3x Drone Squad</pre>
3x Drone Squad</pre>
|}
|}
== Power, Workforce, and Reagents ==
With the advent of Equinox[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades], systems now have more requirements to upgrade the space around them. These requirements can be physical items such as Reagents or in-system effects such as power and workforce.
Workforce comes from temperate, barren, and oceanic planets. Workforce is "harvested" by orbital skyhooks and can be "moved" from system to system provided that the same alliance owns all the systems between the origin and destination.
Power comes from suns and plasma, storm, and gas planets. The power that the sun in-system provides is determined by the sun type. Power from planets can only be harvested by skyhooks.
Reagents are harvested from planets automatically by skyhooks. Superionic ice comes from ice planets and magmatic gas comes from lava planets.
=== System Upgrades ===
Power and workforce allow a sov holder to online upgrades. A low power system, like QX-LIJ[https://evemaps.dotlan.net/system/QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. Power can not change; once all eligible planets have skyhooks, the power of the system is maxed.
Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems.  When these structures are reffed, it can cause interruption in structures in the system they are transferring to.
Some upgrades require the superionic ice and magmatic gas from planets to be inserted into the sov hub to be online and stay online.
The most recent list of values for this new content are below, based on the latest CCP News article[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades].  Later patch notes tweaked these values[https://www.eveonline.com/news/view/patch-notes-version-22-01?utm_source=launcher&origin=launcher&utm_content=en#h2-1]
{| border="1" cellspacing="1" summary="Ore Summary Table" cellpadding="1" width="640" class="wikitable sortable"
! data-sort-type="text" scope="col" style="width: 30%"| Upgrade Name
! data-sort-type="number" scope="col" | Power
! data-sort-type="number" scope="col" | Workforce
! data-sort-type="number" scope="col" | Superionic Ice / Hour
! data-sort-type="number" scope="col" | Magmatic Gas / Hour
! data-sort-type="number" scope="col" | Startup Cost
|-
| align="left" | Supercapital Construction Facilities
| align="left" | 1750
| align="left" | 17500
| align="left" | 90
| align="left" | 0
| align="left" | 5305
|-
| align="left" | Advanced Logistics Network
| align="left" | 500
| align="left" | 18100
| align="left" | 25
| align="left" | 0
| align="left" | 1770
|-
| align="left" | Cynosural Suppression
| align="left" | 250
| align="left" | 4500
| align="left" | 0
| align="left" | 205
| align="left" | 82600
|-
| align="left" | Cynosural Navigation
| align="left" | 250
| align="left" | 1500
| align="left" | 0
| align="left" | 205
| align="left" | 62000
|-
| align="left" | Minor Threat Detection Array 1
| align="left" | 200
| align="left" | 1800
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Minor Threat Detection Array 2
| align="left" | 500
| align="left" | 3800
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Minor Threat Detection Array 3
| align="left" | 700
| align="left" | 5400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Major Threat Detection Array 1
| align="left" | 400
| align="left" | 2700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Major Threat Detection Array 2
| align="left" | 900
| align="left" | 5400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Major Threat Detection Array 3
| align="left" | 1300
| align="left" | 7300
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Tritanium Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Tritanium Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Pyerite Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Pyerite Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Mexallon Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Mexallon Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Isogen Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Isogen Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Nocxium Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Nocxium Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Zydrine Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Zydrine Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Megacyte Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Megacyte Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|}
Note that [https://evemaps.dotlan.net/ Dotlan] has added power and workforce.
=== Security bands ===
[[Security status]] (aka True sec) create security bands split by increments.  The better bands will spawn greater numbers of rats in lower security systems naturally.  The new Major and Minor Threat Detection systems with levels 1 through 3 will greatly increase the numbers of ratting anomalies based on the low sec status in the systems.  This can be important for maintaining ADMs and having players in space.  Only one major and one minor can be per system.  The smallest systems of 650 power can only support one major 1, or one minor 1 or 2, for instance.  But no other upgrades can be used effectively there.


== Claiming Sovereignty ==
== Claiming Sovereignty ==