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User:Ellis Ofsol/Draft:Metaliminal Meteoroid: Difference between revisions

From EVE University Wiki
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== Mission details ==<!-- General introduction without going into a walkthrough style. Something that applies to all regional missions of there are regional differences
== Mission details ==<!-- General introduction without going into a walkthrough style. Something that applies to all regional missions of there are regional differences
  -->
  -->
Mining sites found in Gallente space. Operation takes place in deadspace pocket with an acceleration gate that will pass: T1 Frigate (including Navy), T1 Destroyer (including Navy), T1 Cruiser, some T1 Haulers and the Noctis.
[[File:Metaliminal Meteoroid- Caldari Mining.jpg|left|thumb|Metaliminal Meteoroid: Caldari Mining]]
The objective is to mine the central large asteroid, which contains one of five types of mutanite ore. This asteroid holds 3,500 units (14,000 m³) of ore, which can be sold to NPC buyers in the region for an additional 17.5 million ISK toward the group payout.


Warp in is about 3km from the Asteroid, in the middle of hostile group.
Standard procedure is for the logistics ship to take the acceleration gate first and draw enemy fire, followed by the mining venture. Once inside, everyone orbits the large asteroid at close range and begins mining. A Tech I hauler can also serve as a sixth fleet member, waiting outside the site to collect the mined ore once the operation is complete.
 
{{Note|Using EP-S Gaussian Scoped Mining Laser in the Mining ships will preserve the full 3500 ore. (Avoiding mining residue)}}
There are approximately 10-15 frigate, destroyer, and cruiser hostiles.
Be advised that enemy ships will aggressively target and destroy any drones deployed during the engagement, making drone usage a risky choice for capsuleers who rely heavily on them for damage or utility.<gallery>
 
File:T2 Mining Module - Residue.png|T2 Mining Module - Residue Modifier
The single Asteroid holds 3500 Units (14000m3) of ore which can be sold to NPC Buyers in the region, adding another 17.5million ISK to the group payout.
</gallery>
 
Approximately 600 HP/s of remote Boost is required on the Logi Ship to keep the Ventures in one piece.
 
Best practice:
 
- warp in with the Logi ship first to draw the fire, orbit the beacon at 2500-5000 meters
 
- all the ventures follow after the Logi is placed, orbit the beacon at 1000meters and start mining.
 
- Shield-Boost the ship takes aggro, no action required on the mining ships.
 
- use EP-S Gaussian Scoped Mining Laser in the Mining ships, as they are cheap and do not have residue preserving the full 3500 Units of ore.
 
since equinox it happens more often that rats are randomly more powerful, using two passive extenders and a active hardener on the ventures does compensate for this. best experiences with the logi ships own shields were by using two active Shield Hardeners and a Booster with Boost amplifier, this allows the ship to be under attack forever. if the pilot has lower skills, overheating can fix some shortcomings (rarely needed).
 
NPC's are very aggressive against drones, to kill belt rats in order to avoid alert confusion (not required), 3 Caldari Navy Hornets are best for short periods due to the high shield resistance they come with.


== Fleet size & composition ==<!-- clearly stating 5 or 3 man optimal fleet size + roles & Ship classes applicable. Not Including any detailed ships or fits -->
== Fleet size & composition ==<!-- clearly stating 5 or 3 man optimal fleet size + roles & Ship classes applicable. Not Including any detailed ships or fits -->
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* Tech 1 haulers, including [[Squall]]
* Tech 1 haulers, including [[Squall]]
* [[Venture|Ventures]]
* [[Venture|Ventures]]
* Noctis


=== Mission parameters ===
=== Mission parameters ===
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=== Hostiles ===
=== Hostiles ===
A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the ''[[Infiltrating, Evader, Spinner or Insurgent]]'' prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.
A fleet of ±15 NPC's consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the ''[[Infiltrating, Evader, Spinner or Insurgent]]'' prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.
{| class="wikitable"
{| class="wikitable"
! colspan="3" |[[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]][[Homefront operation#Dread Assault|Metaliminal Meteoroid: Minmatar Mining]]
! colspan="3" |[[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]][[Homefront operation#Dread Assault|Metaliminal Meteoroid: Minmatar Mining]]